So, this is something I've been musing over for a while, especially every time I see any kind of "most anticipated game of 200X" list. Why does it seem to me that the most popular, and often the games that major game developers have spent the most time/money on, are ones that feed off of pre-existing games/storylines/universes. A look at this years E3 line up was very telling of this. God of War 3, Assassin's Creed 2, Mass Effect 2, Bioshock 2, New Street Fighter, etc.
It's a little unnerving to me that if a game is successful, it will be milked until there are not enough people willing to buy "the next one" to justify the high cost of producing a game nowadays. Don't get me wrong, I'm sure that many of these sequels will be excellent games, but they present old concepts refined, rather than new concepts and new worlds to capture the imagination. Seeing a sequel has always been refreshing for me, but nothing like the enthralling nature of discovering a brand new universe.
What are people's thoughts on this general trend that seems to be developing as games get more expensive and risky to produce? Is it worth it for the high quality of these refined games, and the few gems that do appear from the indie community (World of Goo, Braid, etc.)? Or are we on a slippery slope that discourages new franchises from forming? Personally, I'm tired of the Star Wars Universe 32 years after the first movie came out, and war games that revisit the same events over and over again.
It's a little unnerving to me that if a game is successful, it will be milked until there are not enough people willing to buy "the next one" to justify the high cost of producing a game nowadays. Don't get me wrong, I'm sure that many of these sequels will be excellent games, but they present old concepts refined, rather than new concepts and new worlds to capture the imagination. Seeing a sequel has always been refreshing for me, but nothing like the enthralling nature of discovering a brand new universe.
What are people's thoughts on this general trend that seems to be developing as games get more expensive and risky to produce? Is it worth it for the high quality of these refined games, and the few gems that do appear from the indie community (World of Goo, Braid, etc.)? Or are we on a slippery slope that discourages new franchises from forming? Personally, I'm tired of the Star Wars Universe 32 years after the first movie came out, and war games that revisit the same events over and over again.