How would YOU have ended Mass Effect 3?

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Moth_Monk

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(This is going to be my last Mass Effect 3 thread! I'm sick to the back teeth by it!)

We all know that Mass Effect 3's ending has made gaming history, for good or for bad, and we all know that Bioware are not going to change Mass Effect 3's ending. So I ask those fans who do not consider the current ME3 ending to be the best possible: How would you have ended Mass Effect 3?
 

MetalDooley

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Quite simple really.I have kept everything the same up to the point where the Catalyst gives you the 3 options.Then I would have had an option for Shepard to go "You know what fuck this shit.These choices are absolute bollocks.We'll take our chances in a straight up fight instead".Then depending on your EMS rating you could have a choice of outcomes including *gasp* a happy one.I don't see what's so wrong with a happy ending to be perfectly honest
 

Dalek Caan

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Feb 12, 2011
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What I said in another post.

ChromaticWolfen said:
When the crucible is activated it sends out a signal that disables Reaper higher functions such as shielding and weapons. This is only a secondary use. Its primary is to override the Reapers Mass Effect core forcing them to go through the Mass Effect Relays and sending them into the galactic gore. I don't mean "collectors sweet spot" galactic core, I mean the bloody center of it all. Reapers are ripped apart by black holes, disintegrated by exploding suns and sometimes, because I want the bastards to "suffer" as much as possible, the relays make two or more Reapers appear in the exact same spot. For a moment it looks like they are merged then the laws of physics catch up as they fall apart by occupying the same space.

There are of course still surviving Reaper and Cerberus forces that must be dealt with but for the most of it there is galactic peace, depending on decisions made, and everyone can rest knowing giant space monsters won't be killing anyone any time soon.
 

Acton Hank

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I woud have completely rewritten the catalyst conversation. I'm writing my own ending right now.
I'll tell you what I wouldn't have done, I wouldn't have made the ending by myself, and then published it without double checking it and seeing what the rest of the team thought.
 

endtherapture

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Shepard going back to Eden Prime as the sun sets and laying flowers where Jenkins died in ME1. It would have been perfect.
 

TheOneBearded

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The Crucible turns out to be not a conventional weapon, but a transmitter that can transmit a shut down program to every Reaper. With the Reapers turned off, everyone has a chance to salvage their tech and advance. Everyone is happy. Garrus and I enjoy a few brewskiis as we watch Harbinger getting dismantled before us.
 

spartandude

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ok il be bacl in a few minutes, because i would personally rewrite the entire earth sequence myself, (definately the last 10 minutes though)

(the following is not realistic in relation to the amount of money/tiem bioware likely had to make the game and is my own fantasy on how it should have gone and would do it given the money time and people) also this will be long and im not putting a TL;DR in it, learn to read

first of all i would have divided the war assets in to two pools, war assests proper which would be you fleets and armies for war. and Crucible completion, this would be engineering teams and what not to build the crucible itself. and the illusive man was at the cerberus base and is ether dead or in custody
once the assault on earth begins i would keep it pretty much the same as it is in the game for the first bit except all former surving squad mates (me1 and me2) will be avaliable. once youve established the landing zone at the base i would then have a sequence where you must go rescue a downed company (lets say turians) and you must choose another company (for example, STG, Krogan, Rachni etc) to come with you. the company that comes with you will however not survive and in reflection that race's military will be diminished. Also if you take a former ME2 squad mate and do not have loyalty with from ME2 will DIE
On a side note, with the Rachni. If you saved the queen in ME1 nothing extraordinary will happen, if you killed her but saved the new one in ME3 she and her children will be turned by the reapers again, if they are helping you saved the down company both them and the rachni will be destroyed, if they stay at the base they will be destroyed and will weaken the strength the other races.
During this you will leave all other squad mates behind at the main base and select some to help lead the defence with anderson, you must choose which ones are in charge (best would have been Kaiden (biotic squad),Wrex, Mirander, Zaeed, Jack (leading students, Garrus, Ashely, Liara) if they dont have loyalty they will die!

during the whole earth sequence you will hear radion chatter from the fleet, depending on what percentage their war assets are will influence whether they are getting slaughtered or not

The next phase is getting everyone into postion to start the attack on the teleporter. the plan is to have 3 seperate attack groups, ifantry, mechanised and support. now each race has its advantages in multiple areas.
Salarians: mechanised and support
Quarians: mechanised
Geth: All 3
Rachni: Support and Infantry
Turians: all 3
Humans: all 3
Asari:Infantry and support
Krogan: Mechanised and Infantry

you will also assign one squad mate to lead each of the attacks and have 2 others in your squad, the remaining will be with some groups depending on their specialties and your choices (IE Jack leading students in support, Wrex in infantry and so on)
before launching the plan this will be the part where squad mates say good bye and what not

