Is generic bad?

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MrBaguette

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Jan 26, 2012
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So I've been chatting with a few people about video games and we started talking about generic video games. We mainly focused on the newest Wolfenstein and we were saying how it was an ok game but SO GENERIC! Don't get me wrong I have nothing against cover based shooting in a brown and grey environment (Yahtzee fan here) but we couldn't come to a conclusion. I thought that just because a game is generic it's not bad, it's just been done already. But does that mean it should not be played?
 

Fappy

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Jan 4, 2010
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Any game that is fun is worth playing. Nuff' said.
 

Ranylyn

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Nov 5, 2010
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A generic game can be fun, but will never rise above "decent."

You need to be unique to stand out and truly capture your audience.
 

BloatedGuppy

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Feb 3, 2010
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Some people might feel generic is good. Others might find it bad.

The only thing you can say about something generic with 100% certainty is that it is generic.
 

Verzin

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Jan 23, 2012
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generic games can be extremely fun for me, but for some reason I rarely go back to them after I finish.
 

TheCaptain

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Feb 7, 2012
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Well, things that strike you as generic do so for a reason: Because you've seen them countless times before and for some reason someone seems to believe they work. So a generic game can, if you're not looking for something incredibly new and outstanding, be all the fun you can wish for.

If you're a little more critic I think it boils down to this: A game can be very generic when it's well made and will ususally manage to gain some positive attention; on the other hand, clonky controls and below-par graphics can be forgiven more easily when you got the game riding on some groundbreaking innovation.

At the end of the day it all boils down to how much fun you have playing.
 

Zeckt

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Nov 10, 2010
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I'm a huge fan of the so bad its good type of game I got the proof with my gamerscore, but generic games just make me tired as there's nothing to laugh at.
 

Dandark

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Sep 2, 2011
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Generic games can still be fun but the reason that they are generic is that they do things which have been done before, therefore many people will find them boring. Doesn't mean they cannot be fun though.
 

Zhukov

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Dec 29, 2009
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"Bad"? No, not exactly.

But they are rather forgettable, which isn't exactly a compliment.
 

Bostur

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I find that a generic game needs to be extremely well polished to be worthwhile, otherwise I'd rather play an old favourite. Starcraft 2, Space Marine and Arkham Asylum comes to mind as generic games that I thought was great.

Generic games can be fun, but they are mostly not. :)
 

Auron225

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Oct 26, 2009
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Not always. Its generic for a FPS to use R1 or R2 to shoot and it wouldnt be a good idea for a game use the select button for the sake of standing out.
 

Whitbane

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Mar 7, 2012
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Usually leads to stagnation in a genre. *COUGH* Call of Duty *COUGH*.

That being said, there's nothing wrong with enjoying or playing one. Just because it's generic doesn't mean it isn't a decent game.
 

Tono Makt

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Caleco said:
So I've been chatting with a few people about video games and we started talking about generic video games. We mainly focused on the newest Wolfenstein and we were saying how it was an ok game but SO GENERIC! Don't get me wrong I have nothing against cover based shooting in a brown and grey environment (Yahtzee fan here) but we couldn't come to a conclusion. I thought that just because a game is generic it's not bad, it's just been done already. But does that mean it should not be played?
It's okay to be generic - I would say that we need generic games to create a shared game language, so to speak. They are the archetypes of games that we can immediately identify and understand. "Real Time Strategy Game", "First Person Shooter", "Puzzle Game", "Simulator", "Role Playing Game", etc.

What isn't okay is to be lazy, or to be formulaic for the sake of being formulaic. That's where the term "generic" becomes an insult; the game is lazy. It's a cover-based shooter with a convenient set of locations where there is more cover than is logically acceptable (oh look, we've run from street to street, and every street has these same cement barriers and burnt out cars to hide behind. And look! We've flown from New York to Paris, and they use the same cement barriers and they have the same kind of cars here!) that gets annoying. Or having a puzzle game where you have to match up three of the same kind in a row to get points, and Game 1 has a bunch of jewels, then Game 2 has a bunch of slightly different jewels, and Game 3 has a bunch of slightly different jewels, and Game 4 has the same jewels as Game 2... wait, that is Game 2 but someone went into the options to change the backgrounds and then resold it under a new name, my bad.

