How would you improve Dark Souls?

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Mr Dizazta

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Mar 23, 2011
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After playing Dark Souls for a while, I can honestly say that I enjoy the hell out of it. However, there are some aspects to the game that I wished that they added to the game.

Being able to pause: Probably my biggest complaint about the game is the inability to pause the game, even on offline mode. I mean who hasn't had to go use the restroom really bad while playing the game.

Maps: I feel that if they added maps to the game, much like how in Legend of Zelda: OOT, it would make the game easier, but at the same time add some sort of challenge. I mean there has been times where I felt lost in the game.

Difficulty Levels: I know. I know this game is meant to be hard, but damn don't I wish that there were difficulty levels. I mean I usually on the default difficulty so that I can get my feet wet a little bit and learn about what I should expect in the game.

Option to turn off invasion. I hate them. I am not in the mood to PVP. I just want to play the single player aspect of the game, without risking a damn invasion. I know I can just stay hallow or play offline, but if I do, I end up missing out on summons that I need for a boss battle.
 

Slash Dementia

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Apr 6, 2009
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Allow saving your game on your own terms. I don't want to have to replay the whole game because I accidentally killed a character that I wanted to talk to or who had an item that I wanted. At least let me save every once in a while.

But that's more of just of a convenience. I don't mind it so much.

As for what I'd really want, it's those things that you said. I hate PVP in most RPGs, and I just want to play co-op or alone. I don't want to play PVP, it's just not that fun.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Slash Dementia said:
Allow saving your game on your own terms. I don't want to have to replay the whole game because I accidentally killed a character that I wanted to talk to or who had an item that I wanted. At least let me save every once in a while.

But that's more of just of a convenience. I don't mind it so much.

As for what I'd really want, it's those things that you said. I hate PVP in most RPGs, and I just want to play co-op or alone. I don't want to play PVP, it's just not that fun.
They probably made it like that so your actions have some actual consequences. Being able to manual save would completely destroy that.

All I really want are some new weapons.
 

Mr Dizazta

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Mar 23, 2011
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al4674 said:
What kind of challenge do maps add?
No challenge really. Just wanted sometime a little bit easier without effecting gameplay too much. It is more for the exploration part of the game.
 

kyogen

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Feb 22, 2011
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I wouldn't improve on it. I love it the way it is with all of its idiosyncrasies and consequences. I'm happy to be getting the new Artorias content, though.
 

Rylot

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May 14, 2010
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My biggest gripe is the tutorial or lack there of. I'm not sure it could have gotten more bare bones than that. I shouldn't have to read online guides for several hours to figure out some pretty basic stuff.

I'd also like to see more of the plot brought forward. I know it's part of the style to have a minimalist story that's open to lots of interpretation but I'd like some more motivation for why Tits McGee is giving me a vessel so I can help a bug eyed 'snake' thing ripped straight from an acid dream kill a dude in a kiln. I've seen the youtube videos on the lore and it's all pretty interesting but I'd like some more of that in the game itself.

Edit: I didn't phrase that well. Obviously the lore is all in the game but I'd like to see it in the foreground as opposed to in the flavor text for an item I may not even find. Hiding little snippets of information about certain things for players to stumble upon is a cool little reward; Having to sift through the flavor text on a hundred different items to get any sort of cohesive idea of what's going on in the world just seems silly.
 

Mr Dizazta

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Mar 23, 2011
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Rylot said:
My biggest gripe is the tutorial or lack there of. I'm not sure it could have gotten more bare bones than that. I shouldn't have to read online guides for several hours to figure out some pretty basic stuff.

I'd also like to see more of the plot brought forward. I know it's part of the style to have a minimalist story that's open to lots of interpretation but I'd like some more motivation for why Tits McGee is giving me a vessel so I can help a bug eyed 'snake' thing ripped straight from an acid dream kill a dude in a kiln. I've seen the youtube videos on the lore and it's all pretty interesting but I'd like some more of that in the game itself.
That has been bugging me to. I would like to know who some of the bosses really are without having to read the item descriptions. I want to know the importance of Orinstein and Smough or hell who the hell Sif is.
 

AJax_21

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May 6, 2011
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For future Souls games, I want more medieval castles and dungeons, less fucking swamps. Pretty please FromSoft with cherry on top.
 

renegade7

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Feb 9, 2011
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I suspect I will be flamed for this, but I want online deathmatch modes. I really liked Dark Souls' combat style and I think there is potential if it is pulled off right.

