In yesterday's Mailbox video [http://www.youtube.com/watch?v=o46KJeeVU7Q] TotalBiscuit raised the point that reviewing as a number based system had changed since he was a wee laddy. He stated that back in his day, 5/10 was average, 1/10 was bad and 10/10 was almost unreachable. Contrasted, he said that in today's world "anything below 8 is terrible, 8 is average, 9 is good, 9.5 is really good and anything between 9.5 and 10 is excellent, and 11/10 is amazing, and there is no score for perfect because that game doesn't exist and they've already used one more number than they should."
Direct link to the part where he starts reading and then proceeds to answer the e-mail [http://www.youtube.com/watch?feature=player_detailpage&v=o46KJeeVU7Q#t=632s].
My questions to the Escapist are thus:
Do you think he's right? - Both on the subject of 'how things were before and how things are now
Who do you think is to blame for the score 'inflation' that we see? Gamers, desperately crying out for validation that their chosen game is AMAZING? Reviewers, hoping to drive up traffic either via nerd-baiting or simply by giving a positive review? Developers/Publishers in an attempt to get their game more positive press in the hopes that they sell more copies? All of the above?
Do you think this should change? Why? And if you do think it would change, is there any way that we as gamers can make that happen?
To answer my own questions: I think he may have a slightly romanticised version of the olden days. At 27, he's not that much older than I am and I highly doubt that gaming journalism changed so much in the intervening time between his consumption of it and mine. I will grant that perhaps my consumption was in the middle of when things started to change though. I'd be interested for input from older Escapists about this.
As for how things are now, I'm inclined to agree with him. One need only look at the proverbial shit storms that erupted following recent reviews of blockbuster titles - BF3, Uncharted 3, MW3 are of particular note. I daresay that if a reviewer gives Skyrim a low score, we may just have a riot on our hands.
Who's to blame? Well, I'd put most of the blame on the general gaming public, spurred on by the reviewers in question. We get what we ask for, and people ask for these high review scores.
I think it should change, I'm tired of seeing 7-8 be an 'average' score in a ten point scale. It's just weird, and spreading scores out a bit may help to kill some of the screams of fanboys/girls. How can it change? Honestly I don't know. Besides a revolution throughout the gaming public (which considering it numbers in the double-if-not-triple digit millions, may be quite hard) I don't really expect things to change. Maybe small segments of the internet can change things; put less emphasis on scores, more on content, cut out scores altogether...but for all the hate that gamers give the score-system, they still flock to them. They still hit up metacritic. They still glance at review scores at the top/bottom of a review to colour their reading of it.
Honestly, I'm not sure it'll ever change. We may just have gone past the point of no return. I dunno.
Thoughts?
Direct link to the part where he starts reading and then proceeds to answer the e-mail [http://www.youtube.com/watch?feature=player_detailpage&v=o46KJeeVU7Q#t=632s].
My questions to the Escapist are thus:
Do you think he's right? - Both on the subject of 'how things were before and how things are now
Who do you think is to blame for the score 'inflation' that we see? Gamers, desperately crying out for validation that their chosen game is AMAZING? Reviewers, hoping to drive up traffic either via nerd-baiting or simply by giving a positive review? Developers/Publishers in an attempt to get their game more positive press in the hopes that they sell more copies? All of the above?
Do you think this should change? Why? And if you do think it would change, is there any way that we as gamers can make that happen?
To answer my own questions: I think he may have a slightly romanticised version of the olden days. At 27, he's not that much older than I am and I highly doubt that gaming journalism changed so much in the intervening time between his consumption of it and mine. I will grant that perhaps my consumption was in the middle of when things started to change though. I'd be interested for input from older Escapists about this.
As for how things are now, I'm inclined to agree with him. One need only look at the proverbial shit storms that erupted following recent reviews of blockbuster titles - BF3, Uncharted 3, MW3 are of particular note. I daresay that if a reviewer gives Skyrim a low score, we may just have a riot on our hands.
Who's to blame? Well, I'd put most of the blame on the general gaming public, spurred on by the reviewers in question. We get what we ask for, and people ask for these high review scores.
I think it should change, I'm tired of seeing 7-8 be an 'average' score in a ten point scale. It's just weird, and spreading scores out a bit may help to kill some of the screams of fanboys/girls. How can it change? Honestly I don't know. Besides a revolution throughout the gaming public (which considering it numbers in the double-if-not-triple digit millions, may be quite hard) I don't really expect things to change. Maybe small segments of the internet can change things; put less emphasis on scores, more on content, cut out scores altogether...but for all the hate that gamers give the score-system, they still flock to them. They still hit up metacritic. They still glance at review scores at the top/bottom of a review to colour their reading of it.
Honestly, I'm not sure it'll ever change. We may just have gone past the point of no return. I dunno.
Thoughts?