This comment from Shamus Plays Champions got me thinking:
"Look, I'm sorry buddy. I just can't help you. Well, I mean... I could. There's a gurney right over there. You'd be way better off if you were on that thing. And some medical gear. You'd have a much better chance if I could hand you that. And a box of supplies. Man, there could even be a blanket in there. Heck, it would be effortless for me to shuttle you back to base. I could do that with one hand, actually. But Cryptic entertainment didn't put any buttons on the interface for doing any of those things. If you're not trapped under debris or attacked by ice demons, I can't help you."
I would really love a game where there were no "quests". I mean where there were few if any "quest givers". And those wouldn't tell you exactly what to do. A game where you simply reacted to your environment. Like you come across the scene of a plane crash and you could decide what to do. Help or hurt the injured, cooperate with other PCs or act alone. React to what other PCs are doing - like fight the PC stealing the luggage.
So many game makers talk about creating games with moral choices. How about a completely open sandbox world where you measure a PC's morality by small positives and negatives for literally everything you do? And give out a little xp for simply sightseeing, and more xp for actually doing something: the bigger the thing you do, the more xp you get (neg or pos).
Is anyone else interested in such a game? Does one exist that I missed? What do you think about the feasibility and how soon could this be produced?
"Look, I'm sorry buddy. I just can't help you. Well, I mean... I could. There's a gurney right over there. You'd be way better off if you were on that thing. And some medical gear. You'd have a much better chance if I could hand you that. And a box of supplies. Man, there could even be a blanket in there. Heck, it would be effortless for me to shuttle you back to base. I could do that with one hand, actually. But Cryptic entertainment didn't put any buttons on the interface for doing any of those things. If you're not trapped under debris or attacked by ice demons, I can't help you."
I would really love a game where there were no "quests". I mean where there were few if any "quest givers". And those wouldn't tell you exactly what to do. A game where you simply reacted to your environment. Like you come across the scene of a plane crash and you could decide what to do. Help or hurt the injured, cooperate with other PCs or act alone. React to what other PCs are doing - like fight the PC stealing the luggage.
So many game makers talk about creating games with moral choices. How about a completely open sandbox world where you measure a PC's morality by small positives and negatives for literally everything you do? And give out a little xp for simply sightseeing, and more xp for actually doing something: the bigger the thing you do, the more xp you get (neg or pos).
Is anyone else interested in such a game? Does one exist that I missed? What do you think about the feasibility and how soon could this be produced?