Hey all!
So i just finished a game of Rainbow 6 Vegas 2 and I realised that their "character creation" idea is actually quite brilliant and is something that all FPS's should incorporate...
For those of you who dont know what im on about, in RSV2 how you play determines what you get in your loadout... If you dish out headshots left right and center the game calls you a marksman and unlocks some sniper rifles for you to use, if you make alotta kills upclose and personal then you unlock more shotguns, and every kill you make levels up your "overall military rank" which gives you new armour to wear, more battle gear, better assault rifles etc...
So thats one innovative idea that i think all FPS's should have, real character customisation based on the player...
What other interesting 'Gimmicks' do you all think should become the norm in their respective genres?
So i just finished a game of Rainbow 6 Vegas 2 and I realised that their "character creation" idea is actually quite brilliant and is something that all FPS's should incorporate...
For those of you who dont know what im on about, in RSV2 how you play determines what you get in your loadout... If you dish out headshots left right and center the game calls you a marksman and unlocks some sniper rifles for you to use, if you make alotta kills upclose and personal then you unlock more shotguns, and every kill you make levels up your "overall military rank" which gives you new armour to wear, more battle gear, better assault rifles etc...
So thats one innovative idea that i think all FPS's should have, real character customisation based on the player...
What other interesting 'Gimmicks' do you all think should become the norm in their respective genres?