Asophetes said:
Just a quick question, not to insult you but, did you play any of those games? I mean, you seem to take that "Oh, these three dudes all are the main male party members who all happen to be good guys" or "All these women kinda ***** sometimes.". They do actually differentiate on a character level. Just because they all are similar in some aspects does not exactly mean that they're the same exact person in different clothes, and that those clothes are the only things differencing every BioWare character since 1998.
Yes. I have played them. I've played most of the games in Bioware's catalog since Baldur's Gate. I wasn't overwhelmingly impressed back then either, to tell you the truth.
From where I sit, I've witnessed the same plot twists, the same characters, and the same themes more than a half dozen times. They don't just feel "similar in some aspects to me." They feel like they were produced with the same cookie dough recipe, the same set of cookie-cutters, arranged in the same order on a tray for each batch, and then
maybe presented to me with slightly varying coats of frosting or occasionally sprinkles. It'd be one thing if their characters just kinda' shared one or two traits, but they nearly always share the same roles from story to story--if not on level of exact plot details, then in a meta sense.
Take Mordin and HK-47. Every Bioware game has to have at least one zany guy with an outrageously idiosyncratic point of view and a dialogue quirk to go with it. Doesn't matter what, you can write down silly ideas on bits of paper, throw them into a hat, and draw it at random. The more nonsequiteur, the better! Comic Relief Guy is always a favorite. Try it sometime, you'll see what I mean. You could be writing Twilight fanfiction and for including that one guy and letting him off the leash, people will ignore all your writing flaws and have a blast. And that's why he's there. That's why he's there in
every game they produce, and always will be.
It's part of the formula. So's "Meathead," so's the "Safe Guy," the "Ice Queen," the "Nice Girl," and whatever other archetypes I'm forgetting. They're RPGs, so you need characters filling certain party roles; Bioware believes you want to hear from these characters in every single game they make, weighing in on whatever issues they've come up with for them to bicker about, so they bring them in every game and marry them to the most superficially fitting character classes every single time. The variation comes when the "random quirk" they pull out of the hat happens to fit a different character class than usual.
I'll readily admit that maybe I'm being unfair. There was a point when I was fond of them, otherwise I'd not have played as many games as I have to reach this conclusion. But, I've grown very, very,
very tired of their work of late, especially with all the overexposure they're getting. Maybe it's just a pet peeve, I tend to react poorly to developers getting over-exposure. You might have a point on me, for all I know, but I've gotten so numb to these games at this point that the differences I can see and admit to feel really, really superficial.