If you could create a villain...

Recommended Videos

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
Whats their name? What would their backstory be? Would they be sympathetic? Would they have any superpowers? What are their plans, actions and weaknesses? Would you happily be them? Will they succeed in their goals? Are they even human? Complete freedom here, no pesky limitations.

I'm going with a sentient supermassive black-hole for now. The rest is a mystery because it just swallows everybody's scientific equipment and their accompanying scientists. Because it can!
 

American Tanker

New member
Feb 25, 2015
563
0
0
No superpowers in this story I've got in my head, just two "outlaw" racers of wildly different styles.

One is heroic, sort of, in that he's really only doing it for the thrill of the race. He drives exotic European supercars, and many of his friends drive powerful American muscle cars. This crew are known as the "Thrilling Drives Motor Club" and also has a number of motorcyclists among their ranks.

The other, villainous driver, is the leader of the "Ride or Die Gang", known for their use of extensively modified vehicles, usually Japanese compacts, that are made to be used in various crimes: drive-by shootings, bank robberies, burglaries. They terrorize city streets, looking for the next big take.

Unfortunately, I don't have names for either of these characters. The story is mostly about the Thrilling Drives club getting a little too close to Ride or Die territory in one of their races, and the gang decides to try to hunt down the motor club's members for apparently messing up something the gang were trying to do by drawing police to the scene. The result is a three way battle with the two groups trying to fend off each other and the law.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
I make up lots of villains for my own stories, some creative some not.

My latest one is a Star Wars baddie, a scar-covered Cathar pirate lord named Vai'seng. His band secretly receives money from the Empire in order to harass and disrupt the New Republic's economy during their armistice post-Endor. He claims it's because the Republic doesn't offer his band the proper respect.

He particularly despises Force-users of either side, whom he refers to as 'damn Force-freaks'. He considers the Force a cheat that lets amateurs compete with people like him who have trained in combat all their lives. To level the field, he has created a new variant on lightsaber technology, giving him a pair of 'beam claws' in addition to his own extremely sharp natural claws and teeth.

Despite having no Force-sensitivity of his own, his cunning, raw animal ferocity and strength has allowed him to compete with them, though he has only fought apprentices so far. If that fails, he will often take hostages, knowing them to be a Jedi's weakness. If that fails, he's not above personally venting his frustration on his crew with his natural claws, though aside from that he treats them well and distributes plunder fairly. The ones who don't respect him for this fear him too much to mutiny.

Overall, a nasty guy. I would not want to be him or his crew.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
I have a couple-

Ok technically this supervillain did started out as a superhero but over several years he betray everyone and joined the villain side. Those years are needed to show his decline state of his morality and friendship (his friends moved on without him and his loneliness became bitter).
Technically he could still be consider as a antihero as he is not truly evil like killing people and still have some good morals but he would still attack and hurt his formers friends and steals from the peoples he once sworn to protect.

Another villain is he had a trouble past and a rough upbringing. His salvation came into reading this madman philosophy. His nihilism/ pessimistic like thought combine with his powerful abilities, his dream is to watched the world burn either via anarchy or the destruction of humanity.
Yeah he has a "bleak" views on humanity (that's his supervillain name). I haven't quite pinned down his exact powers other than immorality and nutrient absorptions as I want it to be scary powerful but not another cliche OP set of powers.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,197
1,102
118
When writing villains I gravitate towards old men in suits because... well, it's what some of the most powerful villains in real life are. But seriously, there's something about the idea of shadowy groups of mysterious men meeting at secret locations for sinister purposes that appeals to me. I like the unknown, evil as something abstract and nameless. If you can put a name on it or a face to it it suddenly becomes less frightening. So the motivations and the goals should never be made too clear. Neither the protagonist nor the viewer or reader should ever quite know what he's up against. You know, the first season of True Detective was pretty good about this, they never found out who really was behind all of it, just managed to catch some halfwit loosely connected to them.

I like evil as something that lurks in the shadows, in buildings that seem abandoned until you enter them and see things beyond your wildest nightmares, in side alleys noone dares to enter, behind closed doors and in dark basements but, most importantly, all around you. It's there and you can't see it but it sure as hell can see you.

So, to get back to your question, the best kind of villain is the one you know the least about. You don't know who he is, where he is and how close he is. But you do know he's watching you.
 

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
I'd ponder what would make myself, personally a villain... which of my personality traits or ambitions would need to be exaggerated to make me pursue an antagonist's ends? the great thing about self-reflection is that you realize that any aspect of your personality, whether positive, negative, or neutral, can be made villainous if you expand it wide enough. I used to play a game where I would pick a person, pick their most positive trait, then imagine what powers or abilities they would need to become a super villain if that positive trait were turned negative.

