So because I have a weird affinity for games that enjoy watching me suffer, over the past month or so I've been been cutting a bloody swath through the kingdom of Lor...Dranl...ritc...one of those, anyway. And in appreciation for the fact I've murdered pretty much everyone who meant anything in that land, I am apparently now the King....of a land full of dead and slowly hollowing people who do not recognize my rule or even seem to remember there is a king. So hooray for victory.
Okay, seriously. After some hesitation, I went through and finished DS2, including the DLC areas(SOTFS edition). Got the crowns, killed like 90% of the bosses and told the throne to go fuck itself, because I "inherited the flame" in the last game and one immolation is enough. So I'm gonna throw out my general thoughts in no particular order:
I was happy to know most of the things I worried about I didn't really notice. Weapons degradation wasn't really an issue for me and I don't think I once used a repair powder. I broke my weapons a few times, though those usually accompanied me using a weapon attack that degraded a weapon super fast. That and a toxic dragon who corrodes swords. That guy is a dick. I was worried about human effigies being a finite resource....and then got to the end of the game and had like 50 of the things left(and I summoned for quite a few boss fights). And honestly, I was kinda happy for the mob despawning after 12 or so deaths, because I swear that's the only way I kept my sanity in some areas(looking at you, Iron Keep).
OTOH, I really disliked the hollowing mechanic and was so fucking glad when I found the ring of binding to limit hollowing, which felt like it immediately made the game less frustrating. Also, I don't particularly like the whole "Now you can be invaded anytime" thing, and in some areas, you'll be invaded no matter what. And just to show how much FROM loves the invasion concept, they had NPC invaders, in nearly every single zone. Yeah, I really missed DS1 when I could just stay hollow to avoid that shit.
My general feeling is that this game is pretty much "Dark Souls: Now with 20% More". More areas, more weapons, more bosses, more invasions, more DLC, more everything. Except only some of that is actually interesting.
Let's start with the world. Drangleic is very pretty, Dranlegic is quite varied. Dranlegic sometimes feels like a bunch of areas only loosely connected together without any real thought for how they fit together or why. Distances don't make sense half the time, geography doesn't flow very well, and a elevator on a windmill takes you up to a lava castle. A lava castle that feels like the bastard child of Anor Londo, Lost Izalith and Bowsers castle from Super Mario Bros, where you fight a giant lava boss at the end. Why? Because fuck you, that's why.
What makes it even weirder is that the creators seem to be trying to imply that Dranlegic roughly on the same spot as Lordran was, which thematically fits but nothing really maps to that either. The closest spots that actually kind of work are the Heide Ruins(maybe a colony of Anor Londo?), the Brightstone cover(Which seems like a dead ringer for the crystal cave) and the Throne of Want(which seems like it's supposed to be the Kiln of the First Flame), which apparently means that the Castle is where Firelink Shrine used to be...I guess. Perhaps time and space are convoluted in Dranlegic?
I don't know, it just feels so disconnected. I can't help but feel perhaps some of the ruins aren't even contemporary with Vendrick at all but earlier civilizations that stood on the same area. I almost think this is supposed to extend to the DLC areas, which are generally much better laid but feel even more disconnected from the main kingdom. It doesn't help so many of the descriptions go something like "The origins of this are lost to time" making pinning any kind of timeline almost maddening.
Yeah, I'm into the Lore. So DS2 feels really scattershot on this feel, sometimes working beautifully and sometimes it's just kinda there....off to the side. There's a general sense there were a lot of cool ideas that were never really given the execution they wanted them to have, or they just couldn't figure out how to make them fit. For example, The Melfinito(or the finito) seems like an interesting idea that just isn't really developed as much as it could have been. You're introduced to it in the Shrine of Amana, you see a little more of it int he Undead Crypt and that's pretty much it.
The general story is interesting, once you get to the castle and actually hit the meat of the plot, and a few of the side stories are nicely done. Lucatiel's story is just heartbreaking, though Vendrick has a bit of Pathos to him as well. A lot of the other characters aren't nearly as memorable, and the individuals areas are hit and miss(The old Iron King stuff, including Brume tower, is generally interesting, especially the downfall of the Fume knight).
However, lore and world aside, a lot of the game feels like the Creators were trying to make MORE without really making it better, because they apparently didn't understand why people liked the first game(and demons, for those who played demons). Yes, people like the boss fights. So now there are MORE boss fights, with a good number of them being 2 or 3 dudes fighting you at a time and others really being uninspired(The Dragonrider) or a copy-paste job(How about TWO Dragonriders?). The Smelter Demon was an interesting fight, but having a blue version of him in the DLC just feels lazy. As does the boss fight which is literally you versus a bunch of respawning rats in a small room, because apparently ripping off the SIF battle again would look too conspicuous if they did it did it a second time.
Honestly, I'm glad a fair number of bosses and areas are optional. I'm glad Summons were available for a lot of the boss fights, but I can't help but feel that the summons were a crutch for not balancing the fights the right way in the first place.
At least the bonfires were better placed for the most part, though sometimes this was to cover up the fact the level design left sometime to be desired and a lack of unlockable shortcuts built in. At least the DLC remembered unlockable Shortcuts
However, I will give props to the Ivory King Fight, the Velstadt fight(even if that guy is hard as balls), the Looking Glass Knight, and a few of the more interesting ideas. The chariot is a cool idea, though there's almost no reason to actually go in there and fight him, and just getting to him is such a pain it's debatable whether or not it's even worth it.
