So Microsoft are going to screw up the 720 right? We all know its going to happen, just as Sony will mess up the PS4. Its always been a contest of who does less things wrong.
To get things right in this generation though isn't as hard as I imagined it would be. The consumer is more passionate than ever, and it takes something truly special to appease a passionate person. That being said, making money is the name of the game. If the customer isn't happy, they aren't going to waste time and money on investing in a product. Most gaming publishers and the big trio are pretty short sighted when it comes to customers, believing they only have money to spend. But its time that is a prime currency in our fast paced lifestyle that is key to win over.
Enter League of Legends. Love it or hate it you have to admit its free-to-play model is genius. The idea that you spend nothing to play the game, but can spend money to enhance your experience or save time is great. I know many of my friends are tired of playing but can't stop because they feel they've invested too much in the game.
Now I've devised a way of making the same work for consoles. No, you still have to buy the console but this time, time is a currency. Gamer-score and MS points are already there so we'll use those.
Consider each game can give you up to 1000GS. This is now your equivilent of IP, or any time to play currency. You can spend this on cool unlocks exclusive to the game, or use GS from another title to buy something you want now. You can also purchase these with a small amount of MS points, but the total you can spend on a game cannot exceed 1000GS. This gives the player all the optional unlocks if they play the game until everything is unlocked. Now take this a step further.
Xbox live in the UK is £40. Lets add our FTP currency to the buy price, say 24,000 GS. Now you can have Xbox Live for "free". Lets face it, its not free, you need to buy 24 titles a year and 100% each, that's 2 games a month. But because the option to pay with GS means consumers will buy more games just to achieve that goal. You probably aren't going to get it for free every year, but you might get your 3rd or 4th year free and you'll feel like you've achieved something by doing it. Plus, considering the cut Microsoft take from each game sale I'd say it would be pretty fair for everyone.
Of course, DLC mission packs etc. could also cost GS. The same situation plays out. People buy games, play them, then save up to get something for nothing. You've spent time but you've not realized. You've invested in lots of titles but you haven't noticed. Same way the FTP model gets you if you're impatient.
Imagine paying your Netflix subscription with GS? Or getting Sky TV by playing games? If you were going to buy the games anyway its a massive plus. The system works for customers and publishers by giving gamer-score real world value.
I'd like your opinions on this. A play-to-pay system always sounds a little backward to some people but just think about that gamer-score or those trophies you have just sitting there telling you how good you are. They could be cashed in for valuable prizes!
To get things right in this generation though isn't as hard as I imagined it would be. The consumer is more passionate than ever, and it takes something truly special to appease a passionate person. That being said, making money is the name of the game. If the customer isn't happy, they aren't going to waste time and money on investing in a product. Most gaming publishers and the big trio are pretty short sighted when it comes to customers, believing they only have money to spend. But its time that is a prime currency in our fast paced lifestyle that is key to win over.
Enter League of Legends. Love it or hate it you have to admit its free-to-play model is genius. The idea that you spend nothing to play the game, but can spend money to enhance your experience or save time is great. I know many of my friends are tired of playing but can't stop because they feel they've invested too much in the game.
Now I've devised a way of making the same work for consoles. No, you still have to buy the console but this time, time is a currency. Gamer-score and MS points are already there so we'll use those.
Consider each game can give you up to 1000GS. This is now your equivilent of IP, or any time to play currency. You can spend this on cool unlocks exclusive to the game, or use GS from another title to buy something you want now. You can also purchase these with a small amount of MS points, but the total you can spend on a game cannot exceed 1000GS. This gives the player all the optional unlocks if they play the game until everything is unlocked. Now take this a step further.
Xbox live in the UK is £40. Lets add our FTP currency to the buy price, say 24,000 GS. Now you can have Xbox Live for "free". Lets face it, its not free, you need to buy 24 titles a year and 100% each, that's 2 games a month. But because the option to pay with GS means consumers will buy more games just to achieve that goal. You probably aren't going to get it for free every year, but you might get your 3rd or 4th year free and you'll feel like you've achieved something by doing it. Plus, considering the cut Microsoft take from each game sale I'd say it would be pretty fair for everyone.
Of course, DLC mission packs etc. could also cost GS. The same situation plays out. People buy games, play them, then save up to get something for nothing. You've spent time but you've not realized. You've invested in lots of titles but you haven't noticed. Same way the FTP model gets you if you're impatient.
Imagine paying your Netflix subscription with GS? Or getting Sky TV by playing games? If you were going to buy the games anyway its a massive plus. The system works for customers and publishers by giving gamer-score real world value.
I'd like your opinions on this. A play-to-pay system always sounds a little backward to some people but just think about that gamer-score or those trophies you have just sitting there telling you how good you are. They could be cashed in for valuable prizes!