Game design threads are done all the time, they are usually very bad, and they usually fail after two days and two pages. That never prevented anyone from opening them, so... Yeah, I guess I'll open another one for the lulz.
Here's the idea: we want to make the scariest game ever. I am not talking shock here, I am talking fear. Deep, pure, refined fear. Terrifying, horrifying, madness inducing high octane nightmare fuel the would turn players into catatonic husks/broken piles of shuddering flesh/scribbling obscene icons on the walls of their room gibbering. As usual with such projects, assume we have all the cutting edge technology, unlimited time & money etc.
What would you put in such a game? It doesn't have to be a whole idea for the game it self- it should not be and probably can't be. But give me some elements here. What kind of hero would we have? General themes of the environment? What will be the game style? What kind of music would play in the background? Themes for the storyline, perhaps?
What do you think would make for a really, really scary experience?
Here's the idea: we want to make the scariest game ever. I am not talking shock here, I am talking fear. Deep, pure, refined fear. Terrifying, horrifying, madness inducing high octane nightmare fuel the would turn players into catatonic husks/broken piles of shuddering flesh/scribbling obscene icons on the walls of their room gibbering. As usual with such projects, assume we have all the cutting edge technology, unlimited time & money etc.
What would you put in such a game? It doesn't have to be a whole idea for the game it self- it should not be and probably can't be. But give me some elements here. What kind of hero would we have? General themes of the environment? What will be the game style? What kind of music would play in the background? Themes for the storyline, perhaps?
What do you think would make for a really, really scary experience?