So it was an interesting journey. I enjoyed a good deal of it(I did invest 80 hours into it with the main game and DLC together), but there were quite a few bits where it felt like FROM just didn't quite know what they were doing. DS had problems but was much tighter and better put together and still stands as the better game. So I think I'm done with DS2. I have 3 more games in the series and I somehow suspect DS2 is gonna be at the bottom of the rankings when I've beaten them all.
Okay, seriously. After some hesitation, I went through and finished DS2, including the DLC areas(SOTFS edition). Got the crowns, killed like 90% of the bosses and told the throne to go fuck itself, because I "inherited the flame" in the last game and one immolation is enough. So I'm gonna throw out my general thoughts in no particular order:
I was happy to know most of the things I worried about I didn't really notice. Weapons degradation wasn't really an issue for me and I don't think I once used a repair powder. I broke my weapons a few times, though those usually accompanied me using a weapon attack that degraded a weapon super fast. That and a toxic dragon who corrodes swords. That guy is a dick. I was worried about human effigies being a finite resource....and then got to the end of the game and had like 50 of the things left(and I summoned for quite a few boss fights). And honestly, I was kinda happy for the mob despawning after 12 or so deaths, because I swear that's the only way I kept my sanity in some areas(looking at you, Iron Keep).
OTOH, I really disliked the hollowing mechanic and was so fucking glad when I found the ring of binding to limit hollowing, which felt like it immediately made the game less frustrating. Also, I don't particularly like the whole "Now you can be invaded anytime" thing, and in some areas, you'll be invaded no matter what. And just to show how much FROM loves the invasion concept, they had NPC invaders, in nearly every single zone. Yeah, I really missed DS1 when I could just stay hollow to avoid that shit.
My general feeling is that this game is pretty much "Dark Souls: Now with 20% More". More areas, more weapons, more bosses, more invasions, more DLC, more everything. Except only some of that is actually interesting.
Let's start with the world. Drangleic is very pretty, Dranlegic is quite varied. Dranlegic sometimes feels like a bunch of areas only loosely connected together without any real thought for how they fit together or why. Distances don't make sense half the time, geography doesn't flow very well, and a elevator on a windmill takes you up to a lava castle. A lava castle that feels like the bastard child of Anor Londo, Lost Izalith and Bowsers castle from Super Mario Bros, where you fight a giant lava boss at the end. Why? Because fuck you, that's why.
What makes it even weirder is that the creators seem to be trying to imply that Dranlegic roughly on the same spot as Lordran was, which thematically fits but nothing really maps to that either. The closest spots that actually kind of work are the Heide Ruins(maybe a colony of Anor Londo?), the Brightstone cover(Which seems like a dead ringer for the crystal cave) and the Throne of Want(which seems like it's supposed to be the Kiln of the First Flame), which apparently means that the Castle is where Firelink Shrine used to be...I guess. Perhaps time and space are convoluted in Dranlegic?
I don't know, it just feels so disconnected. I can't help but feel perhaps some of the ruins aren't even contemporary with Vendrick at all but earlier civilizations that stood on the same area. I almost think this is supposed to extend to the DLC areas, which are generally much better laid but feel even more disconnected from the main kingdom. It doesn't help so many of the descriptions go something like "The origins of this are lost to time" making pinning any kind of timeline almost maddening.
Yeah, I'm into the Lore. So DS2 feels really scattershot on this feel, sometimes working beautifully and sometimes it's just kinda there....off to the side. There's a general sense there were a lot of cool ideas that were never really given the execution they wanted them to have, or they just couldn't figure out how to make them fit. For example, The Melfinito(or the finito) seems like an interesting idea that just isn't really developed as much as it could have been. You're introduced to it in the Shrine of Amana, you see a little more of it int he Undead Crypt and that's pretty much it.
The general story is interesting, once you get to the castle and actually hit the meat of the plot, and a few of the side stories are nicely done. Lucatiel's story is just heartbreaking, though Vendrick has a bit of Pathos to him as well. A lot of the other characters aren't nearly as memorable, and the individuals areas are hit and miss(The old Iron King stuff, including Brume tower, is generally interesting, especially the downfall of the Fume knight).
However, lore and world aside, a lot of the game feels like the Creators were trying to make MORE without really making it better, because they apparently didn't understand why people liked the first game(and demons, for those who played demons). Yes, people like the boss fights. So now there are MORE boss fights, with a good number of them being 2 or 3 dudes fighting you at a time and others really being uninspired(The Dragonrider) or a copy-paste job(How about TWO Dragonriders?). The Smelter Demon was an interesting fight, but having a blue version of him in the DLC just feels lazy. As does the boss fight which is literally you versus a bunch of respawning rats in a small room, because apparently ripping off the SIF battle again would look too conspicuous if they did it did it a second time.
Honestly, I'm glad a fair number of bosses and areas are optional. I'm glad Summons were available for a lot of the boss fights, but I can't help but feel that the summons were a crutch for not balancing the fights the right way in the first place.
At least the bonfires were better placed for the most part, though sometimes this was to cover up the fact the level design left sometime to be desired and a lack of unlockable shortcuts built in. At least the DLC remembered unlockable Shortcuts
However, I will give props to the Ivory King Fight, the Velstadt fight(even if that guy is hard as balls), the Looking Glass Knight, and a few of the more interesting ideas. The chariot is a cool idea, though there's almost no reason to actually go in there and fight him, and just getting to him is such a pain it's debatable whether or not it's even worth it.
So it was an interesting journey. I enjoyed a good deal of it(I did invest 80 hours into it with the main game and DLC together), but there were quite a few bits where it felt like FROM just didn't quite know what they were doing. DS had problems but was much tighter and better put together and still stands as the better game. So I think I'm done with DS2. I have 3 more games in the series and I somehow suspect DS2 is gonna be at the bottom of the rankings when I've beaten them all.