I really detest Securom.

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HousePlant

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Jan 11, 2009
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I really detest Securom. People who legitimately pay for software have to jump through hoops just to use what they paid for, and even then false positives sometimes lock you out of the game. Pirates on the other hand just crack it. Anyway, I figured at least a hundred petitions must exist against Securom, but I couldn't find any universal ones. Only things like "Boycott EA if they Continue Using Securom" so I decided to make my own:

http://www.petitiononline.com/bsecurom/

How do you feel about Securom and DRM in general? Personally I like the Steam model.
 

Flying-Emu

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Oct 30, 2008
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You're making a petition on the internet and expecting something to get done.

I lol'd.

As for the Securom, I've never had any trouble with it, so my opinion is devoid of value in this argument.
 

Sinister Minister

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May 20, 2009
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I've heard the horror stories about getting limited installs and stuff, and i'll tell you what, if I had to deal with that i'd hate it passionately too. I deal with a computer whose owner screws something up and ends up reformatting, thus causing a reinstall.
 

Frankydee

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Mar 25, 2009
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Since I'm not as avid of a gamer as I used to, this sort of thing doesn't really effect me directly the way that it used to, and yea it pisses me off to a degree, but I'm slowly adjusting to open source software at the moment and getting less and less into gaming and I'm actually feeling pretty good about it.

God speed with your petition bro.
 

thiosk

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Sep 18, 2008
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i have been known to purchase games, but play pirated copies. I too detest securom.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Has an internet petition actually accomplished anything?

OT: Yes, SecuRom, like many technologies designed to thwart pirates, greatly inconveniences legitimate paying users, but are barely an itch to pirates.
 

Baggie

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Sep 3, 2009
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It does suck, but not enough to make people actually notice it, especially considering the PC market knows how to get around these things pretty easily. Took my little brother under 2 minutes to install a Securom work around for Mass Effect when it arbitrarily decided that it wasn't going to work anymore.
 

Kimarous

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Sep 23, 2009
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Spoony of said:
It has SeruRom copy protection and limits you to three instalations, so enjoy your fifty-five dollar rental... if it even works.
Seriously, if I know something has SeruRom, I avoid it like the plague. Alas, Mass Effect, unless I begin using Steam, I will likely never play ye...
 

Ledd_Bate

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Oct 6, 2009
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Securom is annoying, but at least it isn't an optical drive-destroying monstrosity like Starforce was. Anybody remember Starforce? It was just as bad as that malware crap that Sony forced down everyone's throat early last year.

Fortunately, publishers such as Stardock are leading the way with DRM-lite games (e.g. Sins of a Solar Empire) that require little more than a DVD serial check with with little or no limit on installs. With good customer service techniques, they have proved that you do NOT have to use draconian DRM to make a good profit on a game. Sure, SoaSE was pirated, but not anywhere nearly as much as other big titles with big DRM. Stardock, and a growing handful of publishers like them, have learned that there is NO point in pissing off the paying customer with DRM that does absolutely nothing to stop piracy anyway. It is my hope that other publishers will look to Stardock's business model and realize that they can make more money NOT using intrusive DRM schemes.

Concerning Steam and similar download/verify systems (such as Impulse.) I hated Steam when it first came out. It wasn't the crashes or data loss that bugged me so much. It was the fact that I couldn't just pop in the disc and play without first going online to get "permission" (as I saw it.) Several years later and now it seems perfectly normal to me. Weird, huh? I must confess that online confirmation and cheat checks (like VAC) are a great way to combat piracy (not perfect, but good) without torqueing off paying customers.

Another form of DRM that I don't mind is the "clever cripple" type. Instead of making players jump through obnoxious DRM hoops, a "crippled" game that has been pirated will seem to work fine at first, but gradually degrade over time, making online and/or single-player play excruciatingly annoying to the pirate. An example of this was a tank game from 2004 (sorry, can't remember the name) that if you pirated, seemed to work fine. But the longer you played it, the slower your tank would go compared to "legal" players online. This would make pirate players sitting ducks for the playing players. Oh, sure, the really experienced pirates would figure it out and get around it, but most hacker-babies wouldn't know how (or were too lazy to try.)