Now, this idea might seem more controversial in my head than in yours, but if it doesn't, hear me out.
What if console users were given an option to sacrifice graphical fidelity for a higher framerate.
Say all those fancy textures in your new open world RPG could be sacrificed for a consistent 60 frames per second in your options menu?
I feel like it'd put a rest to another non-debate, so we can focus on more important non-debates like climate change. The console users could see and feel the difference between 60 and 30, it'd be undeniable, only the most stubborn would still claim there's no difference and that 30 frames isn't anything but mediocre.
Just, a little thing you could flick up in the options menu "Yes I would like more frames, no I would not like more grafics."
And suddenly people realize, your fancy coat of paint isn't as important as your horsepower.
What if console users were given an option to sacrifice graphical fidelity for a higher framerate.
Say all those fancy textures in your new open world RPG could be sacrificed for a consistent 60 frames per second in your options menu?
I feel like it'd put a rest to another non-debate, so we can focus on more important non-debates like climate change. The console users could see and feel the difference between 60 and 30, it'd be undeniable, only the most stubborn would still claim there's no difference and that 30 frames isn't anything but mediocre.
Just, a little thing you could flick up in the options menu "Yes I would like more frames, no I would not like more grafics."
And suddenly people realize, your fancy coat of paint isn't as important as your horsepower.