You've been having trouble sleeping lately haven't you? Or maybe you've always had trouble with sleep, falling asleep or the visions that await you in the land of dreams? It's a fairly common problem, but it seems to be worsening with each passing day, barely a night goes by without the ticking of the clock as your constant companion, the image of the ceiling above your head burnt into your mind. If you listen carefully, you can almost hear a voice calling you behind the noises of the night. I wonder Insomniac... what will happen when you can no longer resist the call? I have a feeling you just might find out soon enough...
Righto, the basic premise for this rp is that your characters are children and teenagers who have been struck by increasingly worse insomnia in conjunction with a strange voice calling to them. Whether they answered the call willingly or find themselves unable to resist, the characters are taken to the Realm of Dreams, an ever shifting environment stalked by by demons and other entities would see them trapped forever. Of course being in the land of dreams, the characters will each have their own spirit guardian and possess abilities to impose their will on the world around them as they attempt to survive and hopefully escape back to reality.
The Realm of Dreams is a maelstrom of change, an endless battle between chaos and order fought by entities few mortals can comprehend. When everything is running smoothly, dreamers never actually set foot there; rather they are suspended in separate dream spheres until they safely return to the mortal plane. Unfortunately, if their dream sphere is to shatter, the dreamer will be stranded while their mortal body wastes away in a coma. If their body dies before they can return they will be forever trapped or worse return to inhabit a corpse. Thankfully time works differently in the Realm of Dreams, a single night on the mortal plane is days in the Realm of Dreams, all the same, it is not encouraged to dally on finding your way back home.
Everything in the Realm of Dreams is run by willpower, emotions and imagination; the most powerful entities create dreams and warp the landscape as they please while lesser parasites feed off emotions and invade dreams to sustain themselves. As mortals you will not have access to the full powers wielded by the entities born of the Realm of Dreams but as you spend time there you will find you have an affinity for certain powers that will help you on your journey. You will also be accompanied by a Spirit Guardian, effectively an avatar of your willpower which will serve to protect and guide you.
Everything in the Realm of Dreams is run by willpower, emotions and imagination; the most powerful entities create dreams and warp the landscape as they please while lesser parasites feed off emotions and invade dreams to sustain themselves. As mortals you will not have access to the full powers wielded by the entities born of the Realm of Dreams but as you spend time there you will find you have an affinity for certain powers that will help you on your journey. You will also be accompanied by a Spirit Guardian, effectively an avatar of your willpower which will serve to protect and guide you.
The Story Teller: Responsible for the creation and protection of every dream sphere in the realm, a feat that requires massive power. Unfortunately his task takes up all his attention leading to the southern plains he presides over being infested with parasitic demons who meet very little resistance as they feast.
The Conductor: Oversees all transportation in and out of the Realm of Dreams from the bleak lands known only as Terminus located in the far north. All mortals hoping to escape travel to Terminus to catch a train that supposedly waits there to take them back their world. The road to Terminus is long and plagued with entities that would rather see you trapped forever and for reasons unknown, The Conductor never moves to protect travellers.
Somnium of The Dark: A horrendously warped demonic entity that relentlessly sends his legions to disturb dreams. While ordinary dreams produce emotions, demons can feed far more successfully from nightmares and thus whenever a previously normal dream suddenly becomes a nightmare, he is behind it. On occasion he will shatter dream spheres to provide wandering mortals for his legions to feast upon; this is the fate that has befallen you. His demons roam all over the land but Somnium himself is rarely seen.
The Anomaly: An entity of pure chaos with innumerable forms, the Anomaly exists purely to destroy any sort of order. It is responsible for endlessly shifting environments and it is said that the war in the Realm of Dreams will never end because the Anomaly will never allow peace.
The Warders: Soldiers of order, the Warders take humanoid forms and patrol the realm of dreams battling demons and anything they feel disturbs order. They cannot be considered protectors however as they have been known to destroy anything they feel will disrupt the natural order. Many lost mortals have met their deaths on the end of the Warder?s silver blades.
The Dream Catchers: Great spinning wheels with trailing tentacles and innumerable eyes, Dream Catchers prowl the edges of the realm. Supposedly they serve to prevent demons from breaking free into the mortal realm but they possess a great hunger that compels them to devour mortals just as quickly. The only route they do not guard is the train out of Terminus, the reason all lost mortals must travel there.
Demons: The servants of Somnium of The Dark they come in all shapes and sizes with differing power levels between them. They can generally be placed in two categories. Parasitic Demons who feast on emotions and invade dreams and the Hellfire Legion, great armoured demons who battle the Warders endlessly.
Spirits: When a demon no longer serves Somnium they become classed as Spirits instead. Spirits do not possess the ability to influence dreams and have lost their intimidating appearance but now they have free will and many will choose to assist mortals. As opposed to the brute force of the demons, Spirits are better known for tricks and illusions and are generally distrusted throughout the Realm of Dreams.
Lost Mortals: Mortals who are trapped in the Realm of Dreams tend to have very short lifespans if they attempt to survive alone, easy prey for Demons, Dream Catchers and even Warders. However, some communities of them do exist, protecting themselves through both the powers they have developed and alliances with helpful spirits. They will not age past the point at which they were taken into the Realm Of Dreams, effectively making them as immortal as other the other entities provided they can avoid confrontation.
The Conductor: Oversees all transportation in and out of the Realm of Dreams from the bleak lands known only as Terminus located in the far north. All mortals hoping to escape travel to Terminus to catch a train that supposedly waits there to take them back their world. The road to Terminus is long and plagued with entities that would rather see you trapped forever and for reasons unknown, The Conductor never moves to protect travellers.
