Imagining what a PlayStation Switch competitor would be like

Recommended Videos

themistermanguy

Senior Member
Nov 22, 2013
677
7
23
Country
United States
Nintendo's Switch console has seen a lot of success since launch, and it's record breaking launch and consistently high sales are making the console harder to ignore amoung third party publishers, and Nintendo's contemporaries. Not too long ago, Sony mentioned that <link=http://www.nintendolife.com/news/2017/12/we_cant_ignore_the_switch_says_sonys_head_of_corporate_planning>they can no longer afford to ignore the Switch. Newly apointed Sony Interactive CEO, John Kodera also talked about being interested in <link=https://www.bloomberg.com/news/articles/2018-05-23/sony-s-new-playstation-chief-hints-at-portable-gaming-revival>another mobile PlayStation device.

Now I love the Switch, but I don't the hybrid home console market to be a Nintendo monopoly. I think the Switch needs a direct competitor or two, to benefit. Of the big two, Sony was always the hardest to predict in terms of how they would respond to the Switch's success. Microsoft could at least make a gaming focused Windows 10 tablet that could dock to a desktop monitor, but Sony is more of a wild card since they don't really have that kind of synergy and infrastructure. So why don't we speculate about how Sony will approach the next generation.

In my opinion, I think Sony is going to go into next gen with two consoles, rather than one. The first console, will be PlayStation 5 with all the next gen specs and features that gamers and third parties are looking for in a new console. The second console, will be a Switch-style hybrid with detachable controllers that we'll for now, call PlayStation Snap. It'd be similar to when Sony had the PSP and PS3, and PS Vita and PS4 where Sony offered two platforms, but it'll work a little different this time. Rather than aim at the PlayStation gamers who want something to accompany their PS5, PS Snap will be targeting a completely different audience. Sony will position this device at more casual gamers used to mobile games, lapsed gamers who want something convenient, or simply newcomers who want a cheaper, more user friendly alternative to next gen consoles. Similar to the Switch's target audience.

At home, the PS Snap "Go Unit" console rests in the "TV Unit" dock. When the player is ready to go, they simply take the Go Unit out of the TV Unit, and snap on the "Play Unit" Controllers, which connect via some ultra-force magnet technology. At a table, you can pop open the kick-stand, and snap off the Play Units for some tabletop gameplay, with each controller containing a Sixaxis accelerometer and gyroscope. You can even pass a Play Unit to a friend for out of the box multiplayer, and connect multiple Go units together via Wireless ad-hoc. Sounds familiar right? And it should, but there are a few key difference here.

The Play Units themselves mimic the layout of the typical PlayStation DualShock controller (And yes, DualShock 4 and 5 controllers will be fully compatible), but with a twist, a rotating mecanism lets you swap the positions of the analog stick and face buttons. This comes in handy when you're sharing a Play Unit with a friend, but it's also useful for deciding a good control layout. A 2D game may make you want to use the controllers with the default layout, but in a FPS, you might want to prioritize the analog sticks over the face buttons.

The TV Unit also has a few tricks up its sleeve. In addition to a Tegra X2 processor powering the main Go Unit console, the TV Unit will also contain an x86 co-processor, along with an extra GB of RAM. This allows TV performance to match the PlayStation 4 as closely as possible.

Now, you won't be playing too many AAA games on this thing, for obvious reasons, but there should be plenty of stuff regarding software. On Sony's side, a new Horizon game will release exclusively on PS Snap, ports of some of the best, and less demanding fist party games will also arrive, and a new multiplayer IP from Japan Studio will release on PS Snap, PS4, and PS5 with cross-play. Because they all use the same development environment, tools, OS and hardware, porting between the three systems is near instantaneous, which should reduce software droughts. For third parties, indie games will be all on board, and Japanese developers will support it with the same kinds of games found on PS4 and Nintendo Switch. Western Developers will use it as an entry point for casual gamers to get into AAA franchises with remasters, as well as ports of less demanding titles like Doom.

In the end, this is all speculation, much of this will likely be false, and Sony can do something completely different for all we know. Still, it's fun to speculate as to what a Switch alternative could potentially be like.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
i would be more shocked if Sony DIDN'T copy the Nintendo Switch when they released they're next system.

i mean it wouldn't be the first time Sony's copied Nintendo's hardware.


 

themistermanguy

Senior Member
Nov 22, 2013
677
7
23
Country
United States
Yoshi178 said:
i would be more shocked if Sony DIDN'T copy the Nintendo Switch when they released they're next system.

i mean it wouldn't be the first time Sony's copied Nintendo's hardware.