For me, personally, my most positive personality trait (insofar as any person can reasonably gauge their own value)is that I'm even tempered, abhor conflict or debate, and have a personality that's well suited to mediating disputes or arguments. Thus, when I tried to imagine the kind of villain I would become, I pushed that to the limit, imagining myself having grown so frustrated with the cyclical and hypocritical nature of most human conflicts that I would eventually seek out magic/technology that could rob humans of their free will entirely. So desperate was I to save people's lives and allow them to live peacefully that I fundamentally destroyed their humanity itself. Creating a world free of strife, hatred, and despair, but at the same time a world devoid of happiness, love, or hope.
 

maninahat

New member
Nov 8, 2007
4,397
0
0
I've got a few ideas for villains. One was be a group of servants hanging around a mansion, keeping the place ready for their master to come home. The twist in the story, that I'm going to ruin, is that they actually killed and buried the master years ago, but carry on the house work because they don't know of anything better to do.

Another villain, to a story I'm working on right now, is a space pirate who leads a motley crew of stumpy killer robots. She's called Captain Efi (she has to explain how to pronounce it to everyone she meets), and she raid scargo ships in an effort to find The Totem, the most valuable object in the galaxy. At least, that's what she seems to be. In actuality, she is a wild life conservationist who has accidentally found herself the guardian of a race of critically endangered, sapient robots. She's the one thing stopping them going on a berserker killing spree that gets either them or everyone else wiped out, and she has to let the steam out by letting them attack the occasional isolated ship - and this only works for as long as they will keep idolising her as this godlike captain figure whom they must obey. The Totem is her ticket to getting out of this thankless job.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
I'm not really good at creating villains. Although given my current state of mind, I'd probably create a villain who's goal is to remove humanity's free will because he feels that it only leads to injustice, death and destruction.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
What do you mean 'IF' I could create a villain? I'm a writer, man. It's a question of when, for me, and the answer was 'Since Highschool!'. At this point, you could say that since the universe I created has such evil in it that I am the villain. Well, a villain. One dangerous armchair villain who craves diversion and entertainment by sewing the forces of existence together in a tapestry of dread madness.

The point is that if I were to recall every evil that I've ever produced, we could be here for days.
 

Godzillarich(aka tf2godz)

Get the point
Legacy
Aug 1, 2011
2,946
523
118
Cretaceous
Country
USA
Gender
Dinosaur
one of my ideas is pretty much if Saitama from one punch man was a villain with a hint of Goku. He was a human warrior who over the years fought off evil and became the Universe's strongest Warrior and was awarded the gift of immortality to continue protect the Universe. He never cared about helping people, only the joy of fighting and as after millenniums of no villain being able to even match him he said "Screw it, I'm going to be evil maybe I will find a good fight then" and desired to create an empire and spread death and destruction until a worthy opponent came to stop him.

as you can tell from that summary he's extremely Petty. He see the week as an annoyance and will make them suffer for wasting his time. In his own mind it's their fault for not give him a good fight because it's all about him.

he would not be know to the heroes or the world they live on for a good chunk of the series but a lot of his actions helped create that said world. He would also be an evil counterpoint to the main character who also fights for fun and less about helping people.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
43
You hear stories of this silent mysterious person. He kills with precision and vanishes again. Some who give him supplies meet him but nary a word is said. He just does the transaction and walks away. But you finally catch up with him and you have him up against the wall. You force him to tell you, why all the silence? Why all the killing? Sure he must have some grand elaborate philosophy. Some incredible genius scheme to-

"I just really like killing people, OK?!? Holy shit..."
 

the December King

Member
Legacy
Mar 3, 2010
1,580
1
3
The last villains I created were here at the Escapist, running around in the Role Playing Forum (specifically, The Pub)...

With a shudder of snapping timbers and a rending of something more eldritch, a wall not a stone's throw away from where the Serpent gazed at the fire implodes, and three great figures stride into the tavern, their metal shod feet gouging the floorboards and their iron-like forms batting both tables and stunned guests aside as though they weren't there, simply as they passed. A blast of cold air races the figures, making the fire dance and the lamps flicker low.

Two of the giants are men- muscled like olympians, one sculpted of bronze, the other of alabaster, both moving like panthers. And the third is a woman, carved of onyx, gliding with a effortless grace born of confidence and power. Each seems to be around nine feet tall. They wear scant armor that reveals much of their powerful bodies, and red and blue tatoos- of flowers, of flames, of scales- proudly vie with the decorative golden armor and jewelry. Of weapons, they bear none. They stop their swagger ten paces from the fire pit. In the background behind them, guests begin to pick themselves up, with shaking of heads, and confusion evident more than any real damage done, and slowly, the walls of the sacred place begin to mystically patch back over what appears to be a cosmic void beyond.

