Not a problem. But Fieldy409 is right. The Forum rules don't allow, for lack of better terms, self-promoting video games.OctopirateGames said:Oh! My bad! Sorry folks!![]()
I'm writing a book, I certainly do expect people to pay for it to read it. Work is still work and only a chump works for free.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
So when asking for constructive criticism from people (which the OP is claiming to be doing) you're first going to make sure they hand over a fiver?DudeistBelieve said:You should of posted this in Wild West. Thats the section for promotion.
I'm writing a book, I certainly do expect people to pay for it to read it. Work is still work and only a chump works for free.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
No, when I'm satisfied with it I will self-publish it on Amazon because...Dirty Hipsters said:So when asking for constructive criticism from people (which the OP is claiming to be doing) you're first going to make sure they hand over a fiver?DudeistBelieve said:You should of posted this in Wild West. Thats the section for promotion.
I'm writing a book, I certainly do expect people to pay for it to read it. Work is still work and only a chump works for free.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
How about when you send it off to a publisher to read? You going to try and make them pay to read it first?
No, you write a book, you send it to a publisher, the publisher tells you it's shit (because everyone's first attempt at writing is shit) and then you throw that manuscript in the drawer and write five more books, and MAYBE one of those people end up paying for.
That's how it works, that's how you LEARN.
Strange argument, anyone has a right to sell a product and the game is free.Dirty Hipsters said:So when asking for constructive criticism from people (which the OP is claiming to be doing) you're first going to make sure they hand over a fiver?DudeistBelieve said:You should of posted this in Wild West. Thats the section for promotion.
I'm writing a book, I certainly do expect people to pay for it to read it. Work is still work and only a chump works for free.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
How about when you send it off to a publisher to read? You going to try and make them pay to read it first?
No, you write a book, you send it to a publisher, the publisher tells you it's shit (because everyone's first attempt at writing is shit) and then you throw that manuscript in the drawer and write five more books, and MAYBE one of those people end up paying for.
That's how it works, that's how you LEARN.
Haha, you know something which is even 'more wrong' with today's gaming? People only half reading things and then throwing a tantrum based on their half-truths.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
Downloaded it and played one quick round, gotten up to the cave and my first impressions are that the game is pretty fun.OctopirateGames said:I recently finished work on my first game called Cactus Jumper.
I guess I'll take that as a compliment! But yeah it's my first.slo said:First game? Single developed? Six months?
I call bullshit. It does not look like a first game.
Yeah I used to have the jump buttons simply saying 1, 2, 3 to avoid that but it just didn't look as graphically pleasing, I like the look of the icons but I have some other people get a little confused by it too.Fieldy409 said:Edit: First impression! Im getting easily confused by the symbol to jump also being cactus symbols and making dumb moves where I respond to two cactuses by pressing the 2 jump symbol lol. Also this seems to have had a lot of work in it at a glance so far.
And thanks! The Google saving I found a decent Unity asset called Cloudonce that helped a lot, but the Facebook is all through Facebook's official SDK, and definitely took a bit of tinkering to figure out. Premium In-App Purchases are kinda part of Unity, not built into the engine but they do have an official asset that wasn't too tough to get going actually.bluegate said:I can't really find any faults or things that irk me as of yet, maybe after a few more rounds.
Also, for a first time game I'm pretty impressed with some of the functions ( google & facebook login, premium items ) and graphics that you have in the game.
How much of those plugins are provided by Unity?
To be fair, if someone asked me for feedback, I'd probably want a copy of the manuscript, or at least a sample chapter.DudeistBelieve said:You should of posted this in Wild West. Thats the section for promotion.
I'm writing a book, I certainly do expect people to pay for it to read it. Work is still work and only a chump works for free.Dirty Hipsters said:So...you're completely new to making video games, you've literally only had 6 months of experience, before which time you knew nothing about coding or game development, you've created your first game and you post it in a store and actually expect people to pay for it?
REALLY?!
This kind of attitude is you're everything that's wrong with mobile gaming and steam right now.
If you were looking for feedback and learning to grow and develop better games you wouldn't put your first attempt at a game up for sale.
Then again, why I am even typing this? This thread is clearly just self-promotion of your game, you don't actually care about feedback.
True in a lot of cases, but I'd like to think my game has enough content and is fun enough to compete with other popular casual gaming apps out there. And so far the only difference between this being my 'work' and my 'hobby' is I'm most likely not going to make much money off this, but I'd definitely like it to be my work. I think if this were met with any level of success I'd probably buckle down for a longer less casual project, or get a bit more education and reach out to other studios.Kibeth41 said:technically speaking, there's nothing wrong with doing that. But for a hobby project that took very little time to complete, it comes across as very impolite. Especially when there are so many others who offer better things for free. Also, it's not work. It's his hobby. You're not paying his rent, you're buying him some knick-knacks.
And where do you draw the line? I could spend 5 minutes whipping something up in Unity or Unreal. By your logic, I should be allowed to flood the appstore with "games" because "work is still work".
I worked on it/learned pretty much full time for the 6 months actually, and nah, don't consider myself going professional. But why not build it as if I was? Isn't that the best way to learn? And yeah I am looking for feedback.Kibeth41 said:But that busker spent a long time to build up their talent, and is now spending their whole day performing.OctopirateGames said:True in a lot of cases, but I'd like to think my game has enough content and is fun enough to compete with other popular casual gaming apps out there. And so far the only difference between this being my 'work' and my 'hobby' is I'm most likely not going to make much money off this, but I'd definitely like it to be my work. I think if this were met with any level of success I'd probably buckle down for a longer less casual project, or get a bit more education and reach out to other studios.
All in all I still think people react to money about apps/games in a weird way. It's the same as tipping a busker on the street a dollar. That dollar means nothing to you but you do it because you got brief enjoyment out of what you saw/heard/played.
Seems kinda weird to disregard someones 6 months of effort as a hobby and call it impolite to put ads in it, or charge a dollar as an alternative, then buy a buddy a 20 dollar case of beer for helping you move for one afternoon and not think twice about it![]()
You said you only have 6 months experience in using Unity, and you've been working on it casually. It's not an overnight process to do it for a living, just work on casual projects, try and get feedback, work some more, get experience under your belt, maybe consider going to college for it.
Spending 6 months learning, creating a singular game, and then saying "well, I'm going professional now". Doesn't really seem like much work. And generally, considering that at this point you should be looking for feedback rather than money, it's just downright rude to also ask those people to give you money.