We've had a lot of sequels this year, and plenty of games just trying to copy what's popular to make some money, but I'm sure we've also seen games pushing the industry forward. So let's focus on them for a bit.
1) What games of 2011 did something that either hadn't been done before, or hadn't been done well before? Did it turn out to be a good idea (e.g. Magicka's spell system), or just a necessary mistake on the way to coming up with better ideas (e.g. the Kinect control system for Rise of Nightmares)?
2) What do you think was the best new thing 2011 brought us?
Off the top of my head I'd go with the aforementioned spell system in Magicka. For those unaware, you create spells on the fly by combining different combinations of 8 elemental spells (fire, cold, water, shield, arcane, lightning, earth, life), e.g. fire+earth = fireball, cold+water+shield = ice shards come out of the ground around you as a "shield". I'm not completely sure it had never been done before, but I've certainly never used anything quite like it with so many possibilities.
What have you got?
1) What games of 2011 did something that either hadn't been done before, or hadn't been done well before? Did it turn out to be a good idea (e.g. Magicka's spell system), or just a necessary mistake on the way to coming up with better ideas (e.g. the Kinect control system for Rise of Nightmares)?
2) What do you think was the best new thing 2011 brought us?
Off the top of my head I'd go with the aforementioned spell system in Magicka. For those unaware, you create spells on the fly by combining different combinations of 8 elemental spells (fire, cold, water, shield, arcane, lightning, earth, life), e.g. fire+earth = fireball, cold+water+shield = ice shards come out of the ground around you as a "shield". I'm not completely sure it had never been done before, but I've certainly never used anything quite like it with so many possibilities.
What have you got?