the thing about gaming is that you have to innovate in order to survive. if its not original, its not playable. but the problem is that we are fast running out of things to add to our games for it to be called innovative.
only so many times can one fly to planet x, blast alien y, save babe z and still have fun. hell, even bioshock 2 has been claimed ("by many critics"- playstation (official magazine australia)) to having a 50/50 chance of either being a dud or a great game because of two reason's one: the reputation of 2k marin and 2: the game doesn't seem to be innovating beyond the fact that you play a big daddy.
because of the fact that developer's are finding it hard to innovate (in a market with a quickly drying idea's pool) they have had to focus on how to make their game x stand out from game y. be it graphics/design, story, gameplay or just some other random factor, develpor's try to keep themselves afloat with pitching the latest and greatest they have done in one area (which more often than not leads other area's to suffer). take the upcoming red faction: guerilla (of which i have played the demo). its set on mars as with the previous red factions (sensible considering the story), it has a realistic feel to it (i.e. enemies think like humans, vehicles carry the correct weight/feel when piloting, the environment looks like mars and the civilian's look and react like people rather than walking dummies), buildings are actually destroyed realisticaly and come apart in realistic pieces rather than dissapear in a cloud of smoke/dust (their selling point), but then comes gameplay.
the gameplay is that of an open world environment where you get to choose which missions you want to do and when, you get around by stealing/borrowing vehicles, its third person and you can go around being a total badass or you can be the saviour of the underdog's (although the whole storyline will most likely force you to side with the red faction). now all this to me sounds a bit of the same kind of thing we have seen before with GTA and Saints Row... i know as soon as this comes out people will be describing it as grand theft auto on mars (mind you grand theft auto wasn't the first to do open world "shoot-em-up's" where you steal vehicles, they just popularised it).
a good example of innovation is where a developer has gone for the weird but enticing angle. take world of goo, the weirdest concept for a game to date (feel free to argue but im standing by my claim....i mean, goo balls in a physical representation of cyberspace? hows that not weird?), where one is a transcendant builder of structures where the only material available is small balls (sometimes squares) of variously coloured goop that join together to form bridges, towers, supports and various other structural pieces. now this is an original idea, with original gameplay that was designed and presented with the highest production values i've seen in a while(such a shame 90% of players were pirates)...
but my point is there is only so much innovation left in the world of gaming...
there is only so many ideas left in the world and it is going to take some of the greatest minds to expand upon what we already have..... but what will happen when the innovation dries up and we have lost all the originality the industry had when it first started? will we still play games?
only so many times can one fly to planet x, blast alien y, save babe z and still have fun. hell, even bioshock 2 has been claimed ("by many critics"- playstation (official magazine australia)) to having a 50/50 chance of either being a dud or a great game because of two reason's one: the reputation of 2k marin and 2: the game doesn't seem to be innovating beyond the fact that you play a big daddy.
because of the fact that developer's are finding it hard to innovate (in a market with a quickly drying idea's pool) they have had to focus on how to make their game x stand out from game y. be it graphics/design, story, gameplay or just some other random factor, develpor's try to keep themselves afloat with pitching the latest and greatest they have done in one area (which more often than not leads other area's to suffer). take the upcoming red faction: guerilla (of which i have played the demo). its set on mars as with the previous red factions (sensible considering the story), it has a realistic feel to it (i.e. enemies think like humans, vehicles carry the correct weight/feel when piloting, the environment looks like mars and the civilian's look and react like people rather than walking dummies), buildings are actually destroyed realisticaly and come apart in realistic pieces rather than dissapear in a cloud of smoke/dust (their selling point), but then comes gameplay.
the gameplay is that of an open world environment where you get to choose which missions you want to do and when, you get around by stealing/borrowing vehicles, its third person and you can go around being a total badass or you can be the saviour of the underdog's (although the whole storyline will most likely force you to side with the red faction). now all this to me sounds a bit of the same kind of thing we have seen before with GTA and Saints Row... i know as soon as this comes out people will be describing it as grand theft auto on mars (mind you grand theft auto wasn't the first to do open world "shoot-em-up's" where you steal vehicles, they just popularised it).
a good example of innovation is where a developer has gone for the weird but enticing angle. take world of goo, the weirdest concept for a game to date (feel free to argue but im standing by my claim....i mean, goo balls in a physical representation of cyberspace? hows that not weird?), where one is a transcendant builder of structures where the only material available is small balls (sometimes squares) of variously coloured goop that join together to form bridges, towers, supports and various other structural pieces. now this is an original idea, with original gameplay that was designed and presented with the highest production values i've seen in a while(such a shame 90% of players were pirates)...
but my point is there is only so much innovation left in the world of gaming...
there is only so many ideas left in the world and it is going to take some of the greatest minds to expand upon what we already have..... but what will happen when the innovation dries up and we have lost all the originality the industry had when it first started? will we still play games?