Somnium of The Dark: A horrendously warped demonic entity that relentlessly sends his legions to disturb dreams. While ordinary dreams produce emotions, demons can feed far more successfully from nightmares and thus whenever a previously normal dream suddenly becomes a nightmare, he is behind it. On occasion he will shatter dream spheres to provide wandering mortals for his legions to feast upon; this is the fate that has befallen you. His demons roam all over the land but Somnium himself is rarely seen.
The Anomaly: An entity of pure chaos with innumerable forms, the Anomaly exists purely to destroy any sort of order. It is responsible for endlessly shifting environments and it is said that the war in the Realm of Dreams will never end because the Anomaly will never allow peace.
The Warders: Soldiers of order, the Warders take humanoid forms and patrol the realm of dreams battling demons and anything they feel disturbs order. They cannot be considered protectors however as they have been known to destroy anything they feel will disrupt the natural order. Many lost mortals have met their deaths on the end of the Warder?s silver blades.
The Dream Catchers: Great spinning wheels with trailing tentacles and innumerable eyes, Dream Catchers prowl the edges of the realm. Supposedly they serve to prevent demons from breaking free into the mortal realm but they possess a great hunger that compels them to devour mortals just as quickly. The only route they do not guard is the train out of Terminus, the reason all lost mortals must travel there.
Demons: The servants of Somnium of The Dark they come in all shapes and sizes with differing power levels between them. They can generally be placed in two categories. Parasitic Demons who feast on emotions and invade dreams and the Hellfire Legion, great armoured demons who battle the Warders endlessly.
Spirits: When a demon no longer serves Somnium they become classed as Spirits instead. Spirits do not possess the ability to influence dreams and have lost their intimidating appearance but now they have free will and many will choose to assist mortals. As opposed to the brute force of the demons, Spirits are better known for tricks and illusions and are generally distrusted throughout the Realm of Dreams.
Lost Mortals: Mortals who are trapped in the Realm of Dreams tend to have very short lifespans if they attempt to survive alone, easy prey for Demons, Dream Catchers and even Warders. However, some communities of them do exist, protecting themselves through both the powers they have developed and alliances with helpful spirits. They will not age past the point at which they were taken into the Realm Of Dreams, effectively making them as immortal as other the other entities provided they can avoid confrontation.
Name:
Age: Between 10-16 is preferred but I will accept younger if I believe it will work. Older individuals are not usually taken as they have more control over their emotions and fears but I will also accept older characters where this not the case due to things like phobias or disorders.
Original Appearance: How you looked in the real world and how you will look when you initially appear in the realm of dreams. You don?t need to go insanely detailed if you don?t want to, just stuff like clothes, height, hair and eye colour , enough so that it?s possible to imagine your character.
Dream Appearance: The longer you spend the land of dreams the harder it becomes to maintain your original form and many lost mortals find themselves shifting to adopt traits from memories and long forgotten dreams. This doesn?t happen to everyone but your character may develop unnatural eye colours or even mechanical limbs, provided it doesn?t get too crazy.
Personality: It should be taken into account when writing your personality that demons are drawn to fear, anger and misery more than other emotions. People who dwell on the past are more likely to attract memory fragments replaying or even forcing them relive events. Apathy is effectively a poison to the Dream Realm where everything is part of the larger scheme and is constantly battling to survive. As a result of this the world will appear to wilt and die around indifferent characters and other entities will be confused by their presence. Conformist or very organised individuals are less likely to attract the ire of the Warders while people with a rebellious nature may be hunted. Demons cannot feed on happiness and compassion and thus try to avoid them where possible, as result of the air around good natured characters is vibrant and full of life.
Dream Powers: Usually linked to interests or abilities in real life, your character will start off with simple powers of their choice which will develop as time passes.
Spirit Guardian: The avatar of your willpower while you are in the dream realm, it may take any form you wish provided they aren?t too massive or small. Whether they have the power of speech is up to you.
Backstory: Think carefully about your character?s backstory as elements from it may well turn up in the Dream Realm. Any important events and people should be mentioned here if possible.
Age: Between 10-16 is preferred but I will accept younger if I believe it will work. Older individuals are not usually taken as they have more control over their emotions and fears but I will also accept older characters where this not the case due to things like phobias or disorders.
Original Appearance: How you looked in the real world and how you will look when you initially appear in the realm of dreams. You don?t need to go insanely detailed if you don?t want to, just stuff like clothes, height, hair and eye colour , enough so that it?s possible to imagine your character.
Dream Appearance: The longer you spend the land of dreams the harder it becomes to maintain your original form and many lost mortals find themselves shifting to adopt traits from memories and long forgotten dreams. This doesn?t happen to everyone but your character may develop unnatural eye colours or even mechanical limbs, provided it doesn?t get too crazy.
Personality: It should be taken into account when writing your personality that demons are drawn to fear, anger and misery more than other emotions. People who dwell on the past are more likely to attract memory fragments replaying or even forcing them relive events. Apathy is effectively a poison to the Dream Realm where everything is part of the larger scheme and is constantly battling to survive. As a result of this the world will appear to wilt and die around indifferent characters and other entities will be confused by their presence. Conformist or very organised individuals are less likely to attract the ire of the Warders while people with a rebellious nature may be hunted. Demons cannot feed on happiness and compassion and thus try to avoid them where possible, as result of the air around good natured characters is vibrant and full of life.
Dream Powers: Usually linked to interests or abilities in real life, your character will start off with simple powers of their choice which will develop as time passes.
Spirit Guardian: The avatar of your willpower while you are in the dream realm, it may take any form you wish provided they aren?t too massive or small. Whether they have the power of speech is up to you.
Backstory: Think carefully about your character?s backstory as elements from it may well turn up in the Dream Realm. Any important events and people should be mentioned here if possible.