"We have come for the Sacred Last Stone. It is here, and we will tear all of this place down and render all here to gristle, unless it is brought to us, now," The bronze skinned giant barks, his black hair and beard seemingly Assyrian in style, lending him the air of a Babylonian God.


I had intended to develop them further, but that thread was hard for me to maintain, work being what it is- unpredictable.

These three were to be an advance scouting party of beings from a dying world, a world very similar to Athas in design- life being ridiculously harsh, and only the strongest make it. Their sun, a red giant, was being slowly absorbed and banked by their greatest magi, called the Crimson Sons, through the use of giant enchanted crystals, but also through simply basking in it's dying radiance could one gain power. This energy in it's purest form is called the Alizarin Concord, and those in touch with it, those born to it, can feel it and with thought alone harness it to amazing effect. Their world was washed in this energy, each native filled with enormous power... but horribly corrupted by it as well.

As the last days of the world's empires turned to infighting and war, most of the giant crystals were destroyed, along with the cities that housed them. Only a few of these artifacts, mere shards of the originals, escaped the devastation of these last days, but through use of the potent, concentrated energies of the dying sun, the greatest of their kind were able to perform feats that transcended accepted limits of sorcery. Travel time. Span the cosmos. Shatter lesser worlds...

When the final dust of war had settled on their cradle, there remained but a hundred or so extremely powerful entities, the most skilled and devious of the Warriors and Sorcerors, the last of the Crimson Sons, and their greatest servants. A truce, the Crimson Alliance, was forged, but the webs of deceit and corruption still pulled their individual hearts. While their sun still flickered, these titans began to search through time and space for the Last Stones that held the concentrated energy they craved, and to win their ultimately pointless war of Domination of the Crimson World...
 

KissingSunlight

Molotov Cocktails, Anyone?
Jul 3, 2013
1,237
0
0
I think banal evil is the scariest. People committing heinous acts, because they were ordered to do so or just something that is acceptable to do to them.

I wrote a comedy sketch the other day where the "villain" was a smart phone. The person, who owns the phone, keeps mindlessly doing whatever the phone told her to do. Until, it escalated to something horrific. She pauses for one second before doing it.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
0
0
Well there's one I've been preparing for my D&D 5E campaign:
Asdif the Merciless! (Yes, as in the ASDF keyboard layout pronounced phonetically, he actually has a normal name, but Wizards are egotistical assholes who always have to give themselves stupid names)
He's a Gnome Necromancer, and he will never fight the players directly if he can help it. He has contingency plans up the wazoo. Teleport, Clone, Simulacrum, Magic Jar, etc. You have to really work to corner him and get him to fight you.
He's fond of divination magics to ferret out any weaknesses/emotional attachments the players might have. He'll use your loved ones to lure you into traps, or just harm them to cause you emotional duress.
He works in the background, ruling through others.
In short: You will hate him.
 
Jan 27, 2011
3,740
0
0
FalloutJack said:
What do you mean 'IF' I could create a villain? I'm a writer, man. It's a question of when, for me, and the answer was 'Since Highschool!'.
Pretty much this.

I make RPGmaker games as a hobby, so already, just from the games I've completed and released online...

From one game alone...A power hungry queen who sends you to assassinate the queen of a neutral nation in an insane gambit. The queen of that neutral nation who is playing both sides of the war for massive profit. Backed up by her archmage, who is doing seriously unethical magical experiments, and who has the sense to flee for reinforcements and let the queen die when he's beaten rather than get killed.

In my other games we have: A goddess of of Chaos whose entire nature is to cause massive strife, and her last surviving servant. A giant black dragon (Actually, Wyvern) with a flair for the dramatic, who wants to continue ruling a cursed kingdom populated basically only by monsters at this point, because it gives him a power trip. And my zaniest one: A writer who stopped writing, leading to the apocalypse of the world they created (which contains a typical mwahaha evil villain).

To say nothing of my various projects that are still in progress, or that fell through, or the ones I conceived for tabletop games.

Like, I was supposed to run a Changeling the Lost campaign, and the most recurring villain would be a serious bald man working for the government's anti-supernatural task force, was the only one who believed Changelings existed, and held this deep seated grudge against them (citing a previous experience where one tried to murder him to steal his identity), and would stalk the players throughout the story. Catch it, he's actually a "Fetch" (the fake copy of a person left behind when a person is kidnapped by the True Fae) and the changeling that tried to kill him was the REAL him.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,647
0
0
Honestly, I'd make the antagonist a simple enough accountant, and a cog in the machine. Much like The Trial. People who don't even have a choice in the matter. They just exist in this never ending chain of bureaucracy. Some of the villains (can't just be one) are much like thr protagonist. Some seriously want to help you. Some want to break the system. Some merely want to protect it, because that's their job. Some want to exist beyond it, just that their methods of doing so fuck you over in the various ways that you are trying to do to them, yourself...

