Recently, two of Kickstarter games that I funded has been delayed.
First, a well-known project; Bloodstained: Ritual of the night. Originally set to release in March of 2017, it was delayed to sometime in 2018 originally, then in August of this year it was delayed again to "sometime" in 2019.
Then today, another project that I was looking forward to called "The Iron Oath: Dark Turn-based Tactical RPG" was originally planned for March of 2019 release but was announced that it was delayed to indefinite future.
Considering Unsung Story and other game projects on Kickstarter were delayed and failed, this had me question the effectiveness of these video game delays, whether it's Kickstarter or an AAA game release.
While I understand and appreciate developers taking time to polish their games, I get super annoyed whenever my most anticipated games get delayed to (insert time window here), which will probably get delayed again from that time window. It's like they are teasing me with a carrot on a string and making me reach for it, only to pull the carrot at the last minute.
And before you say "Oh, but longer development time = better game", That's not always true. Half-life 3 never came out, Duke Nukem Forever sucked, Spore bored the crap out of me, Perfect Dark: Zero made me genuinely mad, and No Man's Sky made me done with video game delays. Yeah, rushed games mostly end up being terrible, but at least they don't tease the ever-loving fuck out of you. Besides, some of those rushed games eventually get patched or modders try to salvage them.
Like I said, I want my games to be as polished as possible when I buy them. But the publishers or developers (or whoever's responsible for managing the release) need to stop doing this. Instead of giving us the random window which will probably get delayed again, give yourself a VERY long to work out the game. Tease the game when it's around 50-60% done, then show the gameplay at 60-70%, and then a release window around 80-90%. I know this is probably somewhat close to what they are doing before delaying the game yet again, but why not give yourself a plenty of time to work on the game?
First, a well-known project; Bloodstained: Ritual of the night. Originally set to release in March of 2017, it was delayed to sometime in 2018 originally, then in August of this year it was delayed again to "sometime" in 2019.
Then today, another project that I was looking forward to called "The Iron Oath: Dark Turn-based Tactical RPG" was originally planned for March of 2019 release but was announced that it was delayed to indefinite future.
Considering Unsung Story and other game projects on Kickstarter were delayed and failed, this had me question the effectiveness of these video game delays, whether it's Kickstarter or an AAA game release.
While I understand and appreciate developers taking time to polish their games, I get super annoyed whenever my most anticipated games get delayed to (insert time window here), which will probably get delayed again from that time window. It's like they are teasing me with a carrot on a string and making me reach for it, only to pull the carrot at the last minute.
And before you say "Oh, but longer development time = better game", That's not always true. Half-life 3 never came out, Duke Nukem Forever sucked, Spore bored the crap out of me, Perfect Dark: Zero made me genuinely mad, and No Man's Sky made me done with video game delays. Yeah, rushed games mostly end up being terrible, but at least they don't tease the ever-loving fuck out of you. Besides, some of those rushed games eventually get patched or modders try to salvage them.
Like I said, I want my games to be as polished as possible when I buy them. But the publishers or developers (or whoever's responsible for managing the release) need to stop doing this. Instead of giving us the random window which will probably get delayed again, give yourself a VERY long to work out the game. Tease the game when it's around 50-60% done, then show the gameplay at 60-70%, and then a release window around 80-90%. I know this is probably somewhat close to what they are doing before delaying the game yet again, but why not give yourself a plenty of time to work on the game?