Insignificant details in games.

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achilleas.k

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Sometimes there are little, insignificant details in games. They're the kind of details you know where put there by someone who knows it will probably go unnoticed by the casual gamer, but gives you a sense that the developer actually cared about that little piece of realism
I'm sure there are tonnes I never noticed, as there are a bunch I have. I wanted to make this thread for everyone who has noticed these kinds of details to post them.
Bear in mind, most if not all, of these details do not affect gameplay in any way and are not strictly graphical or related to physics. These are just little things that make the game feel a bit more realistic.
Two examples:

1) Splinter Cell: Barrels and liquid containers in general maintain a water level that drains when shot. In most games, when you shoot a liquid container, it will start squirting the liquid from the bullet hole. Make as many holes as you like, it will always just squirt some water out of the impact point and then stop.
In the original Splinter Cell, I remember making bullet holes on water/oil barrels and the water actually came out with higher pressure, the lower the bullet hole was made. Also, if you let it drain down to a point and then shot it above, you would get no leak/squirt. There was also an aquarium in an office later in the game where you could see the water level drain when you cracked the glass.

2) Crysis: Reloading while the gun is armed gives you an extra round. People who know how real guns work know what I'm talking about. You have a magazine that loads rounds one by one into the chamber from which they are fired. When the gun is empty and you load a 20 round magazine/clip and then arm/cock the gun, you have 20 rounds (19 in the mag and 1 in the chamber). Put on a new, fully loaded magazine and you've got 21 rounds. I loved how they made the weapons in Crysis work like this. If you haven't noticed, give it a try. Empty a rifle, reload -> You get a nice round number of bullets. Reload again -> you get one more.

What are your favourite, insignificant details?
 

ZickyJackz

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May 25, 2009
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RE4 was actually one of the first times I realized such details.

The water and the Fish swimming in it.It was quite neat.heh There was tons of little details they added in that game...it's a true masterpiece.
 

cthulhu257

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Not exactly hidden, but I liked how in "Death from Above" in Call of Duty 4, around the IR screen were all those little data readouts on how the AMC-130 was doing. Same with the Javelin in a few other levels.
 

Internet Kraken

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Mar 18, 2009
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Bioshock has a ton of little details I've only recently noticed.

For example, when you enter Port Neptune, a small room flooded with water next to you has corpses covered in seaweed floating in it.
 

hopeneverdies

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When playing COD 2 I believe, you could reload the M1 Garand. Totally killed it for me. It's the only detail I can think of, and it is the opposite of realistic

EDIT: I now know you can reload it. It just looks a little difficult
 

Dys

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I liked the redvsblue scene in halo 3, everyone did who saw it I suppose. I tend to appreciate little dialoge peices between NPCs, just seems to make it all the more beleivable. Again everyone liked the wall writing in l4d and portal, but figured I'd mention it anyway.
Can't really think of much else right now.

hopeneverdies said:
When playing COD 2 I believe, you could reload the M1 Garand. Totally killed it for me. It's the only detail I can think of, and it is the opposite of realistic
Could you? I always thought you couldn't, and was firing off the last shot to get the next clip in. hmm...*goes back and plays cod2*
 

xHipaboo420x

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Although it does seem a little trivial now, Metal Gear Solid 2 had a whole ton of little details.

-if you looked up at seagulls for long enough in 1st person mode, a blob of bird crap would land on you.
-you can shake yourself dry after going in the water.
-when you hold a guard at gunpoint with something huge like a rocket launcher, they start to shake.
-also, when a held-up guard is about to go for his gun, his eyes glint slightly.

There are so many more, but I think I'd bore you all to tears describing them all (assuming you haven't played it).
 

Bellvedere

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I do like nice little touches to games though I think of Fable II that got much to carried away and forgot to make the actual game.
 

SharPhoe

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Feb 28, 2009
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MaxChaos said:
Although it does seem a little trivial now, Metal Gear Solid 2 had a whole ton of little details.

-if you looked up at seagulls for long enough in 1st person mode, a blob of bird crap would land on you.
-you can shake yourself dry after going in the water.
-when you hold a guard at gunpoint with something huge like a rocket launcher, they start to shake.
-also, when a held-up guard is about to go for his gun, his eyes glint slightly.

There are so many more, but I think I'd bore you all to tears describing them all (assuming you haven't played it).
Thanks for reminding me, the MGS series is chock full of stuff like that.
 

lordsandro

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Mirror's Edge - If you stop and don't move for some time the heroine start to look in her nails and hands.

Deus Ex - When I finded the dead body on the Ilumminaty landing pad and I knew there would be trouble ahead. Also how sometimes CJ start realy heavy as mood conversations with small time characters.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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In MGS 3 after the torture scene with Snake in jail, save while you're still in jail, then you can reload the save for a hidden nightmare sequence. Calling people on the radio afterwords gives some great laughs.

Also the countless other radio conversations in MGS.

-Call Signt (sp?) while in a cardboard box
-Call Signt with the patriot equipt
-Call Signt without any camo (or clothes) on
-Knock out Eva with the tranquilizer pistol in the last forest level

MGS always has the best easter eggs.
 

achilleas.k

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Nice ones :) Keep em coming!

Mentioning Deus Ex reminds me of another one.
I remember after the first mission when I was exploring UNATCO HQ, I went into the ladies' bathroom and later on I got told off by the supervisor for misbehaving.

What I like about most of these is that the game doesn't try to show them off like little gimmicks, it just lets you play around until they happen. For instance, if Deus Ex was advertising all its options like that, the above scenario would probably result in a subtitle message saying something like "Misbehaving on UNATCO premises may incur warning or penalties from your supervisor". It just breaks the immersion when it explains everything and it makes you feel that the game is saying "look at all the wonderful optional little gimmicks I have coded for you". It's much better to let the game play out itself without the step by step guide to it all, isn't it?
 

RhusRadicans

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Half-Life 2: Lost Coast

At the beginning, if you shoot one of the seagulls around you the fisherman will yell at you, saying "We've lost enough species already!"

Also, just the level of detail in the HL2 series (i.e. the ransacked, bloodstained interiors of the houses along highway 17, etc.)
 

coldfrog

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In System Shock 2, there's a point when you walk by a wall and there's a hole blasted through it. Eh, whatever. Well, you go around to the other side of the wall and there's a hole right above a toilet... It just amused me. Also the entire rest of the game.
 

Nemorov

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I was playing Bully and noticed that you can actually take a leak if you want to. The bathrooms aren't just rooms with toilets that you can beat people up in and find side quest items in.
 

Flying-Emu

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RhusRadicans said:
Half-Life 2: Lost Coast

At the beginning, if you shoot one of the seagulls around you the fisherman will yell at you, saying "We've lost enough species already!"

Also, just the level of detail in the HL2 series (i.e. the ransacked, bloodstained interiors of the houses along highway 17, etc.)
Ugh, Highway 17 always freaked me out. There wasn't a single populated house. I started to think "Wow... these people had families, friends. And now... they're nothing but a blood stain against a wall."

That's real immersion; when you start caring about characters that have no name and are completely useless to the story.
 

Eclectic Dreck

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hopeneverdies said:
When playing COD 2 I believe, you could reload the M1 Garand. Totally killed it for me. It's the only detail I can think of, and it is the opposite of realistic
But you CAN reload the M1 Garand, it's just easier after the weapon ejects the clip. Afterall, how else would one unload the weapon?
 

Generator

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Naughty Dog and Insomniac games always used to have crossovers between their most recent games. Not sure if they still do. And I've noticed a lot of neat little things in the original Spyro that are completely pointless but show the amount of work they put into the game.