Wishful thinking, I know.
 

Korten12

Now I want ma...!
Aug 26, 2009
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renegade7 said:
I suspect I will be flamed for this, but I want online deathmatch modes. I really liked Dark Souls' combat style and I think there is potential if it is pulled off right.

Wishful thinking, I know.
There is already Arena fights in the DLC. 1 v 1, 2 v 2, even 4 player Free for all. :D
 
Feb 28, 2008
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I would, honest-to-God, not change a single thing about the game. It certainly isn't perfect, but, like Silent Hill 2, that doesn't mean it isn't a masterpiece.
 

TrevHead

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Apr 10, 2011
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I think for the things DS does, it's pretty much perfect and if From changed elements it would distract from the game as a whole. Like full tutorials, more NPCs, towns etc. Less is more goes the saying.

That includes no quicksaving/ save slots most importantly of all, it's pretty much at the core of the game, everbody would just abuse QS to hell and all of the sense of achievement would be lost, it could possibly break some of the pvp elements aswell.

I'm not a big PVPer but it could do with tightening up in that regard, better netplay, no lagstab or cheater BS
 

krazykidd

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Mar 22, 2008
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Jerry Pendleton said:
After playing Dark Souls for a while, I can honestly say that I enjoy the hell out of it. However, there are some aspects to the game that I wished that they added to the game.

Being able to pause: Probably my biggest complaint about the game is the inability to pause the game, even on offline mode. I mean who hasn't had to go use the restroom really bad while playing the game.

Maps: I feel that if they added maps to the game, much like how in Legend of Zelda: OOT, it would make the game easier, but at the same time add some sort of challenge. I mean there has been times where I felt lost in the game.

Difficulty Levels: I know. I know this game is meant to be hard, but damn don't I wish that there were difficulty levels. I mean I usually on the default difficulty so that I can get my feet wet a little bit and learn about what I should expect in the game.

Option to turn off invasion. I hate them. I am not in the mood to PVP. I just want to play the single player aspect of the game, without risking a damn invasion. I know I can just stay hallow or play offline, but if I do, I end up missing out on summons that I need for a boss battle.
Maps? Pause button? Turn off invasion? Difficulty levels? You did know what you were getting into when purchasing the game right? All four of those things would considerably change the game . Yes it would make it more accessible , but that isn't what they were going for at all . And that's why people love the game so much . It would no longer be dark souls but two worlds 2.

Slash Dementia said:
Allow saving your game on your own terms. I don't want to have to replay the whole game because I accidentally killed a character that I wanted to talk to or who had an item that I wanted. At least let me save every once in a while.

But that's more of just of a convenience. I don't mind it so much.

As for what I'd really want, it's those things that you said. I hate PVP in most RPGs, and I just want to play co-op or alone. I don't want to play PVP, it's just not that fun.
This i understand . But at the same time , every action has a consequence . What would stop people from saving before a battle and reloading when souls are lost? This one thing would KILL all difficulty and sense of accomplishment in the game . People could easily use this to cheat at the mechanics of the game . I'm not saying that's what you would do , but many people would .

Rylot said:
My biggest gripe is the tutorial or lack there of. I'm not sure it could have gotten more bare bones than that. I shouldn't have to read online guides for several hours to figure out some pretty basic stuff.

I'd also like to see more of the plot brought forward. I know it's part of the style to have a minimalist story that's open to lots of interpretation but I'd like some more motivation for why Tits McGee is giving me a vessel so I can help a bug eyed 'snake' thing ripped straight from an acid dream kill a dude in a kiln. I've seen the youtube videos on the lore and it's all pretty interesting but I'd like some more of that in the game itself.

Edit: I didn't phrase that well. Obviously the lore is all in the game but I'd like to see it in the foreground as opposed to in the flavor text for an item I may not even find. Hiding little snippets of information about certain things for players to stumble upon is a cool little reward; Having to sift through the flavor text on a hundred different items to get any sort of cohesive idea of what's going on in the world just seems silly.
There is a tutorial , it's the asylum . They show you everything you need to know at the begining of the game . The controlles and the buttons . Then the game rewards you for experimenting and trying stuff out . In no way is a walkthrough needed and in my opinion a walkthrough kills the experience , but that's just me . What did you learn online that wasn't explained and would have been in a tutorial?