I'd also like to point out that, Nintendo's not one to compete with others, unless someone challenges them directly. Nintendo and the Switch target a different market and audience from PS4 and Xbox One, so there's little incentive or benefit for Nintendo to compete directly. Meanwhile, when Sony threatened to challenge the GBA's dominance with the PSP, Nintendo responded by announcing the DS shortly afterward. When the PS Vita's initial hype and attractive price point threatened the 3DS and its sluggish sales, Nintendo retaliated with a massive price cut and ambassador program for early adopters, and aggressive scheduling of first party software. My point is, Nintendo tends to be more reactive, when somebody tries to challenge them head on. So if Nintendo wants to compete with Sony, Sony needs a more direct answer to the Switch.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
TheMisterManGuy said:
I'd also like to point out that, Nintendo's not one to compete with others, unless someone challenges them directly. Nintendo and the Switch target a different market and audience from PS4 and Xbox One, so there's little incentive or benefit for Nintendo to compete directly. Meanwhile, when Sony threatened to challenge the GBA's dominance with the PSP, Nintendo responded by announcing the DS shortly afterward. When the PS Vita's initial hype and attractive price point threatened the 3DS and its sluggish sales, Nintendo retaliated with a massive price cut and ambassador program for early adopters, and aggressive scheduling of first party software. My point is, Nintendo tends to be more reactive, when somebody tries to challenge them head on. So if Nintendo wants to compete with Sony, Sony needs a more direct answer to the Switch.
the GBA had been out for quite a few years before Sony revealed the PSP. reactive to the PSP's announcement or not Nintendo was bound to announce a successor the GBA eventually.


Sony tries to copy what Nintendo's done but doesn't innovate. by the time Sony reveals their better tech, Nintendo has already moved onto the next thing like you saw with the DS announcement.
 

themistermanguy

Senior Member
Nov 22, 2013
677
7
23
Country
United States
Yoshi178 said:
the GBA had been out for quite a few years before Sony revealed the PSP. reactive to the PSP's announcement or not Nintendo was bound to announce a successor the GBA eventually.

Sony tries to copy what Nintendo's done but doesn't innovate. by the time Sony reveals their better tech, Nintendo has already moved onto the next thing like you saw with the DS announcement.
Of course, a new Nintendo handheld was always on the horizon after the GBA, but you have to admit, the timing of the announcement, reveal, and release of the DS relative to the PSP felt way too calculated to be a coincidence. The DS was a massive success, but the PSP managed to hold its own quite well, mainly on the backs of its multi-media features, which Nintendo seemingly took note of when making the DS and 3DS by giving them basic multi-media functionality.

You're right that Sony will often copy Nintendo's successes (Analog, Rumble, Handhelds, Motion Controls, touch screens), but Nintendo does pay attention to what direct competition is doing as well. PS4 and Xbox One aren't direct competition for Nintendo, so they're not considered much. Thus, if Nintendo is to actually compete with Sony or Microsoft, either one of those two will need to answer Nintendo more directly, because the Switch is so unique compared to the other consoles.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
TheMisterManGuy said:
Yoshi178 said:
the GBA had been out for quite a few years before Sony revealed the PSP. reactive to the PSP's announcement or not Nintendo was bound to announce a successor the GBA eventually.

Sony tries to copy what Nintendo's done but doesn't innovate. by the time Sony reveals their better tech, Nintendo has already moved onto the next thing like you saw with the DS announcement.
Of course, a new Nintendo handheld was always on the horizon after the GBA, but you have to admit, the timing of the announcement, reveal, and release of the DS relative to the PSP felt way too calculated to be a coincidence. The DS was a massive success, but the PSP managed to hold its own quite well, mainly on the backs of its multi-media features, which Nintendo seemingly took note of when making the DS and 3DS by giving them basic multi-media functionality.

You're right that Sony will often copy Nintendo's successes (Analog, Rumble, Handhelds, Motion Controls, touch screens), but Nintendo does pay attention to what direct competition is doing as well. PS4 and Xbox One aren't direct competition for Nintendo, so they're not considered much. Thus, if Nintendo is to actually compete with Sony or Microsoft, either one of those two will need to answer Nintendo more directly, because the Switch is so unique compared to the other consoles.
Nintendo has dominated the handheld gaming market since it got into it with Game & Watch.

