Sometimes there are little, insignificant details in games. They're the kind of details you know where put there by someone who knows it will probably go unnoticed by the casual gamer, but gives you a sense that the developer actually cared about that little piece of realism
I'm sure there are tonnes I never noticed, as there are a bunch I have. I wanted to make this thread for everyone who has noticed these kinds of details to post them.
Bear in mind, most if not all, of these details do not affect gameplay in any way and are not strictly graphical or related to physics. These are just little things that make the game feel a bit more realistic.
Two examples:
1) Splinter Cell: Barrels and liquid containers in general maintain a water level that drains when shot. In most games, when you shoot a liquid container, it will start squirting the liquid from the bullet hole. Make as many holes as you like, it will always just squirt some water out of the impact point and then stop.
In the original Splinter Cell, I remember making bullet holes on water/oil barrels and the water actually came out with higher pressure, the lower the bullet hole was made. Also, if you let it drain down to a point and then shot it above, you would get no leak/squirt. There was also an aquarium in an office later in the game where you could see the water level drain when you cracked the glass.
2) Crysis: Reloading while the gun is armed gives you an extra round. People who know how real guns work know what I'm talking about. You have a magazine that loads rounds one by one into the chamber from which they are fired. When the gun is empty and you load a 20 round magazine/clip and then arm/cock the gun, you have 20 rounds (19 in the mag and 1 in the chamber). Put on a new, fully loaded magazine and you've got 21 rounds. I loved how they made the weapons in Crysis work like this. If you haven't noticed, give it a try. Empty a rifle, reload -> You get a nice round number of bullets. Reload again -> you get one more.
What are your favourite, insignificant details?
I'm sure there are tonnes I never noticed, as there are a bunch I have. I wanted to make this thread for everyone who has noticed these kinds of details to post them.
Bear in mind, most if not all, of these details do not affect gameplay in any way and are not strictly graphical or related to physics. These are just little things that make the game feel a bit more realistic.
Two examples:
1) Splinter Cell: Barrels and liquid containers in general maintain a water level that drains when shot. In most games, when you shoot a liquid container, it will start squirting the liquid from the bullet hole. Make as many holes as you like, it will always just squirt some water out of the impact point and then stop.
In the original Splinter Cell, I remember making bullet holes on water/oil barrels and the water actually came out with higher pressure, the lower the bullet hole was made. Also, if you let it drain down to a point and then shot it above, you would get no leak/squirt. There was also an aquarium in an office later in the game where you could see the water level drain when you cracked the glass.
2) Crysis: Reloading while the gun is armed gives you an extra round. People who know how real guns work know what I'm talking about. You have a magazine that loads rounds one by one into the chamber from which they are fired. When the gun is empty and you load a 20 round magazine/clip and then arm/cock the gun, you have 20 rounds (19 in the mag and 1 in the chamber). Put on a new, fully loaded magazine and you've got 21 rounds. I loved how they made the weapons in Crysis work like this. If you haven't noticed, give it a try. Empty a rifle, reload -> You get a nice round number of bullets. Reload again -> you get one more.
What are your favourite, insignificant details?