I understand we?re each different, each entitled to our opinion and am not posting to start a debate; I just wanted to share my take on ?Inside?s? ending for those who were disappointed by it in the hopes some might find a slightly different perspective to see it from versus having to defend themselves from people who dismiss them as ?just not getting it.? Warning: SPOILERS ahead!
We can all agree: ?Inside? poses more questions than answers. What starts off as a fairly straight forward stealthy chase through nondescript, eerily foreboding woods quickly spirals into a disturbing and macabre dystopian nightmare rife with themes of slavery, control and horror. The pace and questions ramp up exponentially throughout the game until you face a disappointingly abrupt denouement and credits, all questions unanswered?
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Believe me; I understand how unacceptable that is in 99.9999% of cases, but as I?ve said in a few other forums, ?Inside? is more an immersive experience than a game. This is all my personal opinion, but given what I know of ?Limbo? and the similar vein of silent, implicit storytelling that carried over into ?Inside,? I think developer Playdead chooses to engage its audience in more different and innovative ways than the traditional ?beginning, middle and end? games, and for that reason, their games will stand out in our hearts and minds longer and more so than many an 8-hour, big budget Triple-A affair which can be forgotten almost immediately.
But in defense of ?Inside?s? ending, allow me an analogy. I love movies with a twist. I love a movie that keeps me guessing for 2 hours only to put my every assumption on its head in the final minutes. But what I also hate about such films is that they can only truly be enjoyed once. After you know the twists, the only enjoyment you can take from them is finding someone who hasn?t seen them and spend the time watching them guess and reveling in their surprise, wishing you could share in it. ?Inside? is the rare gem that, while the surprise may not be there for me anymore, it still dominates the imagination, leaving everything up to interpretation and speculation, making us want to go back? well? ?INSIDE? again and again, picking apart every detail for a hint, a CLUE, as to what this world of horrors was all about!
I?ve played the ?Bioshocks? and ?Spec Ops: The Lines? of the world and yes, those games were amazing and surprised the hell out of me, but save for fondly recalling my surprise, none of them really STUCK with me or made me think beyond the end credits. I felt no need to play them again; they told me their stories and I was done with them. I finished ?Inside? over 2 weeks ago, and have played it back through several times since then; I played it during my lunch hour today. That game and it?s unanswered questions have been on my mind unlike any gaming experience ever, and I don?t think I could appreciate it or its world of horrific mysteries that unfolds nearly as much had Playdead opted to give us the nice and neat explanations and ending so many people feel they wanted and/or deserved. There?s a darkly satisfying charm when I think of the game?s beginning (a red-shirted boy running through the woods,) then the ending (a sentient, fleshly mass of arms and legs running for its life) and how all the amazing, experiences and set pieces in between are all somehow connected, but not knowing how!
Playdead?s ?Inside? invites us to partake of and think within a deeply and disturbingly thought-provoking world of which it only allows us a brief glimpse, and in that course, it has become, for me, one of the most memorable gaming experiences in a long time. Playdead didn?t do it with high-end graphics or novelty gameplay mechanics; they did it with the kind of beautifully telling imagery and subtlety that proves that the old adage ?a picture is worth a thousand words? still holds true.
We can all agree: ?Inside? poses more questions than answers. What starts off as a fairly straight forward stealthy chase through nondescript, eerily foreboding woods quickly spirals into a disturbing and macabre dystopian nightmare rife with themes of slavery, control and horror. The pace and questions ramp up exponentially throughout the game until you face a disappointingly abrupt denouement and credits, all questions unanswered?
Believe me; I understand how unacceptable that is in 99.9999% of cases, but as I?ve said in a few other forums, ?Inside? is more an immersive experience than a game. This is all my personal opinion, but given what I know of ?Limbo? and the similar vein of silent, implicit storytelling that carried over into ?Inside,? I think developer Playdead chooses to engage its audience in more different and innovative ways than the traditional ?beginning, middle and end? games, and for that reason, their games will stand out in our hearts and minds longer and more so than many an 8-hour, big budget Triple-A affair which can be forgotten almost immediately.
But in defense of ?Inside?s? ending, allow me an analogy. I love movies with a twist. I love a movie that keeps me guessing for 2 hours only to put my every assumption on its head in the final minutes. But what I also hate about such films is that they can only truly be enjoyed once. After you know the twists, the only enjoyment you can take from them is finding someone who hasn?t seen them and spend the time watching them guess and reveling in their surprise, wishing you could share in it. ?Inside? is the rare gem that, while the surprise may not be there for me anymore, it still dominates the imagination, leaving everything up to interpretation and speculation, making us want to go back? well? ?INSIDE? again and again, picking apart every detail for a hint, a CLUE, as to what this world of horrors was all about!
I?ve played the ?Bioshocks? and ?Spec Ops: The Lines? of the world and yes, those games were amazing and surprised the hell out of me, but save for fondly recalling my surprise, none of them really STUCK with me or made me think beyond the end credits. I felt no need to play them again; they told me their stories and I was done with them. I finished ?Inside? over 2 weeks ago, and have played it back through several times since then; I played it during my lunch hour today. That game and it?s unanswered questions have been on my mind unlike any gaming experience ever, and I don?t think I could appreciate it or its world of horrific mysteries that unfolds nearly as much had Playdead opted to give us the nice and neat explanations and ending so many people feel they wanted and/or deserved. There?s a darkly satisfying charm when I think of the game?s beginning (a red-shirted boy running through the woods,) then the ending (a sentient, fleshly mass of arms and legs running for its life) and how all the amazing, experiences and set pieces in between are all somehow connected, but not knowing how!
Playdead?s ?Inside? invites us to partake of and think within a deeply and disturbingly thought-provoking world of which it only allows us a brief glimpse, and in that course, it has become, for me, one of the most memorable gaming experiences in a long time. Playdead didn?t do it with high-end graphics or novelty gameplay mechanics; they did it with the kind of beautifully telling imagery and subtlety that proves that the old adage ?a picture is worth a thousand words? still holds true.