Nothing personal, but a clustrefuck of friendly fire in a war withput true sides, in a world you can't even see yourself escaping. Less sympathetic, indeed they are the sum of everything you hate, loathe, and despise... because they're immediately recogniseable and relatable.

The premise is you're changing your name at the registry after some unspecified reason. That sends a false positive of illegal intrusion the next time you swipe your ID card at your PC terminal in a massive corporate enterprise. You search frantically for the reasons why you're being hunted, putting together an elabourate puzzle of someone else's life to prove your innocence... only to realize you can't go back again simply because you've already learnt too much and it's easier for the state to kill or black site you than admit there was a mistake.

In the end kidnapping the threat assessment officer that authorized your termination order by mistake, and realizing all they did was fuck up... and ruining their life will be for naught, so why bother (or shoot them in the head, why not...)? In the end, just like the elabourate life of a person you were solving a puzzle about... the only meaning you can construe and construct for yourself is, like that mysterious stranger you've discovered on your journey, that you too can find meaning in simply being a mysterious being for others afterwards to travel in the footsteps of. All by surviving the night and vanishing from the workings of the machine.

An urban legend yet to be discovered like the distant mentor that you followed to this outcome. A spark of human resistance, like the inevitable scores to come, that may or may not ignite something greater. That your only comfort, in the end, is someone else following in your footsteps and achieving what you couldn't in the end.

Think of it as a reversed Phantom.

Having big bads is lazy writing.
 

chocolate pickles

New member
Apr 14, 2011
432
0
0
Haven't really got it alll worked out, but I've got this idea for an antagonist whose actually the 'good guy', but through misunderstanding treats the protagonist as a villain. By the time they realise the truth, their prosecution of the protagonist has made them into a villain.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
In the stories I've written, I've often favored the "no major villain" approach, or moral ambiguity. However, there was one character I created that ballooned so out of control I'd created a story around him that was simply impossible in scale.

His name was Ivory, named for the color of his skin and clothing, both of which were completely blank white. He was basically Dr. Manhattan, but with the personality of the Joker: a nigh-omnipotent, omnicidal, sadistic, malicious manipulator, trickster and destroyer of worlds. His backstory was that he was a boy born on earth, who is parasitically bonded with the reincarnation of a member from a Green Lantern/Watcher type group of beings I named Stargazers after an Avantasia song. It's much, much, (way too) much more complicated than that, but for brevity's sake I'll say multiple personalities, dimensions and time travel are involved.

The reason for his villainy was that the reincarnation in his body committed an unspeakable act that threatens the entirety of existence, and as such is hunted by them. But since the being inside him is essentially a hibernating parasite, there's no way for them to find him. Only after the parasite awakens do they know its location. But the beings hunting the parasite can't kill it. One of the core elements of the Stargazers was "You don't have to die if you don't want to". As in, they can't be destroyed by anything or anyone, unless they themselves truly so desire. So instead of taking direct action, the Stargazers seek to make the boy's life living hell to make him truly want to die. But despite their efforts over years of time, the boy persists due to his human will to survive and live. Instead, the being awakens fully, and grants the boy all the powers of its former self, creating Ivory, out in the universe, with a vendetta against the Stargazers.

I really liked the concept, and was even a little proud of being able to give both sides of the conflict sympathetic motivations, but ultimately the sheer scale of it was too much to even try to begin to write it as a story. A poem, maybe, or a high concept music video, but as a written narrative, no.

What made him a villain is that he has the powers of a God, but only the mind of a human who's been tormented all their life. Therefore he places no value in life, seeing it only as his plaything, and holds no emotional bonds towards anyone. His only plan is to see the Stargazers destroyed, but since he can't the situation is a deadlock. Instead he's forced to escape the Stargazers trying to capture him, while taking out his resentment and learning his powers by tormenting others. And by that I mean entire worlds.
 

CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
0
0
As a wannabe writer, I've been playing with some villain ideas.

One example would be from this Urban Fantasy world I've been planning out. In a world where werecreatures (collectively referred to as Therians) exist, there are what are known as "Skinthieves", people jealous (and more often than not, mentally unhinged) enough to kill a Therian and use their skin to be able to shape-shift. Naturally, Therians hate Skinthieves with a passion. One idea I had is that a villainous Skinthief killed the friend of one of the characters (a Native American Werecoyote) and now said character is hunting him down. That's the only concrete villain idea I have so far.

Also, would villain ideas from different fandom count?