I've had a few thoughts on the subject of the still rather troubled digital distribution market (alright other than Steam) that I think may soothe the painful sting of the main issue, namely, the price.
Many people get angry at how companies are charging full retail price for digitally distributed games, quite rightly in my opinion, bit I think that the solution most are hoping for, the lowering of prices for digital games, might not be the right way of going about it.
One of the many reasons gamers are so sore about the whole issue is that digital games are generally regarded as being of lower value than their corporeal counterparts. Store- bought games come in decorative cases, some of which will be special edition. They also come with nice little extras, such as maps, literature, and all manner of interesting knick- knacks. I myself proudly display my Metro 2033 postcards on the walls of my room. Gamers are a trinket-y bunch, the more affluent among us lounging atop special addition commemorative figures and and art books a,d other such sundries like Smaug's pasty- skinned nephew.
Back to the issue at hand, I don't think lowering the prices of digitally distributable games is the solution. I think that the solution is that they should increase the value of those games.
Think about it. People are happier to pay more if they are -receiving- more. And I'm not talking about in- game content, as that comes with its own set of issues (eg. bias towards digital distribution, balance issues in multiplayer etc.) but more about supplementary goodies. Things that wouldn't even cost much to add in, like developer video diaries, banks of concept art, even the ability to play scrapped / cut levels. The possibilities are endless in this regard when considering games and series with a larger following, but it would also be useful to smaller developers, enabling them to show you the sides of the game they wanted to show you, and adding depth to the experience.
I know I'm somewhat new to this forum but I hope you enjoy my little contemplations!
Many people get angry at how companies are charging full retail price for digitally distributed games, quite rightly in my opinion, bit I think that the solution most are hoping for, the lowering of prices for digital games, might not be the right way of going about it.
One of the many reasons gamers are so sore about the whole issue is that digital games are generally regarded as being of lower value than their corporeal counterparts. Store- bought games come in decorative cases, some of which will be special edition. They also come with nice little extras, such as maps, literature, and all manner of interesting knick- knacks. I myself proudly display my Metro 2033 postcards on the walls of my room. Gamers are a trinket-y bunch, the more affluent among us lounging atop special addition commemorative figures and and art books a,d other such sundries like Smaug's pasty- skinned nephew.
Back to the issue at hand, I don't think lowering the prices of digitally distributable games is the solution. I think that the solution is that they should increase the value of those games.
Think about it. People are happier to pay more if they are -receiving- more. And I'm not talking about in- game content, as that comes with its own set of issues (eg. bias towards digital distribution, balance issues in multiplayer etc.) but more about supplementary goodies. Things that wouldn't even cost much to add in, like developer video diaries, banks of concept art, even the ability to play scrapped / cut levels. The possibilities are endless in this regard when considering games and series with a larger following, but it would also be useful to smaller developers, enabling them to show you the sides of the game they wanted to show you, and adding depth to the experience.
I know I'm somewhat new to this forum but I hope you enjoy my little contemplations!