I had a thought. I've read a lot of posts and watched a lot of videos (particularly on this site)about how we wish the game industry made games differently. We want more well written stories, more complex characters, a more female protagonists, more minority protagonists, more original game mechanics, fewer "brown is realistic" modern military shooters, etc, etc, etc.
The thing is I don't think we'll be able to convince the big game companies to do this. For them its a safer bet financially to just churn out more of the same with minimal changes which appeals to the widest possible audience. And the fact that more and more game companies are being merged into a few gigantic dev teams large enough to create games with all those super HD graphics, whose creativity is stifled by publishers who just want the next Call of Duty, makes it even less likely that we're going to see anything new and original.
I think if we're ever going to play the games we want to play, we're going to have to stop relying on the established companies and make them ourselves. It wouldn't be an impossible thing to do, back in the old days dev teams were a lot smaller than they are today. Get a group of 5 or 10 people together, go on Kickstarter and say hey we want to make this awesome original, inclusive, fun game and since supposedly this is the kind of thing a lot of people want to play you should get enough to make the game. Since your team is small it won't be the most graphically pretty game ever but do we really care about hyper real graphics?
That's what I'm planning to do. I've got one more year of university to finish and then I'm going to make the game I've always wanted to play: a historical simulation about being a lord and running a fiefdom in medieval Scotland. You'll create a young Scottish noble who inhierets a castle and some villages near the border with England, and part of the game will be about maintaining your castle and improving your villages over your lifetime. As well as improving your status as court and fighting off raiders from across the border, doing a whole bunch of other medieval things.
Instead of bitching about what we don't have on a internet forum why don't get out there and make what we want?
The thing is I don't think we'll be able to convince the big game companies to do this. For them its a safer bet financially to just churn out more of the same with minimal changes which appeals to the widest possible audience. And the fact that more and more game companies are being merged into a few gigantic dev teams large enough to create games with all those super HD graphics, whose creativity is stifled by publishers who just want the next Call of Duty, makes it even less likely that we're going to see anything new and original.
I think if we're ever going to play the games we want to play, we're going to have to stop relying on the established companies and make them ourselves. It wouldn't be an impossible thing to do, back in the old days dev teams were a lot smaller than they are today. Get a group of 5 or 10 people together, go on Kickstarter and say hey we want to make this awesome original, inclusive, fun game and since supposedly this is the kind of thing a lot of people want to play you should get enough to make the game. Since your team is small it won't be the most graphically pretty game ever but do we really care about hyper real graphics?
That's what I'm planning to do. I've got one more year of university to finish and then I'm going to make the game I've always wanted to play: a historical simulation about being a lord and running a fiefdom in medieval Scotland. You'll create a young Scottish noble who inhierets a castle and some villages near the border with England, and part of the game will be about maintaining your castle and improving your villages over your lifetime. As well as improving your status as court and fighting off raiders from across the border, doing a whole bunch of other medieval things.
Instead of bitching about what we don't have on a internet forum why don't get out there and make what we want?