I really want a new F-Zero game Nintendo. I really do.

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Samtemdo8_v1legacy

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I prefer a new F-Zero game from Nintendo over a new Mother/Earthbound game, Star Fox, Pikman and especially another Mario Kart game.

I wanna race and go so fast that even Sonic the Hedgehog will eat my dust. And have VR compatibility so I can race in fisrt person and probably vomit because of how fast it is.

And have the guy that did this Medley in Smash Bros. Ultimate to compose the soundtrack:

https://www.youtube.com/watch?v=VmMUxR-4rCQ&t

Seriously though of all the neglected Nintendo franchise collecting dust on their shelf, this one I want to make a big comeback, heck I even settle for a HD Remastering of F-Zero GX at least:

https://www.youtube.com/watch?v=aC45RQ-XTYQ&t
 

Chimpzy_v1legacy

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Myeah, wouldn't mind that either. I mean, there's varous games inspired by WipeOut like Redout, Formula Fusion and Fast RMX, for those hankering for some fast sci-fi racing.

But that's not quite the same. The closest I can think of is Radial-G but that's a VR game and there's basically no online playerbase for it.
 

Elvis Starburst

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Was just talking about this with my brother the other day. It'd be great for a new F-Zero. And while my particular hopes probably won't happen, I wish it'd take the more comic book style of X with its character portraits and awesome metal soundtrack over the GX style. GX is the better F-Zero in my opinion, but damn X was a game that got certain things right
 

WhiteFangofWhoa

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Yes and yes. I'm told Miyamoto mentioned in an interview that they won't make another F-Zero until they find some way to innovate it, but as you said it might be enough for many to have something similar to GX on Switch (maybe a bit less ball-breakingly difficult?). Even something on 3DS would be welcome.

It's interesting how Captain Falcon's 'character' has stemmed more from Smash Bros. than the F-Zero games, but it might be time to try and give the characters more personality through voices or limited cutscenes. In GX it was usually too risky to try and ram enemy drivers into hazards, but that wouldn't be the case if you didn't lose so much speed and energy from collisions. Maybe give you a separate energy shield you turn on for brief periods of ramming?
 

Trunkage

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Yes but I don't know if I'd pay full price for it. And since Nintendo prices don't drop, it wouldn't come to my house
 

bluegate

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Select the highest speed setting and go play WipEout VR on PS4 then.

Or some indie knock off game on PC.
 

Bernzz

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God yes. I loved X as a kid. Never owned GX but my limited experience with it was fun. I'm not even a racing game fan, the only "racing" game I own is Mario Kart 8, but I desperately want a new F-Zero from Nintendo.

[sub][sub]Though I shouldn't get too greedy, they resurrected the Metroid series for me and gave me Ridley and Dark Samus in Smash.[/sub][/sub]
 

Elvis Starburst

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WhiteFangofWhoa said:
Yes and yes. I'm told Miyamoto mentioned in an interview that they won't make another F-Zero until they find some way to innovate it, but as you said it might be enough for many to have something similar to GX on Switch (maybe a bit less ball-breakingly difficult?). Even something on 3DS would be welcome
These days I feel like Miyamoto is more of a hindrance than a benefit for Nintendo. He's so stuck on what works or "innovations" that it gets in the way of better games. Paper Mario blows cause it's no longer a really plot based RPG and is just "Typical Mario with RPG format taped on and a million toads" and Star Fox Zero (Love it as much as I do) has a generally whack control scheme that many disliked because it was "innovative" (Granted, I am one who actually really likes the idea, but I can see why people have trouble with it). Dude needs to remember that fans can be plenty happy with simple sequels that make smaller improvements or even big ones to the original without it having to be ground breaking every time
 

Dirty Hipsters

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Why F-Zero specifically?

I mean, I was never a huge fan of F-Zero (not really a fan of racing games in general), but from what I played it was just a really fast paced but fairly generic sci-fi racing game.

It was by no means a bad game or anything, but wouldn't pretty much any sci-fi racing game with boost pads give you roughly the same feeling?

I mean, I know Samtemdo8 just said that "F-Zero has a personality, better music, and recognizable racing machines" but I'm really not sure that's true. F-Zero characters barely have any character or personality and neither did the tracks (hell the video he posted is a generic factory looking level), and as far as recognizable racing machines go I thought they were all pretty generic looking hover cars, and I wouldn't be able to pick the F-Zero car out of a line-up of sci-fi hovercars.

I feel that something on steam, like Distance, would probably scratch the F-Zero itch.
 

Elvis Starburst

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Dirty Hipsters said:
I'll take a crack at this, give my personal opinion on things, specifically the 3 points you mentioned. Let's see...

I'll start with them machines. There's something about their design that simply looks F-Zero. Be it the simplicity in their design, or the shapes they take... I dunno, there's something about them to me personally that looks like they fit exactly in their series in terms of style. But that may be a more personal feeling.

