People always talk about how much you have to grind in some games. Primarily RPGs and MMOs. So, at what point do you get fed up with grinding? How much is too much or just the right amount?
I've played plenty of games that force the player to grind. I could spend plenty of time grinding levels in Final Fantasy 7, 8, or 9, but then I got quickly bored in FFXII and FFXIII just got annoying. I guess this is because I generally enjoyed the combat in the earlier ones a bit, but found that 12 was basically auto-pilot (I'd watch TV while playing to keep myself entertained) and 13 I just eventually got annoyed with the games combat , which also seemed pretty automatic, and didn't want to have to keep grinding to get strong enough to fight my foes.
In the first 3 Suikoden games I found the grind to be manageable largely due to earned experience scaling to the strength of the enemy, the character, and the size of your party. You could take a low level character to a current area with just the hero, fight one battle and they'd suddenly jump from lvl 10 to level 29 or whatever level they should be. They could even out level your main character this way. And money was generally manageable since you just had to keep your current group up to date. Even when Suikoden 3 made war stats be a characters actual stats, you could keep character equipment up to date since you could gather gear and money from chests and play the lottery to earn money. But I got frustrated with Suikoden 4 and the seeming insistence that I level up and gear everyone, while limiting my party to 4 members instead of 6 and doing away with the front and back rows.
Mass Effect 2 didn't have so much grind in terms of leveling, but gathering resources was just boring. I would call that a grind. And a pretty bad one at that.
So, I guess what I'm saying is that as long as I can keep myself entertained with the combat, and the game isn't making things ridiculous, I don't mind some grind.
I've played plenty of games that force the player to grind. I could spend plenty of time grinding levels in Final Fantasy 7, 8, or 9, but then I got quickly bored in FFXII and FFXIII just got annoying. I guess this is because I generally enjoyed the combat in the earlier ones a bit, but found that 12 was basically auto-pilot (I'd watch TV while playing to keep myself entertained) and 13 I just eventually got annoyed with the games combat , which also seemed pretty automatic, and didn't want to have to keep grinding to get strong enough to fight my foes.
In the first 3 Suikoden games I found the grind to be manageable largely due to earned experience scaling to the strength of the enemy, the character, and the size of your party. You could take a low level character to a current area with just the hero, fight one battle and they'd suddenly jump from lvl 10 to level 29 or whatever level they should be. They could even out level your main character this way. And money was generally manageable since you just had to keep your current group up to date. Even when Suikoden 3 made war stats be a characters actual stats, you could keep character equipment up to date since you could gather gear and money from chests and play the lottery to earn money. But I got frustrated with Suikoden 4 and the seeming insistence that I level up and gear everyone, while limiting my party to 4 members instead of 6 and doing away with the front and back rows.
Mass Effect 2 didn't have so much grind in terms of leveling, but gathering resources was just boring. I would call that a grind. And a pretty bad one at that.
So, I guess what I'm saying is that as long as I can keep myself entertained with the combat, and the game isn't making things ridiculous, I don't mind some grind.