Okay so Mirror's Edge is pretty much my favorite game this gen, and while I didn't find the story particularly bad it did seem rather thin and like stuff was missing. Especially considering how awesome the story looked from the story trailers, which content is nowhere to be found in the actual game, not even under an extra thing or anything.
Later I found out that the story was chopped up at the last minute although no real reason was given it did make sense, especially considering although mirror's Edge didn't look bad and played solid it didn't quite seem like it had the budget to expect 3 million sales. Not sure if this is because there was some hell development moments and bad budgeting or just EA being stupid and expecting way too much or a bit of both. Anyways so the story was cut and paste together and the majority was discarded for the final product which is why it was so meh despite the awesome concept, okay now that that question is answer one remains. Why?
Even more recently I started watching jimquisition (normally I just watch zero punctuation, and I don't agree with most of Jim Sterlings reviews or early articles but the jimquisitions I've watched so far seem to be more or less on point. One of them mentioned how gamers hate being a girl character so a female protagonist is a no-no and that the girl can never been seen kissing a guy because that's gay according to the big publishers and industry in general and I think that is reason why Mirror's Edge story got butchered so badly, they didn't want to remind the player that faith was a girl so they butchered the story and made a lower quality product because their focus groups were insecure.
Now while I admit I don't prefer playing as a girl, and when it's more of an avatar then a character I really shy away from it (ie I don't like playing the sorceress or amazon in diablo 2, and I don't think the character have enough of a story to justify not having both options for all character (They could of called amazon something else or have different names for female/male versions but still have them have the same stats and add a few more specific dialog to cover the extra gender specific and easily had both options with nothing lost to the game or story) but when it's an actual character with an actual story I mind it far less and I think even the ones who really don't like it who would even go so far as to say they hate it would still buy a good game with a female main character so I find the whole thing just plain stupid, that said I do honestly think it's the reason why Mirror's Edge story was butchered and many other stories in gaming as well in a less direct way.
Thoughts?
EDIT: I should really put the story trailers up
http://www.youtube.com/watch?v=zw2IWozRQWg
http://www.youtube.com/watch?v=9hBJGsA86L4
http://www.youtube.com/watch?v=h1sMQPvTSZU
http://www.youtube.com/watch?v=7mvQGF76mlM
There's no reason some of this content couldn't be in the game especially the prequel stuff with faith training.
Later I found out that the story was chopped up at the last minute although no real reason was given it did make sense, especially considering although mirror's Edge didn't look bad and played solid it didn't quite seem like it had the budget to expect 3 million sales. Not sure if this is because there was some hell development moments and bad budgeting or just EA being stupid and expecting way too much or a bit of both. Anyways so the story was cut and paste together and the majority was discarded for the final product which is why it was so meh despite the awesome concept, okay now that that question is answer one remains. Why?
Even more recently I started watching jimquisition (normally I just watch zero punctuation, and I don't agree with most of Jim Sterlings reviews or early articles but the jimquisitions I've watched so far seem to be more or less on point. One of them mentioned how gamers hate being a girl character so a female protagonist is a no-no and that the girl can never been seen kissing a guy because that's gay according to the big publishers and industry in general and I think that is reason why Mirror's Edge story got butchered so badly, they didn't want to remind the player that faith was a girl so they butchered the story and made a lower quality product because their focus groups were insecure.
Now while I admit I don't prefer playing as a girl, and when it's more of an avatar then a character I really shy away from it (ie I don't like playing the sorceress or amazon in diablo 2, and I don't think the character have enough of a story to justify not having both options for all character (They could of called amazon something else or have different names for female/male versions but still have them have the same stats and add a few more specific dialog to cover the extra gender specific and easily had both options with nothing lost to the game or story) but when it's an actual character with an actual story I mind it far less and I think even the ones who really don't like it who would even go so far as to say they hate it would still buy a good game with a female main character so I find the whole thing just plain stupid, that said I do honestly think it's the reason why Mirror's Edge story was butchered and many other stories in gaming as well in a less direct way.
Thoughts?
EDIT: I should really put the story trailers up
http://www.youtube.com/watch?v=zw2IWozRQWg
http://www.youtube.com/watch?v=9hBJGsA86L4
http://www.youtube.com/watch?v=h1sMQPvTSZU
http://www.youtube.com/watch?v=7mvQGF76mlM
There's no reason some of this content couldn't be in the game especially the prequel stuff with faith training.