The second thing I'll tackle is the music. There's something unmistakably awesome about the F-Zero soundtracks. They have some amazing songs composed by really talented people. There's something about their sound, intensity, and especially their variety that few sci-fi racing games seem to match. (Some personal standouts from GX being Feel Our Pain, Shotgun Kiss, 8 Guitars, and Zen)
Wipeout has some standouts, but a lot of them are fairly simple and slower paced techno songs. Redout has some cool ones too, but they kinda fall too into atmospheric and moody, rather than highly energetic stuff that gets your mind going.
Fast RMX gets really close, having some good songs that fit the area, and then some real blood pumpers in particular levels that get a bit closer to what F-Zero (GX in particular) can do. (Some personal examples being Sunahara Desert, Kamagori City, Alpine Trust and Storm Coast)

Lastly, the personality... That's just it. F-Zero X is loaded with comic book style portraits, a fast paced metal soundtrack, and just pure 90's era gaming charm. GX goes for more electronic and sci-fi tone and styling, but has a great mix of music and track variety in terms of layout and background design that just oozes personality, be it the levels Fire Field, Vegas Palace, Green Plant, Aeropolis or the classic Mute City. Sure Outer Space and Lightning may not look as interesting (The first 2 tracks in the vid Samtendo linked), but even the background stuff in those is pretty fun. The weather effects of Lightning always set the tone alongside the intense music.

So... Yeah, that's my personal breakdown of things. I love the sci-fi racing genre, and have played plenty of them. And even though some get close like Fast RMX, there's simply something about them that doesn't strike the same chord of quality F-Zero tends to push. I understand a number of examples I put out are indie titles, but that's just it... There aren't many first party sci-fi racing titles with their level of production values anymore. So when indies have limited skill/budget and try to get into things, they can work great as a game, but never seem to match the level of "wow" F-Zero can have.

Edit: Holy hell my posts always look like an essay after I hit submit. Sorry about that!
 

ScorpionPrince

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What I think would push the F-Zero series to new heights, is having both original tracks, and a track editor. There was a ps2 game that did futuristic racing track editor and it was great. However, with an online sharing and voting system, props from all nintendo franchises to decorate the tracks. Ooh boy, that would push it from a great game to an evergreen one. If somehow the user generated tracks don't produce anything good, you still get the good stuff with the official tracks.
 

Samtemdo8_v1legacy

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Elvis Starburst said:
Dirty Hipsters said:
I'll take a crack at this, give my personal opinion on things, specifically the 3 points you mentioned. Let's see...

I'll start with them machines. There's something about their design that simply looks F-Zero. Be it the simplicity in their design, or the shapes they take... I dunno, there's something about them to me personally that looks like they fit exactly in their series in terms of style. But that may be a more personal feeling.

The second thing I'll tackle is the music. There's something unmistakably awesome about the F-Zero soundtracks. They have some amazing songs composed by really talented people. There's something about their sound, intensity, and especially their variety that few sci-fi racing games seem to match. (Some personal standouts from GX being Feel Our Pain, Shotgun Kiss, 8 Guitars, and Zen)
Wipeout has some standouts, but a lot of them are fairly simple and slower paced techno songs. Redout has some cool ones too, but they kinda fall too into atmospheric and moody, rather than highly energetic stuff that gets your mind going.
Fast RMX gets really close, having some good songs that fit the area, and then some real blood pumpers in particular levels that get a bit closer to what F-Zero (GX in particular) can do. (Some personal examples being Sunahara Desert, Kamagori City, Alpine Trust and Storm Coast)

Lastly, the personality... That's just it. F-Zero X is loaded with comic book style portraits, a fast paced metal soundtrack, and just pure 90's era gaming charm. GX goes for more electronic and sci-fi tone and styling, but has a great mix of music and track variety in terms of layout and background design that just oozes personality, be it the levels Fire Field, Vegas Palace, Green Plant, Aeropolis or the classic Mute City. Sure Outer Space and Lightning may not look as interesting (The first 2 tracks in the vid Samtendo linked), but even the background stuff in those is pretty fun. The weather effects of Lightning always set the tone alongside the intense music.

So... Yeah, that's my personal breakdown of things. I love the sci-fi racing genre, and have played plenty of them. And even though some get close like Fast RMX, there's simply something about them that doesn't strike the same chord of quality F-Zero tends to push. I understand a number of examples I put out are indie titles, but that's just it... There aren't many first party sci-fi racing titles with their level of production values anymore. So when indies have limited skill/budget and try to get into things, they can work great as a game, but never seem to match the level of "wow" F-Zero can have.

Edit: Holy hell my posts always look like an essay after I hit submit. Sorry about that!
https://www.youtube.com/watch?v=sBbTD2swkN8

This explains it better.