So let me explain what I mean by an "Open Dungeon" game and what the context is for this. Since last week I've been thinking off and on about what I would want from the next Zelda game and despite me liking Breath of the Wild, I don't want the next Zelda game to be the same Open World style game.
What I WOULD like is for the next Zelda to take Hyrule Castle from Breath of the Wild and make 8 dungeons like that. Shrink the overworld, give me dungeons with special items but make the dungeons huge sprawing locations with tons of rooms and many ways to enter the dungeon. Make it so the old Zelda formula of getting the special item and beating the boss is like 1/3 of the dungeon and the rest is extra areas that you may or may not need an item from some other dungeon to get to.
I'd like to not have huge sparse worlds to travel through but instead large lore filled temples and castles with secrets and personality to them. So what are your thoughts on this idea, whether in the context of Zelda or otherwise?
What I WOULD like is for the next Zelda to take Hyrule Castle from Breath of the Wild and make 8 dungeons like that. Shrink the overworld, give me dungeons with special items but make the dungeons huge sprawing locations with tons of rooms and many ways to enter the dungeon. Make it so the old Zelda formula of getting the special item and beating the boss is like 1/3 of the dungeon and the rest is extra areas that you may or may not need an item from some other dungeon to get to.
I'd like to not have huge sparse worlds to travel through but instead large lore filled temples and castles with secrets and personality to them. So what are your thoughts on this idea, whether in the context of Zelda or otherwise?