Nintendo is just fine. it's Sony and Microsoft that need to figure out how they can beat Nintendo at their own game because every single time someone has challenged Nintendo in the handheld market, including Sony, they have literally always failed and come in 2nd place.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Yoshi178 said:
Nintendo is just fine. it's Sony and Microsoft that need to figure out how they can beat Nintendo at their own game because every single time someone has challenged Nintendo in the handheld market, including Sony, they have literally always failed and come in 2nd place.
To be fair, Microsoft's never even tried. And Sony shoots itself in its own foot by basically shitcanning any first party support within months of launching one.

As always, the general battlefield would be exclusives. Where Sony is putting out big high budget (and probably beyond handheld power) stuff most of the time, and Microsoft is uh, doing, something, I assume. So yeah, Nintendo's probably got that covered unless one of them takes a fairly dramatic shift.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
Seth Carter said:
To be fair, Microsoft's never even tried.
not yet anyway.
at least they're smart enough to know they'll have to be super careful if they want to challenge Nintendo in the handheld market.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Yoshi178 said:
Seth Carter said:
To be fair, Microsoft's never even tried.
not yet anyway.
at least they're smart enough to know they'll have to be super careful if they want to challenge Nintendo in the handheld market.
Well the last year or so of reports and statements seem to be they don't want to be in the console space at all, they've primarily been buying up engine assets and yammering on about their game streaming app.

Though it is Microsoft, even when they showed up to the party to start with it was both unexpected and didn't seem entirely with a solid plan, and they've kind of fumbled their way ever since. I could see them trying, but it'd probably go over as well as Zunes, Windows Phones, and Surfaces.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Personally I think that Sony and Microsoft should leave Nintendo alone. Nintendo has always done it's own thing. Sometimes they strike out, sometimes they nail a homerun. In the end, however, Nintendo plays to a different market than Sony or Microsoft. I'm not saying that Nintendo isn't a direct competitor, just saying that it's never been wise trying to emulate what Nintendo does.

When the Wii came out, Sony tried jumping on the Motion Control Bandwagon with the Move...and no one cared. Microsoft tried it with the Kinect and actively hurt their brand (since they tried launching the XBox One with mandatory Kinect and the console was damn-near boycotted because of it...as well as numerous other reasons).

Besides, Sony already had a Switch-like system before the Switch came out. It was called the Vita. And while the Vita certainly had a pretty rabid fanbase, that fanbase was never particularly large (relatively speaking).

As for Microsoft, considering they've got the XBox and PC going for them I don't see them trying to come up with a Switch competitor.
 

Eacaraxe_v1legacy

New member
Mar 28, 2010
1,028
0
0
Nintendo dropped the ball in a huge way by not launching Switch with a virtual console or streaming service accessibility, and openly declaring they have no plans to bring virtual console to it. Sony, if they were market-savvy (they're really not), would be attacking that weakness and revising their regressive-as-fuck online and digital distribution business model.

What they need to do, is work to bring as many PS1-PS3 titles as they can to their virtual market and PS Now. Yes, in both formats, to allow players to buy older titles virtually at a competitive price point, or stream them via cloud gaming, as they see fit. Having done that, produce and release a stand-alone companion device to the PS5.

Give it the standard wi-fi and Bluetooth wireless connectivity and a single USB-C port (same as Switch) for play on an HDTV, but make it Qi compatible. Ship it with a dock that can charge it and DS controllers wirelessly, and make it able to accept and use any Bluetooth-compatible DS controller (so DS3 and beyond), and a single DS controller. Give it a modest onboard SSD, but make the dock expandable with a third-party SSD. The end goal is to make it a little more expensive, but still competitive, with the Switch -- in fact, Sony could probably sell this device at a slight loss to make sure it's competitive with Switch, due to heavy integration with subscription services and for the added value of shipping with a wireless charging dock for PS peripherals.

But here's the rub, it's optimized for streaming and cloud gaming. As a stand-alone device, players and purchase and download PS 1-3, PSP, and Vita titles linked to their PS account, or play games on PS Now. Meanwhile, make sure it launches with accessibility to Netflix, Hulu, HBO Go/Now, and the other main streaming services, and a stripped-down web browser. If games studios want to develop and release titles for this handheld platform, physical releases and skipped entirely and the game is distributed via PSN and PS Now.

As a companion device, players can use it as a remote play device from any location. If the console and handheld device are on the same wi-fi network, it connects directly and you're done. If not, both console and handheld device have to have their MAC addresses linked to PSN, and authorized by a second factor, to access either device remotely; PSN simply connects the devices and handshakes, after which point the home console acts as a server. And, allow developers to use it as a platform for companion apps to major titles.

