So, I've been playing Crackdown 2 all day today, and I've been enjoying the hell out of it. It's fun, it's simple, and it's got all the things I loved about the first. And I loved the first. Of course, reading around and hearing from a few friends, it's apparently been receiving mediocre reviews. One of the common threads in these lukewarm opinions, is that it didn't change enough, it was like the same game. Therein lies my question. Does it HAVE to be? We've all heard the old saying "If it ain't broke, don't fix it." Why can't this apply to games? Ruffian took a concept that they knew worked, gave it a new coat of paint, tossed in a few new bells and whistles, and gave it right back to the community that eagerly gobbled up the first edition. Sure, if it's going to be exactly the same, it could have been DLC, but I like how the supply points have been replaced with strategic positions, and I love how the time of day in-game can affect your missions, depending on who you're fighting. Mechanics like these are just fresh enough to make me feel my money was well spent on another gaming experience, even if it's very similar to its predecessor. What are your thoughts? Are people who want sequels to be different asking too much, or is it reasonable for developers to stick to a formula that works without taking too many risks changing up a sequel?