I guess this would be the current seasonal topic after the double whammy of Sony's lawsuit and Lik Sang closure. Do you think importing benifits or harms companies as a whole? (note: this is about companies, not consumers. There're a few "benifits" to consumers which negatively harms the companies, and that isn't good for long-term)
Import advantages:
a) "Minority" markets outside target country audience is provided a source to obtain games. (in some extreme cases like Osu! Tatakae! Ouendan, it may not be as minor as previously thought)
b) No actual sales are lost, since each import is still a product sold.
c) Imports also have a tendency to increase hype. See example: Osu! Tatakae! Ouendan (which is still one of the best cases where imports distinctively helped a product)
Import disadvantages:
a) Global sales strategy may be negatively affected. (See example: Sony's case regarding importing PSP to Europe before Europe launch)
b) Product shortages may be worsened. (Example: if people imported PS3 away from USA/Japan, the already low numbers of PS3 in said locations will be even lower)
c) If customers are not informed enough, product differences may be seen as defects.
Import advantages:
a) "Minority" markets outside target country audience is provided a source to obtain games. (in some extreme cases like Osu! Tatakae! Ouendan, it may not be as minor as previously thought)
b) No actual sales are lost, since each import is still a product sold.
c) Imports also have a tendency to increase hype. See example: Osu! Tatakae! Ouendan (which is still one of the best cases where imports distinctively helped a product)
Import disadvantages:
a) Global sales strategy may be negatively affected. (See example: Sony's case regarding importing PSP to Europe before Europe launch)
b) Product shortages may be worsened. (Example: if people imported PS3 away from USA/Japan, the already low numbers of PS3 in said locations will be even lower)
c) If customers are not informed enough, product differences may be seen as defects.