So, an example. Let's call this device the Sony SIS (Sony Is Stupid). You can buy SIS as a standalone product and have access to the entire PSN and PS Now library including games that were developed and released for this platform, stream from any service, and browse on the web. You don't have to buy any additional peripheries, since the PS peripheries you already own work on SIS, and the SIS dock is a charging station for them and future Sony products. And, if you buy a PS5, you can use SIS to play your PS5 games from literally anywhere with a good enough connection, and if you're at home you can use SIS for companion apps like Pip-Boy.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
I don't think Sony or really anyone is going to try to fight Nintendo for the ever-shrinking portable gaming market (due to the mobile market). My phone already has better games and library than the Nintendo Switch. What game on Switch is better than Through the Ages? And, Sentinels of the Multiverse has far more in-depth turn-based combat than Octopath Traveler for example. Is the Switch going to get Terraforming Mars? I very much doubt it.
 

Zeraki

WHAT AM I FIGHTING FOOOOOOOOR!?
Legacy
Feb 9, 2009
1,615
45
53
New Jersey
Country
United States
Gender
Male
Going by Sony's efforts with the Vita, abandoned within a few months of release.
 

themistermanguy

Senior Member
Nov 22, 2013
677
7
23
Country
United States
Eacaraxe said:
Nintendo dropped the ball in a huge way by not launching Switch with a virtual console or streaming service accessibility, and openly declaring they have no plans to bring virtual console to it. Sony, if they were market-savvy (they're really not), would be attacking that weakness and revising their regressive-as-fuck online and digital distribution business model.
I don't get this obsession with the VC name. You're still going to get your classic games, you're just going to get them differently. So it's not a big deal like some keep saying. As for streaming services, those will come in the future.
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
Yoshi178 said:
Nintendo has dominated the handheld gaming market since it got into it with Game & Watch.

Nintendo is just fine. it's Sony and Microsoft that need to figure out how they can beat Nintendo at their own game because every single time someone has challenged Nintendo in the handheld market, including Sony, they have literally always failed and come in 2nd place.
Yeah, that's the problem, no one has ever been able to match Nintendo when it came to handhelds. The original Gameboy lasted forever, the GBA was a monopoly, and the only reason the PSP managed to survive was because of Monster Hunter and the second Sony lost that to the 3DS the Vita was dead on arrival. Sony has never understood handheld design when it comes to games.
 

Samos205

Digital Hobo
Dec 14, 2011
92
5
13
Country
New Zealand
I doubt they'd even try something like that. Knowing sony they'd stick with a regular console that has decent launch titles and exclusives. With that being said they be better off releasing a version of the ps vita without the rear touch pad, and maintaining support for it. I picked one up at launch and while its taken awhile, its slowly gotten a decent selection of games on it imo.

Also want to point out that every says sony copied nintendos motion control, but seem to forget that the ps2 had motion control, the EyeToy, way before nintendo launched the wii
 

themistermanguy

Senior Member
Nov 22, 2013
677
7
23
Country
United States
Samos205 said:
Also want to point out that every says sony copied nintendos motion control, but seem to forget that the ps2 had motion control, the EyeToy, way before nintendo launched the wii
That was a different type of motion control though. EyeToy is much closer to full body mixed-reality than what Nintendo did, which was, make a wand-like controller that combined the physical tactility of a game-controller with sensors that allowed for motion and gesture recognition.
 

Eacaraxe_v1legacy

New member
Mar 28, 2010
1,028
0
0
TheMisterManGuy said:
I don't get this obsession with the VC name. You're still going to get your classic games, you're just going to get them differently. So it's not a big deal like some keep saying. As for streaming services, those will come in the future.
A. My point was this functionality was unavailable at launch and is still pending a year and a half later, and that was a huge misstep on Nintendo's part a competitor can easily exploit.

B. Not only was the branding recognizable and important, the convenience VC brought to consumers shouldn't be underestimated. Yes, I'm well aware eShop is its intended replacement, but honestly I wonder if this is a cover for:

C. No license/title transfer from past platforms to Switch, just Nintendo Account funds, and no backwards compatibility even though VC titles are basically ROM's with an emulation wrapper.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
Samos205 said:
Also want to point out that every says sony copied nintendos motion control, but seem to forget that the ps2 had motion control, the EyeToy, way before nintendo launched the wii
Kirby says hi! :D