I remember reading an article in early/mid 2009, which I'm about 90% sure was from an issue of Escapist.
It dealt with taking overly complicated ideas for a game (or pretty much any project, really), and setting limits to work with so you don't get over your head. Reading the article helped me out a lot since I read it, from making videos to doing things for classes.
I was trying to find it again, but I've looked through all the issues I remember reading, but can't seem to find it. I know it's not a very detailed description, but can you help me find this article again?
It dealt with taking overly complicated ideas for a game (or pretty much any project, really), and setting limits to work with so you don't get over your head. Reading the article helped me out a lot since I read it, from making videos to doing things for classes.
I was trying to find it again, but I've looked through all the issues I remember reading, but can't seem to find it. I know it's not a very detailed description, but can you help me find this article again?