ideas for games?

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nova18

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Feb 2, 2009
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I have 3 main ones. I have fleshed out the storyline, drawn some pretty impressive concepts and give them fancy looking ringbinders to make it official.

I have a game idea you can use though, its pretty wild and original so most developers would be too scared to try it.

"You play [INSERT NAME] a SOLDIER/SPACE SOLDIER that must fight off a hostile invasion of ALIENS/HUMANS WHO LOOK LIKE ALIENS that are threatening the earth, with only your bare hands and a truck full of high tech weaponry that looks pretty and makes loud noises.

I guarantee as soon as I click post, developers everywhere will steal this new formula and we will see a rise of the "FIRST PERSON SHOOTER" where hundreds of very similar games will
be made and released.

[EDIT: Turns out I was right, Microsoft have made a series called HALO which rips off my idea. I'm tempted to fill a lawsuit.]
 

Soulgaunt

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Jan 14, 2009
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I have one idea,and it involves chainsaws....lots and lots of chainsaws.....
 

Zeromaxx

Walrus King
Jul 2, 2008
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Well yeah...kinda...

All I'll say is that it involves flinging porcupines through the air at people with a trebuchet.
 

Soulgaunt

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Jan 14, 2009
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Zeromaxx said:
Well yeah...kinda...

All I'll say is that it involves flinging porcupines through the air at people with a trebuchet.
that sounds awesome!!
Forget chainsaws....unless the porcupines are holding the chainsaws....
 

Zeromaxx

Walrus King
Jul 2, 2008
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shadowgaunt said:
Zeromaxx said:
Well yeah...kinda...

All I'll say is that it involves flinging porcupines through the air at people with a trebuchet.
that sounds awesome!!
Forget chainsaws....unless the porcupines are holding the chainsaws....
They can't really "hold" chainsaws, though through genetic engineering and railroad spikes I think I can come up with a solution.
 

Uncompetative

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Jul 2, 2008
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An FPS where you have a gun, but there is only one bullet in it. So it is mainly an adventure game where you never know each time you play through whether the person you killed was the right one to yield the best narrative conclusion, or whether you should have killed anyone...

Every choice is different and the city in which this all takes place is full of characters who have individual motivations rather than fixed scripts, so your spatial-temporal interaction with all this leads to emergent behavior.

As this would, unchecked, potentially make the game impossible to get through and frustrating, part of the game engine creates a 'model' of your psychological state and gauges your ability for dynamically adjusting contextual levels of difficulty. It infers a lot about your personality by the 'quests' you undertake. There is no one story-line to follow, but there are consistently asserted underlying themes making it dramatic.
 

jemborg

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Oct 10, 2008
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MicCheck1two said:
I'm a huge lover of Classic hip-hop and a budding party DJ, I'd love to see a Rap-Hero or DJ Hero
I understand that's actually in the pipeline.