Idea for next Fallout

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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So I was playing some Fallout 4 the other day and noticed some of the inconsistencies with times of events and such that has been the case in the last 3 Fallouts. But instead of getting mad, it actually gave me an idea for the next Fallout.

Calling it Fallout: Lone Star for the time being. But basically;

Set in Texas in 2297 (10 years after the events in Fallout 4), Lone Star's main plotline would revolve around the ongoing war between Vault 73, Vault 89 and Vault 103, and the involvement of the mysterious Vault 109.

Vault 73 was a Vault designed to examine the results of re-establishing slavery and a class system and if it was a viable post-apocalyptic form of society. The Overseer and the scientists went mad with power and eventually brainwashed and turned the Vault inhabitants completely over to their control, establishing a new religion with them at its' head. Their fanaticism and the allure of the safety and power of the Vault led them to recruit more and more followers and are now the most powerful faction in the Vault Civil War, though they are unable to overcome the other two factions. Based out of old San Antino.

Vault 89 was a Vault mostly full of women and children, with the only males being the Overseer, engineers and heads of security. It was equipped with more than an average number of scientific facilities and materials - including a GECK - but relatively few, but high-end weapons and other arms. No one knows what occurred in the 220 years after the bombs fell, but once the Vault opened its' inhabitants set out to "rescue" the Texas Wasteland and bring them "Into the arms of their Mother". While the least populous of the three Vaults, they have been able to maintain through effective use of technology and subterfuge, culminating in the event they're most feared for - the Colombus Massacre, where in the span of two hours in one night Vault 89 assassins and Phantoms slaughtered six hundred Vault 73 slave-soldiers with no causalities. Based out of their Vault near old Caldwell.

Vault 103 was a control Vault, and the player character is a descendant of the original inhabitants. When the inhabitants emerged from their Vault, they found the Texas Wasteland in chaos, with little civilization or order anywhere to be found save for the what they called the "Last City" - the remnants of Austin, Texas. Allying with the residents there, the old inhabitants of Vault 103 took up the mantle of the fabled Texas Rangers, calling themselves the "Lone Stars" and vowing to bring order to and justice to Texas once more.

Of course, "justice" and "order" in the Wasteland is defined entirely by the person dishing out, isn't it?

As for Vault 109? Well, no one knows much about Vault 109, save for the occasional odd radio transmission and robot bearing the the letters "V109" on it.

And the "twist" is:

Partway through the story Vault 89 contacts the PC for helped after their Vault is attacked by an unknown enemy. The PC travels there to find V109 robots everywhere and old high-end pre-war equipment, including a few tanks and verti-birds. While the residents where able to gold off the attack, the attackers were able to steal their GECK and some other technology. The residents report that the robots kept saying one thing over and over again though - "I will make it right. I must make it right!"

The PC eventually finds the Vault and learns its' secrets; it was never to be an official Vault - but a Texas oil and energy baron used his own money and his company to get the Vault constructed and intended to stock it with the best and brightest, then using his stockpile of technology and weapons take back over Texas and rule over it. However, he and the other residents all died either outside the Vault or of old age once inside - except for one man.

Ex-Assistant to Dr. Strauss Braun, Dr. Freeman had his mind transferred in increasingly sophisticated robots over the years, keeping him alive and well, making him the oldest known living human other than the Sole Survivor from FO4. Unlike his mentor, Dr. Freeman was obsessed with SAVING humanity, and has been using the technology of Vault 109 and the raids to acquire the materials he needs to travel back in time and stop the bombs from falling. The PC can either help him or stop him.

The twist is that Dr. Freeman has already succeeded multiple times. However, no matter what he does the bombs ALWAYS fall, and ALWAYS destroy humanity, though not exactly at the same time or way - leading to all the time and event issues seen in previous games. The PC is faced with this; let the Doctor continue his experiments, knowing they will most likely continue to fail and only continue to mess with the present, or to put him out of his misery and stop any chance of preventing the horrors of the Great War.
 

