inFAMOUS 2, in addition to having no regard for correct capitalisation, has a moral choice system.
And it is really dumb.
For starters, it's the old black-and-white version of morality. Y'know, where it's always a choice between (a) kicking a sick kitten to death in front of some orphans or (b) nursing the kitten back to health and paying for the orphans to get an education and good jobs.
Secondly, there are never any significant story consequences. The morality basically boils down to flavoured XP, Evil Points and Good Points. Which is especially odd because the game keeps threatening you with consequences. I played as a kitten-healing-and-orphan-funding good guy and whenever I made a good choice my evil sidekick would say that doing so would make her an enemy. But it never happened, she stuck around right until the final choice.
And that's where it gets extra-special-super dumb.
See, the final choice consists of, surprise surprise, a binary decision between self-sacrifical good and selfish evil. I chose the evil option. (Which, incidentally, lead to the only scene in the entire game with any emotional impact whatsoever.)
The game responded by telling me I didn't have enough Evil Points. Or rather, I had too many Good Points. But if I wanted they could put the story on hold while I run out and accumulate some Evil XP.
No, really. That actually happens. In order to make a certain choice I had to run out and massacre random civilians to work up sufficient Red-flavoured XP. And by the end of the whole tedious affair the only noticeable difference was the colour of my character's shirt and tattoos. The entire bloody mechanic came down to punishing me with a grind because I had the cheek to make an "out of character" choice.
Because apparently only people wearing red t-shirts are allowed to think about self-preservation.
[/rant]
So... umm, thoughts? Am I missing something here? Did anyone like the moral choice system in Infamous 2?
I would honestly like to hear from someone who did.
And it is really dumb.
For starters, it's the old black-and-white version of morality. Y'know, where it's always a choice between (a) kicking a sick kitten to death in front of some orphans or (b) nursing the kitten back to health and paying for the orphans to get an education and good jobs.
Secondly, there are never any significant story consequences. The morality basically boils down to flavoured XP, Evil Points and Good Points. Which is especially odd because the game keeps threatening you with consequences. I played as a kitten-healing-and-orphan-funding good guy and whenever I made a good choice my evil sidekick would say that doing so would make her an enemy. But it never happened, she stuck around right until the final choice.
And that's where it gets extra-special-super dumb.
See, the final choice consists of, surprise surprise, a binary decision between self-sacrifical good and selfish evil. I chose the evil option. (Which, incidentally, lead to the only scene in the entire game with any emotional impact whatsoever.)
The game responded by telling me I didn't have enough Evil Points. Or rather, I had too many Good Points. But if I wanted they could put the story on hold while I run out and accumulate some Evil XP.
No, really. That actually happens. In order to make a certain choice I had to run out and massacre random civilians to work up sufficient Red-flavoured XP. And by the end of the whole tedious affair the only noticeable difference was the colour of my character's shirt and tattoos. The entire bloody mechanic came down to punishing me with a grind because I had the cheek to make an "out of character" choice.
Because apparently only people wearing red t-shirts are allowed to think about self-preservation.
[/rant]
So... umm, thoughts? Am I missing something here? Did anyone like the moral choice system in Infamous 2?
I would honestly like to hear from someone who did.