It seems almost every multiplayer shooter since Call of Duty 4 uses an experience system that is used to earn or purchase upgrades, perks, and equipment. This kind of system encourages individualistic gameplay which, IMO, negatively impacts team-based competitive multiplayer (most players play team games over free-for-all deathmatches).
What I propose instead of individual experience and upgrades is team-based progression. For example, instead of rewarding individual players with kill streak abilities, the entire team earns them together, and then unlocks abilities or upgrades for the team as a whole. Instead of unlocking weapons through an experience system, the team will gain access to better weapons as they progress through gameplay. All abilities and upgrades would only apply to that game and not persist after the game. How the team progresses would depend on the game mode being played:
- In a capture/domination game mode, the team gains points or progress by capturing and holding territory
- In a team deathmatch game, the team progresses by combining all of their players' kills and support actions to gain points
However, in order for this team-based system to work, we would have to get rid of individual unlocks (besides mere cosmetic ones), or else they would unfairly tip the balance at the beginning of each game. I'm not sure if players would be receptive to this, because let's be honest, a lot of gamers are addicted to the skinner box gameplay of experience points and persistent unlocks.
What I propose instead of individual experience and upgrades is team-based progression. For example, instead of rewarding individual players with kill streak abilities, the entire team earns them together, and then unlocks abilities or upgrades for the team as a whole. Instead of unlocking weapons through an experience system, the team will gain access to better weapons as they progress through gameplay. All abilities and upgrades would only apply to that game and not persist after the game. How the team progresses would depend on the game mode being played:
- In a capture/domination game mode, the team gains points or progress by capturing and holding territory
- In a team deathmatch game, the team progresses by combining all of their players' kills and support actions to gain points
However, in order for this team-based system to work, we would have to get rid of individual unlocks (besides mere cosmetic ones), or else they would unfairly tip the balance at the beginning of each game. I'm not sure if players would be receptive to this, because let's be honest, a lot of gamers are addicted to the skinner box gameplay of experience points and persistent unlocks.