OT: honestly the ONLY think i would change is the ending . I would have like to have had a proper ending cinematic like we had for the intro . Other than that , the game is perfect in my opinion
 

sonofliber

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Mar 8, 2010
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the ability to change the controls, a frigging tutorial, and some plot would be nice (lime who are those bosses why do they want to kill me?)
 

grey_space

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Apr 16, 2012
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I generally only play in offline to avoid PvP as it generally drives me daft, but then again I'm not really into PvP in any game.Thus for me personally you could get rid of all that shite straight away and possibly give me more monsters to kill or areas to explore ... :)

More lore would be great. What bits I managed to figure out were really cool.But yeah, and what is the backstory of the firekeeper?

A more intuitive way to fight florintine.

Loved the difficulty and the lack of hand-holding actually wouldn't dilute that a bit.







Edit: terrible spelling
 

fuzz

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Aug 27, 2012
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The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
 

Artemis923

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Dec 25, 2008
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If you need a game to hold you by the dick, don't play games.

Dark Souls doesn't NEED tutorials, saves, maps, or anything else that just coddles your head and coos "It's ok baby, you can totally suck ass, we'll beat the game for you."

It's not even entirely DIFFICULT, just challenging with a real sense of reward, victory, and accomplishment. When it reads "VICTORY ACHIEVED" at the end of every boss fight, it's a great feeling that is hard to find in today's regenerating health, casual difficulty market.

To change that overall tone of imminent death, exploration and experimentation would simply bring a gold nugget of a game into the shit hole that is the mainstream triple-A scene.



Aside from all of that, I would've like pvp to be more about fighting, not lagstabbing the other guy before he lagstabs you. I mean, I can do it just fine, but I feel bad when I shit all over some guy and I know on his screen it looks like utter bullshit.
 

unoleian

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Jul 2, 2008
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Sorry, maps completely go against the spirit of the game. Maps betray too much, and take away from the observation of environment. The most fantastic thing about that game is how much of a comprehensive picture one develops through the play of a section. Maps take away the tension of "how much farther?!" and, "will I die if I jump here, or...?" not to mention the compulsive memorization of every little detail that takes one over while playing.

Sorry, maps, especially with annotation, would ruin the game.

sonofliber said:
the ability to change the controls, a frigging tutorial, and some plot would be nice (lime who are those bosses why do they want to kill me?)
After spending this entire weekend digging into the lore of this game, there is certainly a plot, and it's fucking badass. They don't feed it to you on a spoon is the only real conceit. Recommend searching Dark Souls Lore on YouTube and start to take it all in. The world and the story behind your purpose in this game is fucking amazing. You'll never look at Ceaseless Discharge the same way again, and will view killing him as the ultimate mercy, for one.

Also, tutorial-- there is one. It's called the Undead Asylum. Anything you need to know past that, you can figure out by doing a little reading. Sorry there's no giant red arrows screaming DO THIS AND GET THIS. Read a little. Talk to people. More than once. Check every corner. Talk to people again. Everything you need to know is in the game. Truly, it is.

One last thing on no save, no load. I have played so very few games with true, meaningful consequences. Dark/Demon's Souls are really the only two this generation that I know of with a permanent consequence mechanic. To see that go would be a real tragedy. A game like Skyrim could benefit GREATLY with a similar system. Makes things tense, gives decisions weight. Can't walk into anything lightly, and I think that's AMAZING.

If I were to change a single thing about the game, I'd tighten some things up a little. That's all. Tweak out some of the occasional control latency (I said roll, dammit! Oh, NOW you roll. Into the giant hammer. Thanks.) maybe tighten up some of the cheaper hitboxes that still nail you when you're clearly free of the attack and....that's about it.

It is a wonderful game, needing very little tweaking.
 

Artemis923

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Dec 25, 2008
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TrevHead said:
I'm not a big PVPer but it could do with tightening up in that regard, better netplay, no lagstab or cheater BS
It's not necessarily cheating; on the other guy's screen it's a legitimate backstab, the latency makes it look like he teleports through your body. Try wearing lighter armor or robes when pvping, it'll help you out a lot.

Or just wear full Havel armor, sit in a corner, and Homing Crystal Soul Mass every thing that moves. >=D