I wish Dragon Age 2's balance was worse

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Luke Bean

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Jul 25, 2011
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In Dragon Age Origins, the classes were incredibly unbalanced. Mages were simply better than the other classes. If your character was a mage, you could make a team of three mages and a tank a quarter of the way through the game and from then on you'd practically have to be napping to lose. From a gameplay perspective, it was a little silly, but from a flavor perspective, it made complete sense: who's gonna win in a fight? The sneaky guy with two little swords, the beefy guy with one big sword, or the guy who can bend the very fabric of reality to his will? More importantly than just making sense, it helped make the setting believable. I could understand why people were so terrified of mages that they decided to lock them up in a tower and surround it with trigger-happy mage-hunters. It was a nice mesh of story and gameplay, even if it was accidental (and maybe it wasn't-- in the final mission, where you can call on your allies, the mage army consists of 12 units while the others consist of 50).

But by the second game, just when the mage-templar conflict strode into center stage, they had corrected the balance. Mages were certainly still useful, but not particularly more so than rogues or warriors. Overpowered control spells like Cone of Cold and Waking Nightmare got nerfed, damage output waned. Fortunately for the flavor, ENEMY mages could still throw down some infuriating practically-instakill AoE spells, but mages as a whole felt much less threatening than in Origins. I get why they made the change, and I don't really fault them for it, but I kinda miss the OP mage.

And on a related note, why are abominations such weak, dime-a-dozen enemies in both games? If a team of four skilled fighters can hack their way through an entire Circle's worth of abominations, is the prospect of one mage occasionally going bad that much of a threat?
 

Asita

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Well as to the abominations, keep in mind that your party is not just skilled, they're quite powerful.

Morrigan? Powerful mage trained by a legendary malificarum.

Wynne? Senior member of the circle
with a spirit making sure she doesn't die

Alistar? Grey Warden, which is a testament of strength in its own right, but also someone who was trained to become a templar, making him almost ideally suited to the task.

Dog? Mabari hound (aka: Ultimate wardog) capable of almost immediately getting respect from a qunari.

The Warden (aka, the Player)? Grey Warden, exact details vary by racial history, but very much implied in each to be a exceptionally competent and driven individual.
Very strongly implied via the Darkspawn Chronicles to be the deciding factor in the victory against the Archdemon

Sten? Qunari warrior. All dialogue indicates that's very scary.
Bonus points to the race due to the ogres, easily the most powerful foottroops of the Darkspawn, outside of commanders, being qunari

I don't think it's that abominations are just mook-ish, it's that your party is just that good.

Also, by all indications the strength of abominations varies greatly based on the demons involved.
 

Dracowrath

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Jul 7, 2011
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I never got the whole "mages are so overpowered" thing. Unless you make your mage an arcane warrior and give him the best armor in the game, he's not going to "tank" anything. Bosses and higher level enemies will rip him to pieces. Sure, they can unleash massive amounts of damage, but they're also very fragile.

Also, I don't necessarily agree that mages were all that nerfed in DA2. I played a force mage hawke, and could combine an upgraded Firestorm, upgraded Tempest, and upgraded Gravitic Ring to force crowds of enemies to sit still while fireballs and lightning blasts tore them apart. I was still just as squishy as in origins, and the damage output was just about the same.
 

FFHAuthor

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I can agree Mages were extremely overpowered in DA:O, with the Arcane Warrior specialization, Morrigan could handle any armor or weapon that Alistar or the Warden could, lacking the combat techniques, but still boasting the same armor and that lovely Elf sword that only an Arcane Warrior can carry, she was my mainstay to the point that I usually made HER my primary character and the warden a secondary.
 

Jodah

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Proper use of Force Mage and CCC (exploiting the most common debuff in stagger) still made mages the strongest class in DA2. The only difference now is that warriors and rogues were stronger than in DAO.