Interacting with your environment

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RickF7666

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Jun 11, 2009
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Beware, rant ahead.

I've been playing PC games for a very long time. For the sake of this rant I'm going to keep my comments to 3D games, so no 2D or text based games apply. I remember when Castle Wolfenstein first came out, and not to long after that Doom. These were soon followed by a slew of copy cat games that added game-play features to differentiate themselves. The graphics were still very primitive. Ah, the time before dedicated video hardware acceleration.

Now graphics wise they have really come a long way. Things look almost real, and in some cases "hyper" real (the blood splatter has gotten a little out of hand in some games). But with the rare exceptions the game play and the ability to interact with the environment has lagged way behind. Anybody remember System Shock 2? That was published in, what, 1996? Now we have Bioshock and there is a lot less to do in that game. And no new ability to interact beyond picking up boxes and dropping them. And don't get me started on not being able to climb up on anything higher than your waist. I was truly baffled when the gravity gun in Halflife 2 was touted as a wonder.

Why is it that games like Assassin's Creed are the very rare exception to the idea of being part of the environment. Don't get me wrong Assassin's Creed has a lot of flaws, but it has an almost unpresidented ability to climb things, and heck, there is even a button to "gently" push people out of the way. Where as games like Fallout 3 simply give you a cooler way to shoot things.

I want MORE. The artists that construct the environments spend so much time creating it and yet in many instances you barely get to see any of it close up. I think we've gotten to the point where we should be able to do more in a game than just shoot at things. In most adventure games your playable character is someone special, or at least that's what they keep telling you, but quite often you can't do many of the simplest things that as a physical human you take for granted. And that includes looking down and seeing your feet, yes Halflife 2 I'm talking about you. I remember playing F.E.A.R. for the first time and gazing with wonder at my feet. That's got to say some thing when having feet is a "wow" event.

So I keep hoping that I'll find that new game that will give me everything, great action and the ability to interact with my surroundings.
 

FlyAwayAutumn

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May 19, 2009
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Is there supposed to be a question somewhere in there?

Ok first I agree, there are a lot of games where the environment is just something to look at, but what in the world do you want form the environment. Sure I can understand wanting more from games but about the only thing you can do is blow up everything like in Red Faction: Guerilla. Climbing buildings like in Assassins creed is great but not all buildings just happen to have random things sticking out that you can grab on to.

Also being able to see your feet? Isn't that basically standard in games now?

Edit: This is the first thread I've been able to be the first to reply, so yay.
 

Izakflashman

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Dec 18, 2008
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Heh, I just bought mirrors edge. We'll see how that goes.
Interesting rant by the way. I enjoyed reading it.
 

FlyAwayAutumn

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May 19, 2009
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mentor07825 said:
FlyAwayAutumn said:
Also being able to see your feet? Isn't that basically standard in games now?
No, try looking at your feet in COD4 and World at War. Actually, try looking at your feet in most, if not all, modern FPS on the PC that takes a First-Person view and see if you can find your feet that are "mystically" not there.
Well great you mentioned a game where they didn't put feet on you when you look down, but why the hell would you bother looking straight down anyway? Maybe they were more focused on making the game more enjoyable maybe there's a different reason but while you were staring at your feet like you've never had any before you probably just got your ass handed to you by someone who doesn't care.

Also sorry if I seem a little mean in my posts Im a little tired.
 

FlyAwayAutumn

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May 19, 2009
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mentor07825 said:
FlyAwayAutumn said:
mentor07825 said:
FlyAwayAutumn said:
Also being able to see your feet? Isn't that basically standard in games now?
No, try looking at your feet in COD4 and World at War. Actually, try looking at your feet in most, if not all, modern FPS on the PC that takes a First-Person view and see if you can find your feet that are "mystically" not there.
Well great you mentioned a game where they didn't put feet on you when you look down, but why the hell would you bother looking straight down anyway? Maybe they were more focused on making the game more enjoyable maybe there's a different reason but while you were staring at your feet like you've never had any before you probably just got your ass handed to you by someone who doesn't care.

Also sorry if I seem a little mean in my posts Im a little tired.
We all are.

It just adds a level of immersion to it, and that you actually feel like your playing a human character rather then feeling that you are just a camera moving around shooting stuff. I'd like to have the feeling of bein an actual character, rather then a pair of arms floating around with a gun.
If you really get immersed in a game you're not going to notice that you can't see your feet, even if you do look down and think "Holy crap, I can fly!" you'll just forget it after you get back to the game.
 

mooncalf

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Jul 3, 2008
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While not an action oriented game (very little combat in fact), the Penumbra [http://www.youtube.com/watch?v=pBPJKrR2K_c&feature=related] games did a great job of click and drag interactions, can hope Fractional step up their game and bring some more groovey goodness to the table.
 

BolognaBaloney

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Mar 17, 2009
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mooncalf said:
While not an action oriented game (very little combat in fact), the Penumbra [http://www.youtube.com/watch?v=pBPJKrR2K_c&feature=related] games did a great job of click and drag interactions, can hope Fractional step up their game and bring some more groovey goodness to the table.
Penumbra was a great game, horribly under-rated.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Eh. What I find annoying is that you often can't do anything unexpected.

You do what the game designers want you to, and nothing else. - There's usually no scope to actually 'interact' with the environment.

Take your average shooter. If you're not shooting at things, what can you do? Not a hell of a lot, to be quite blunt.

This doesn't make the games less fun, but it does mean you have very little flexibility in what you get to do.

Do what the designers tell you, or don't do anything at all.
 

Izakflashman

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Dec 18, 2008
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OK, so I finished mirrors edge an hour or two ago (Yes I bought it today, finished it today.) and I have to say, the controls were great, in fact it could be easily made a standard in games to have the sorts of capabilities faith does. Although amusingly, if you hold a bigger gun you can't climb over anything chest hight. lol, like you were complaining about.
 

Bellvedere

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Jul 31, 2008
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I prefer the cooler ways to shoot things personally...

It always bugs me in games that allow you to interact with alot of items that I should be doing something constructive with them... Like I'll be missing out on some sort of subplot if I don't do it the right way.

Also the Gravity Gun is amazing.