So, to get ready for Final Fantasy XV, I've been replaying previous Final Fantasy titles and writing up my opinion on them. (For the record, X is cheesy and linear but enjoyable, X-2 is a very guilty pleasure of mine, XII had interesting ideas but limited itself trying not to alienate the fans and I just don't like the XIII series at all). And one of the things I noticed was how much time I spent, not just grinding but grinding for party members I don't frequently use.
For the uninitiated, characters earn experience to level up and get more powerful when they participate in combat. However, there are only so many members a game will allow at once and so party members and companions who do not participate in combat do not gain experience. There have been exceptions to this. For example, in Pokemon, a player can give the leading Pokemon exp share so even Pokemon not in combat gain experience. In KotOR, party members gain experience even if they don't participate in battle. However, in other RPGs, the player must switch out their present party for inactive party members in order to level them up.
Note that I'm not really talking about characters as I am talking about the roles they play. Certain characters, such as a mage class, only have access to spells that a Warrior or a Rogue class doesn't and sometimes priority is given to them. Sometimes classes can be interchangeable with a character while other times classes cannot be traded with another character at all.
Do you think giving experience to party members who participate is a good mechanic or something that's just annoying?
For the uninitiated, characters earn experience to level up and get more powerful when they participate in combat. However, there are only so many members a game will allow at once and so party members and companions who do not participate in combat do not gain experience. There have been exceptions to this. For example, in Pokemon, a player can give the leading Pokemon exp share so even Pokemon not in combat gain experience. In KotOR, party members gain experience even if they don't participate in battle. However, in other RPGs, the player must switch out their present party for inactive party members in order to level them up.
Note that I'm not really talking about characters as I am talking about the roles they play. Certain characters, such as a mage class, only have access to spells that a Warrior or a Rogue class doesn't and sometimes priority is given to them. Sometimes classes can be interchangeable with a character while other times classes cannot be traded with another character at all.
Do you think giving experience to party members who participate is a good mechanic or something that's just annoying?