I have thought about making this thread for quite a while and finally decided to stop pussyfooting around it and just do it.
What buggs me about RPGs is what I call "polite villain syndrome". It never matters to these fuckers how evil they're supposed to be, they will always be polite enough to wait for you to finish up whatever side quests you have no matter how many you have or how long they take. They're like fucking Garland in 8 Bit Theater, never moving their evil plot forward unless you specifically ask them to by showing up to every step of it. It drives me nuts because it leaves me feeling compelled to do ALL the side quests before moving onto the next story quest with Dragon Age Inquisition remaining unfinished for this reason. So how would I fix this?
The easiest way would be to just reduce the amount of side quests but I like the thing Persona had going. Basically there is a time limit to do the next story mission or get a game over, insuring that you manage your time wisely to get the most out of the side quests. So I would appreciate something similar to that to keep the plot moving so I don't overplay the game and get bored before finishing the story.
Failing that, tie the side quests into the main plot. Dragon's Dogma is a game I appreciated for this reason on top of having plenty of "I didn't know I could do that" moments. I'm going to have to spoil the main plot point of the game so click the Spoiler Tag below to find out why.
So, how would you build better side quests?
What buggs me about RPGs is what I call "polite villain syndrome". It never matters to these fuckers how evil they're supposed to be, they will always be polite enough to wait for you to finish up whatever side quests you have no matter how many you have or how long they take. They're like fucking Garland in 8 Bit Theater, never moving their evil plot forward unless you specifically ask them to by showing up to every step of it. It drives me nuts because it leaves me feeling compelled to do ALL the side quests before moving onto the next story quest with Dragon Age Inquisition remaining unfinished for this reason. So how would I fix this?
The easiest way would be to just reduce the amount of side quests but I like the thing Persona had going. Basically there is a time limit to do the next story mission or get a game over, insuring that you manage your time wisely to get the most out of the side quests. So I would appreciate something similar to that to keep the plot moving so I don't overplay the game and get bored before finishing the story.
Failing that, tie the side quests into the main plot. Dragon's Dogma is a game I appreciated for this reason on top of having plenty of "I didn't know I could do that" moments. I'm going to have to spoil the main plot point of the game so click the Spoiler Tag below to find out why.
The main villain actually is waiting for you, and the side quests are dealing with the shit that cropped up in the aftermath. It's not just monster killing either. While you certainly do plenty of that, you also deal with cults, corrupt businesses trying to use the disaster to further their own ends, and rescuing particularly daft villagers. It all ties back to the main plot with the dragon because it wants you to be as prepared as possible for the potential confrontation. That's also a big thing about the side quests in Dragon's Dogma, they subvert what you think you know about the dragon, namely for the incarnation of ultimate evil, it seems awfully uninvolved with the bad stuff happening.
So, how would you build better side quests?