Sit down with old Iblis a second. He promises to be gentle.
While tending the fires, his attention was caught by a lead article some days ago by a young lady by the name of Susan Arendt (http://www.escapistmagazine.com/articles/view/editorials/op-ed/5242-Context-Sensitive-The-Long-and-Short-of-RPGs). With a little astonishment he noticed that while professing a love of RPGs, she only managed to reference several of the more popular within that niche market known as Japanese RPGs (JRPGs for ease of reference).
Her argument was that there must be a case for making RPGs shorter due to her obsessive Pokemon tendencies to collect everything. That the games did not hold her attention span and could do with pruning.
Old Iblis here can certainly see her point within that small niche market of console JRPGs which rely on set formulae to appease their loyal fanbase and to keep the fanbase with them from Cut-scene Adventures in Fairyland I through to Cut-scene Adventures in Fairyland XC.
But are these games truly representative of RPGs as a whole? Or is it that perhaps games which bear as much relation to a role-playing game as I do to cousin Gabriel, are getting labelled wrongly?
Consider for a second the very term 'role-playing'. It implies an empathy with your on screen avatar. Does one get this with the Final Fantasy series? At a basic level of course, after all did we all not shed a tear when the cute but homely magic-using female died at some point during a cut-scene? But did you feel true empathy? Were you that character, was that character your link between mind and imagined universe? Did you suspend belief?
Most of us will answer 'no'. And that is understandable. In JRPGs, one is herded towards set destinations, set points;in fact, though one does invariably beat the evil corporation, one has no choice but to beat the evil corporation. And this is where JRPGs fail one of the most fundamental rules of RPGs - that choices have consequences. If your avatar's actions are so rigidly pre-ordained, then one is merely moving from one cut-scene to the next, collecting meaningless potions in order to defeat the next biggest monster you will face.
Stop for a second and compare that with a game like Fallout. One creates an avatar which represents how you wish to be in the game world. This avatar can then pursue a myriad of different alternatives - in fact, one can actually decide not to fulfill the very starting mission which your avatar is given. One can choose not to collect a single item, and still complete the 'quest'. One can carry as much as one is able and still find that one is missing the correct item.
Old Iblis would hope such nuances within genres, especially when so obviously referencing the niche JRPG games, would perhaps be picked up, discussed. Sadly, it would seem not.
If one has a limited attention span, ADHD or any of the various other ailments which restrict one's capability to suspend belief (and old Iblis has more than his fair share of those), then that is understandable. If, however, one does not and still finds that JRPGs are tedious after the first few hours, then perhaps it would be an idea either not to play them or to seek out other alternatives? Personally, I would recommend games by companies such as Troika (RIP) or perhaps even revisit some old classics from the dim and distant past such as Betrayal at Krondor.
Perhaps the issue is not so much the genre of RPG itself, but what is currently being sold as belonging within that genre? Unless one can suspend disbelief and avoid the whole 'grinding out a level' aspect, then an RPG is not functioning properly and is, in fact, a poor representative for a genre which has formerly prided itself on its ability to offer meaningful choices with meaningful consequences for the gamer who is willing to invest the time.
Iblis must return to stoke Hades now. You see, that wasn't so rough after all, was it?
While tending the fires, his attention was caught by a lead article some days ago by a young lady by the name of Susan Arendt (http://www.escapistmagazine.com/articles/view/editorials/op-ed/5242-Context-Sensitive-The-Long-and-Short-of-RPGs). With a little astonishment he noticed that while professing a love of RPGs, she only managed to reference several of the more popular within that niche market known as Japanese RPGs (JRPGs for ease of reference).
Her argument was that there must be a case for making RPGs shorter due to her obsessive Pokemon tendencies to collect everything. That the games did not hold her attention span and could do with pruning.
Old Iblis here can certainly see her point within that small niche market of console JRPGs which rely on set formulae to appease their loyal fanbase and to keep the fanbase with them from Cut-scene Adventures in Fairyland I through to Cut-scene Adventures in Fairyland XC.
But are these games truly representative of RPGs as a whole? Or is it that perhaps games which bear as much relation to a role-playing game as I do to cousin Gabriel, are getting labelled wrongly?
Consider for a second the very term 'role-playing'. It implies an empathy with your on screen avatar. Does one get this with the Final Fantasy series? At a basic level of course, after all did we all not shed a tear when the cute but homely magic-using female died at some point during a cut-scene? But did you feel true empathy? Were you that character, was that character your link between mind and imagined universe? Did you suspend belief?
Most of us will answer 'no'. And that is understandable. In JRPGs, one is herded towards set destinations, set points;in fact, though one does invariably beat the evil corporation, one has no choice but to beat the evil corporation. And this is where JRPGs fail one of the most fundamental rules of RPGs - that choices have consequences. If your avatar's actions are so rigidly pre-ordained, then one is merely moving from one cut-scene to the next, collecting meaningless potions in order to defeat the next biggest monster you will face.
Stop for a second and compare that with a game like Fallout. One creates an avatar which represents how you wish to be in the game world. This avatar can then pursue a myriad of different alternatives - in fact, one can actually decide not to fulfill the very starting mission which your avatar is given. One can choose not to collect a single item, and still complete the 'quest'. One can carry as much as one is able and still find that one is missing the correct item.
Old Iblis would hope such nuances within genres, especially when so obviously referencing the niche JRPG games, would perhaps be picked up, discussed. Sadly, it would seem not.
If one has a limited attention span, ADHD or any of the various other ailments which restrict one's capability to suspend belief (and old Iblis has more than his fair share of those), then that is understandable. If, however, one does not and still finds that JRPGs are tedious after the first few hours, then perhaps it would be an idea either not to play them or to seek out other alternatives? Personally, I would recommend games by companies such as Troika (RIP) or perhaps even revisit some old classics from the dim and distant past such as Betrayal at Krondor.
Perhaps the issue is not so much the genre of RPG itself, but what is currently being sold as belonging within that genre? Unless one can suspend disbelief and avoid the whole 'grinding out a level' aspect, then an RPG is not functioning properly and is, in fact, a poor representative for a genre which has formerly prided itself on its ability to offer meaningful choices with meaningful consequences for the gamer who is willing to invest the time.
Iblis must return to stoke Hades now. You see, that wasn't so rough after all, was it?