During this sequence you will be travelling your own path and will called upon to assist others, in some parts you get a vermire esc but where you can draw attention to your allies to give you and easy route or not
Joker will lead several fighter craft to attack some reaper forces/ smaller reapers. if normandy's weapons are not upgraded an entire force (infantry/support of vehicles will be destroyed) if shields or armour were not upgraded the normandy will be shot down but some crew survive, if both shields and armour are not upgraded the normandy is destroyed! with all crew including joker.

at the end of this sequence all forces reach the teleporter
If fleet strength was below 60% the fleet will be decimated, several reapers will come down and kill the entire force... Game over reapers won!
if fleet strength is above 60% only a few come down and some ground forces will reach the teleporter (still a mad cool dash)
assuming fleet strength was suffiecient, if ground forces are below 50% shepard will be badly injured (like in the actual game) and most forces are dead along with any squad mates he had with him and any non leading ones, if ground forces above 50% shepard is fine and many forces make it into the teleporter

now here to Two citadel sequence endings ive come up with

like in the original most forces are scattered throught out the station,
the amount of civillians that are still alive and allies depends on how much you helped CSec or encouraged some sort of militia.
Shepard and his squad (or just injured shepard) have to fight to the central control point seen in the game to open the arms/
once the arms are open the crucible latches on and begine powering up. here you will actually be given the options of control, unify or destroy (side note depending on some choices and crucible completeion destroying will only destroy reapers, or all synthetics) (havnt figured out how) but anyway you choose and then it gets interesting
Crucible below 25%, it fails completely and the reapers win
Crucible at 25-50%, the crucible fires but again relays and citadel dstroyed (keeping in mind what happens when relays are destroyed
50-75 the crucbile fires but only citadel is destroyed
75-100 perfect fireing, no citadel or relays are destroyed
if shepard was injured druing the teleporter charge he/she will die regardless or what percentage
if shepard unites synthetics and organics, if crucible completion is above 25% and shepard isnt injured he will actually somehowe survive as a reaper (but they wont be destroying
in a perfect ending (shepard survives) there will be an ending cutscene where shepard is with love interest, or if s/he didint survive shepard will be with Garrus drinking and having good time
after that there will be text popups ala dragonage telling you about what happened to everone else

everything will be the same right up to the point shepard meets the catalyst.
the catalyst this time is a shapeless hologram (kinda similar to vigil was, no coherence) now rather than being the creator of the reapers the catalyst is a type of reaper
now rather than giving the utter bullshit explanation about using synthetics to kill organics to stop organics being killed by synthetics, the catalyst actually says that the reaper's motives are beyond our comprehension, but he does say that synthetics and organics cannot coexist (this would explain why the reapers would ally with the geth.
at that point shepard has three options, agree, shoot the catalyst in the face (like a badass, or call him out on his bull shit using EDI/joker as an example of him being wrong, or geth and qurians peace (if it was achieved)
now you will once again be presented with the end options i mention above in the redone edning. except now you have a fourth... inaction. you completely dissagree with the catalyst and say that your allies will fight and do their best regardless. this will lead to the last of your forces bravely fighting on but dying allowing the reapers to succeed (but it will be a badass cinmatic involving all surviving main chatacters having scenes of glory.
again other endings as listed abov

if reapers were successful and breife cutscene will play of a Yhag (sp?) digging up a small box, the box lights up and glyph appears.

if shepard is successful and love interest is alive, the scene has the camera looking around some parts of shepard's quarters and zooms in on the old dogtags and just before fade to black a baby laughs
ok cheesy i know but i think it fits
 

Timmibal

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'Shepard did everything right' - Miranda Lawson, ME2. If there's one thing that shat me about the ending, it's that I kept hearing that line over and over in my head. 'I did everything right, I united the galaxy, I have everything down to and including toddlers with BB guns aimed at these damn things and now it's all for nothing? I can end this not through my own herculean actions, but purely because it amuses the Starchild to do so? Suspension of disbelief = shattered.'

Whilst I can appreciate the need to have a 'bittersweet' (You keep using that word, Mr. Hudson, I do not think it means what you think it means.) ending to the story, and more importantly, tie off Shepard's story, I didn't think it needed to be SO bleak, or be solved by Deus Ex Machina.

