Well, it's a trapping game I call "Private property".
You play as Old Man , once a great hero in most of the world's wars and bar fights (or so he is inclined to remember), now a bitter senile old man. With a shotgun. And a tool shed full of goodies. All he wants out of life is for people to leave him alone and let him scratch his toes in peace, but the world has other goals in mind.
And so the invasions begin. From sales-people and pesky teenagers coming to make out on his lawn, to s.w.a.t teams investigating the disappearances of said sales-people and teenagers. Our protagonist is too frail and weak to fight them head-on, and so he lays traps and snares to keep his house clean.
The game would use a modern physics engine a la HL2 to allow creative trapping and design. The player would have a vast array of toys to choose from to prepare for the next invasion, and creativity and fun combinations will be rewarded.
You can trap someone with a regular bear-trap, and that would do some amount of damage and take the target some time to get out of, thus resulting in some pay for the next invasion, and you can set the bear trap to activate a log-swing to hit the now immobile target in the face with rotating chainsaw blades for much more money and awesome-points. you can make changes to your house before each invasion, like adding pits and walls and playing with the lighting.
As you go up the levels you encounter characters with a more sophisticated AI, more durable and better equipped . First people to go in will not even have a flashlight and panic very easily, while others will have night-vision equipment and heavy duty guns, and identify your traps if something is off.
with money, besides buying more trap materials (car husks, spikes, grenades, timers and switches ect.), you can also upgrade yourself, giving you speed boosts with a better walking stick or wheelchair, buying a better gun for last resort weaponry, Or, you could buy new real estate to play with.
The writing will be all pitch black humor, but well, that's up to my imaginary writers.
That kinda sums it up. Your thoughts?
You play as Old Man , once a great hero in most of the world's wars and bar fights (or so he is inclined to remember), now a bitter senile old man. With a shotgun. And a tool shed full of goodies. All he wants out of life is for people to leave him alone and let him scratch his toes in peace, but the world has other goals in mind.
And so the invasions begin. From sales-people and pesky teenagers coming to make out on his lawn, to s.w.a.t teams investigating the disappearances of said sales-people and teenagers. Our protagonist is too frail and weak to fight them head-on, and so he lays traps and snares to keep his house clean.
The game would use a modern physics engine a la HL2 to allow creative trapping and design. The player would have a vast array of toys to choose from to prepare for the next invasion, and creativity and fun combinations will be rewarded.
You can trap someone with a regular bear-trap, and that would do some amount of damage and take the target some time to get out of, thus resulting in some pay for the next invasion, and you can set the bear trap to activate a log-swing to hit the now immobile target in the face with rotating chainsaw blades for much more money and awesome-points. you can make changes to your house before each invasion, like adding pits and walls and playing with the lighting.
As you go up the levels you encounter characters with a more sophisticated AI, more durable and better equipped . First people to go in will not even have a flashlight and panic very easily, while others will have night-vision equipment and heavy duty guns, and identify your traps if something is off.
with money, besides buying more trap materials (car husks, spikes, grenades, timers and switches ect.), you can also upgrade yourself, giving you speed boosts with a better walking stick or wheelchair, buying a better gun for last resort weaponry, Or, you could buy new real estate to play with.
The writing will be all pitch black humor, but well, that's up to my imaginary writers.
That kinda sums it up. Your thoughts?