Darth Rosenberg

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Oct 25, 2011
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I'm tempted to say the only idea I have for the next Fallout is that Bethesda aren't the one's making it...

As for specific stories and settings? I don't really care (well, I do with the above narrative - time travel's a no-no) - the most important thing is that wherever it's set and whatever its story, the game's an actual role-player this time, not whatever Fallout 4 was.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Darth Rosenberg said:
I'm tempted to say the only idea I have for the next Fallout is that Bethesda aren't the one's making it...

As for specific stories and settings? I don't really care (well, I do with the above narrative - time travel's a no-no) - the most important thing is that wherever it's set and whatever its story, the game's an actual role-player this time, not whatever Fallout 4 was.
We have aliens, zombies, otherworldly horrors, insane robots, Commie-killing Jaegers, wacky sci-fi stuff like PA and cloaking and robots that replace humans, sea monsters and portable nukes...but time-travel is where you draw the line?
 

Darth Rosenberg

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Oct 25, 2011
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Paragon Fury said:
We have aliens, zombies, otherworldly horrors, insane robots, Commie-killing Jaegers, wacky sci-fi stuff like PA and cloaking and robots that replace humans, sea monsters and portable nukes...but time-travel is where you draw the line?
Not from a 'it's too zany' way, no, but just that it's a creatively bankrupt device, which invariably drunk-drives itself into a ditch of amateur hour metaphysics.
 

Mechamorph

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Dec 7, 2008
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Well send up to Wasteland aside, perhaps the twist on the twist is that Dr Freeman is NOT time travelling. Rather he is engaging in highly sophisticated simulations through a predictive algorithm that for him seems like he is travelling through time. The one time he succeeds, the simulation shuts off with a "mission completed" message and the poor doctor's mind cracks. He thinks he is still in the simulation and the only way to "reboot the system" is to destroy everything around him. As a prewar scientist he knows where some reserve nukes are being kept....
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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The next idea for Fallout is don't touch it for ten years. Let it die .... New Vegas was good, but frankly I don't want Obsidian to become some franchise milking machine, so simply giving rights to it to them is a bad call.
 

WolfThomas

Man must have a code.
Dec 21, 2007
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Addendum_Forthcoming said:
The next idea for Fallout is don't touch it for ten years. Let it die .... New Vegas was good, but frankly I don't want Obsidian to become some franchise milking machine, so simply giving rights to it to them is a bad call.
That is if they accept the job after the bad blood over the New Vegas bonuses.
 

happyninja42

Elite Member
Legacy
May 13, 2010
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Paragon Fury said:
Darth Rosenberg said:
I'm tempted to say the only idea I have for the next Fallout is that Bethesda aren't the one's making it...

As for specific stories and settings? I don't really care (well, I do with the above narrative - time travel's a no-no) - the most important thing is that wherever it's set and whatever its story, the game's an actual role-player this time, not whatever Fallout 4 was.
We have aliens, zombies, otherworldly horrors, insane robots, Commie-killing Jaegers, wacky sci-fi stuff like PA and cloaking and robots that replace humans, sea monsters and portable nukes...but time-travel is where you draw the line?
Considering most stories that attempt to use time-travel as a plot device end up failing miserably at telling a coherent, compelling, concise narrative, yeah I would draw the line at time-travel any day of the week for any story. It always muddies up things, is a self-generating plot hole machine as you can always say "well why didn't they just do this instead?" with time-travel stories. The only ones that I personally feel hold up as good narratives, are what is referred to as "close loop" stories, where nothing is actually changed, but that the events done in an effort to change history, simply made it the way it was. Case in point:

The entire plot of 12 Monkeys

And having a video game, where all you end up doing is making things be the way they are, completely removes all agency the player has, and most players take issue with that. So yeah, I'm all for the Fallout series bypassing time-travel entirely, and sticking with the comfortable and manageable crazy that is what it currently is.