What I would do = Retcon the damn Starchild. Turn the crucible back into a giant (nonsentient) can of reaper-b-gone. TIM dies, you and Anderson have your bro moment, Anderson dies, Hackett does his 'y my weapon no werk' transmission. Shep crawls over and does the 'I can't... It's not here...' thing. And HERE's where your choices matter.

1)If you completely fucked your war assets, Shepard dies against that control panel. A valiant attempt, but not enough.

You see cutscenes of your various forces, including the normandy crew, being crushed one by one.

Harbinger rounds on the normandy, Joker is sitting in the cockpit, teeth clenched as he goes for one last shot.

Harbinger speaks. "You have proven surprisingly resiliant. But you have failed, as we said you would have. Embrace your destruction."

Boom goes the Normandy, Reapers win, cycle continues, better luck in 50k years.

2)If you got a reasonable amount of war assets, but short of <arbitrary_value.cls>, you see the majority of your crew/forces getting smashed, but one eventually manages to transmit something like "SHEPARD! We're not giving up on you, don't you give up on us!" Which galvanizes Shep to pull himself up on the panel.

By chance he hits a switch which causes a device similar to a prothean beacon to extend from the centre of the panel. WHAM! Brain scramble time.

Billions of calculations run across shep's eyes as the Catalyst uses Shepard's brain to calculate a firing solution.

A final pulse knocks him away from the beacon and he hits the floor with a sickening thud. Through eyes beginning to drift closed, he sees the energy-pulse building in the citadel arms, then releasing with a silent concussion.

As it hits the first reaper, he smiles slightly, seeming to relax as it seems to implode into component compounds. Cut to earth, some buildings are damaged by the pulse, lots of people killed by the shockwave. Cut back to Shep, as he breathes his last. "We did it", he whispers, before collapsing into death. Fade to black.

Fade back up to a salvage team entering the room with the bodies of you and Anderson. If you have an LI who was not killed during the battle or in ME2, they are with this team. They react to your body in an appropriate fashion for their character. IE Tali is a crying mess, Jack is swearing through the tears, Garrus does a Saren-esque turian roar and scoops your lifeless form to him, etc. If Kahlee Sanders was rescued from Grissom, she similarly reacts to Anderson, whispering "I told you to stay alive".

There is a memorial service on Normandy/Arcturus/Citadel/whatever. Admiral Hackett is reading a eulogy about sacrifice and unity and all that other awesome moving shit. The camera pans out to show all of your surviving squaddies, the council, and a few other (random?) NPCs who you interacted with. Your coffin is lowered into what seems to be a grave, the camera then pans out to show the exterior space view. A puff of crystalized air is seen from the ship as your coffin sails out towards the Mass Relay, the arc hits it, and your body hurtles off into the unknown...

3) Your EMS is Golden - Similar to 2, though your troops are clearly owning ass. Triumphant music sounds as we see our Krogan smashing through brutes, Asari Commandos ripping Banshees apart, and Rachni zergrushing across the field, their song loud and clear... One of your squaddies (I see Garrus because he's the penultimate bro) radios up to Shepard, "We've got them held here Shepard, now finish these bastards off!". Once again, Shep pulls himself up, Beacon Brainfry, pulse heads out, we see Harbinger RUNNING LIKE A ***** towards the mass relay going 'NO! THIS CANNOT BE!' as we hear fear in a Reaper's voice for the first time. Joker's hot on his ass, Thanix Cannon and Crucible pulse hit simultaneously, Blowing Harbinger to shit.

This time, when the salvage crew come through, your eyes crack open when your LI enters, you get the 'At least I got to see you one last time' opportunity for a bit more closing dialogue... Maybe Liara/Ash/Jack admit they're pregnant or something... (sorry talimancers, your waifu is still a dextro) Either way, you die in their arms, it's all very moving. Roll eulogy, Coffin through the relay, credits.

In 2 and 3 your surviving squaddies get a short text epilogue outlining what they did afterwards during the credits, as do the major players (IE, how your actions affected the major races and what they had to do to rebuild/lol extinct).

And THAT, Mr Hudson, is how you do a motherfucking A B C ending without it looking like one.
 

Pfheonix

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Well, since they were all downer endings, I wouldn't change them. Not having played, maybe I don't get an opinion, but the moral is that there are things we can't change even with our most tremendous effort. This is one of those times. Accept it.
 

Timmibal

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Pfheonix said:
Well, since they were all downer endings, I wouldn't change them. Not having played, maybe I don't get an opinion, but the moral is that there are things we can't change even with our most tremendous effort. This is one of those times. Accept it.
Mine are all relative downer endings too. Notice how I don't Ball up the narrative cohesion that has been built up over 2.95 games and toss it in the shitter, before changing the primary Antagonist in an arbitrary deus ex machina shift which leaves everything you've done null and void?
 

