For those that play games that feature cities.
The best way to make a city feel small is to divide it up.
Bloodastral said:
Dragon Age 2 - Should have been an open world instead of a bunch of instances.
In Dragon Age the big city is just a collection of arenas full of things you are not allowed to interact with or will stay there and make no attempt to look like anything other than scenery.
In Oblivion the towns were more like villages but that was ok, things happenned in them and the player had to go around it all at some time. However, in the Imperial City there are 10 districts (Palace, the six spokes of the wheel, Prison, Arcane University and Waterfront) and most are not even used. Personally, I used the market district the most and only went to the arena, waterfront and universtiy to do quests or get money. Thats 60% of the city that I rarely use, thats 60% of the city that doesnt need to be there.
In a game I would like to see there could be an RPG set exclusively in a city. Make it have seamless transition or something like that. Make the NPCs highly characterised and make it stunningly good.
Its not an RPG but Assasins Creed knows how to make a big city. Granted it doesn't have legions of people to talk to but the citys are huge.