Elamdri

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How I would have ended it:

Right after Illusive Man has Shepard shoot Anderson, I would have Illusive Man get RIGHT UP IN SHEPARDS FACE...and then have them make out on camera for like 15 minutes. And I'm talking like full-on tongue making out. And then midway in it, the camera cuts to black. And as the credits start to roll, a pink pony in a tutu walks out in front of the credits and sings "My Heart Will Go On" By Celine Dion.

and then once the credits roll, a message pops up.

We Don't OWE you anything. -Bioware.
 

Rack

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I'd do it in a very similar way to Timmibal, the crucible being a super-weapon and depending on how much resource you get into it you can fire pulses through the mass relays into a number of systems. You get the option of one more if you sacrifice Sheperd and everyone on board. Then your fleet gets pitched against the remainder of Reaper forces, depending on your military strength the remaining reapers might still wipe out all life if you make a total hash of things or remaining systems getting wiped out if you have a middling military strength. Getting the super-happy save the universe and everyone gets to live ending would require a perfect save from previous games, including some contrary and less than obvious actions. Far more of your military strength would come from actions such as saving the Rachni queen and not destroying the Reaper base than doing chores in ME3 so if you got everything right you wouldn't have to be completely fastidious in doing every sidequest.
 

Bat Vader

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I would have given Shepard the option to call in a couple thousand Star Destroyers, Super Star Destroyers, and a Death Star or two.

A better idea would be for Bioware to hire Neil Gaiman and have him write the ending.
 

Something Amyss

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Pfheonix said:
Well, since they were all downer endings, I wouldn't change them. Not having played, maybe I don't get an opinion, but the moral is that there are things we can't change even with our most tremendous effort. This is one of those times. Accept it.
Yes, the moral here is that you can't change some things, though one of the running themes is that you have changed things, and that your choices impact the ending.

Man, I hate those whiny, entitled crybabies who expect the ending to match the themes of the series.

By the way, things DO change with these endings, so I think you missed the point entirely.
 

SD-Fiend

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in the worst way possible.
MUHAHAHAHAHAHAHHHHASAHHHASHASHHSHSJJKSKJL!
 

Krantos

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Kill everyone.

If you're going to make a cycle of destruction on a galactic scale stick to it. Make the theme fighting against inevitable destruction rather than the standard, "scrappy" underdogs win the day.

You could even still make the EMS score factor in via the closing cinematic. With a low EMS score, the Reapers just kill everything and go back through the Citadel to Dark Space. With an average to high, the same thing happens, but show the Reapers getting bloodied (figuratively speaking) so fewer Reapers are left to return. With a Maximum EMS make the war incredibly costly for the Reapers so a bare handful are left to return. Essentially, make this a war they will never forget and may never recover from.

You can even include the choices you made. For example, you could show a Quarian and Geth squad making a stand together. Or show some Krogan showing up to rescue a Turian battalion, etc.

Everyone is going to die, but how they go down is up to how the player played the games. That gives a much different emotion. It's the difference between "We're all going to die" and "We may all die, but we're going to beat the shit out of you before we do." Even though the galaxy (and the player) is destroyed, they go down fighting.

On a similar note, you could even make the last gameplay segment be a Reach-esque last stand with the entire crew (though only controlling the standard squad), that way you get to see the crew go down together.


I honestly think this is the only ending that makes sense with the story (at least that I've seen). The Reapers are unbeatable. Simple as that. They're too big, too powerful, and too numerous for the civilizations to stand up to. Anything that is capable of defeating the Reapers is going to feel contrived and silly (*cough*Catalyst*cough*). Let the story play out to it's natural conclusion, but let the player go down fighting.
 

zefiris

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I'd simply give different choices, which result in different outcomes based on the choices that accumulate up. Some of the outcomes would be positive (reapers gone, universe fine), others less so. But the consequences would have to be connected to the actions in a believble way.

And they would have to be quite different indeed.

Everyone is going to die, but how they go down is up to how the player played the games. That gives a much different emotion. It's the difference between "We're all going to die" and "We may all die, but we're going to beat the shit out of you before we do." Even though the galaxy (and the player) is destroyed, they go down fighting.
That'd be an AWESOME ending for a game. I'd love an ending like this.
 

Assassin Xaero

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Tali, or whatever her name is, takes off her mask (or helmet?) and it is Chuck Norris. Same way I'd end Halo. Just because the fans of both those games annoy me so much, that it would be hilarious to make the whole series a joke.