If a game is generic, but follows the genre in smart and consistent manners as well as bringing the genre into the game itself (It's a cover based shooter with lots of cover in the world because of a massive world war going on. Oh, and yes you can hide behind the cars, but if the cars take too many hits they'll explode. Some places have cement barriers to hide behind, some have park benches, sometimes there are store windows that have been shot out and you can jump behind them, sometimes there are tree's, etc.) that say "Yes, we understand the needs of this genre. But instead of simply saying "It's a cover based shooter.", we are saying "The world is at war. The streets have become battle grounds, where survival is paramount; when the war is won, it will be cleaned up, but for now the streets are so littered with debris, and there are enemies all around, that the safest way to get from Point A to Point B is to walk and duck behind cover when you can. Even riding a bicycle is dangerous... and we can't spare an armoured truck that could be destroyed by the RPG's that some of your enemy has."

In this example, it's a generic cover-based shooter that:
-explains why you're on foot (too many enemies, too slow to get off of a vehicle and duck behind cover)
-explains why there is so much cover to hide behind (war zone, too dangerous to remove damaged cars or repair shop windows while there are bullets flying)
-implies why it is easy to find weapons and ammo (enemies all around, war zone, people get injured or killed and drop a bit. too dangerous to grab everything, so some could be left behind on occasion)
-implies why it is dull and drab (war zone, too dangerous to repaint the walls, replant the tree's, etc.)
 

Ranylyn

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Nov 5, 2010
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As well, one major problem with generic games is replay value. If nothing about it really stands out, why would you replay it later? If a game can't make you go back and play it again, then what good is keeping it? And then the gaming develloppers whine about used games? If they even tried to make an effort instead of just using default, out-of-the-box shaders from the Unreal Engine, among other shoprtcuts, they wouldn't be having this problem.
 

Smooth Operator

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Oct 5, 2010
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No, generic is average.
If you want to play/pay it or not depends on you, or rather how high your standards are.
I for one only have so much money and time to spend so I prefer to put it into quality stuff.

But as a kid I would play any old bullshit because there were just no other options.
 

Zayle79

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Oct 6, 2011
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It's okay to do things that have been done before if you either do them in different ways and combine features from various other games together to create a game wholly different from the ones that inspired it (Amalur does this, IMO) or if you take stuff that has been done before and just do it way better than everyone else who has done it (Dragon Age: Origins didn't really do anything that had never done, it just did everything really awesomely). If you just copy and paste everything from a completely different game and give it a slightly different story and aesthetic (Dante's Inferno) then there wasn't really any reason to make the game at all.
 

Pearwood

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Mar 24, 2010
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I think the brown environment criticism predates Yahtzee slightly... [http://en.wikipedia.org/wiki/Quake_%28video_game%29]

Generic tends to mean exactly the same as everything else so yeah it's pretty bad. "The same but better" is how you phrase it when you want to be complimentary.
 

DustyDrB

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Jan 19, 2010
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When people call something generic, they are saying, "Why aren't you tired of this sort of thing yet?"
It's not a bad game. It's unispired, run-of-the-mill, safe. It's vanilla with no toppings. No surprises.
 

Ravenbom

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Oct 24, 2008
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Vanquish is generic as they get in terms of setting and plot but the gameplay kicks so much ass that it really doesn't matter.
Plus, you do get a sense that they're making fun all the generic stereotypes.


Unfortunately, I think that's been the reason that there's not so much love for JRPGs anymore. We got saturated with JRPGs from 1999-2005 and most of them look and play the same. Even now when I get a JRPG it feels like something I played 10 years ago, only prettier and I have to ask myself if I want to commit 80+ hours to something I've done 20 times over already.
 

someonehairy-ish

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Mar 15, 2009
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A generic anything can never really be more than just a time-sink. Almost by definition, people will already be familiar with most of the content of any generic thing, making it ok for predictable shut-off-brain-for-an-hour type entertainment but not as any kind of deep or interesting or cathartic experience.

The only exception is when said generic thing is the first thing of that genre that somebody plays, in which case theyll still find it genuinely interesting because they won't be used to the core tropes/mechanics etc that it makes use of.

At other times, something might use all the core features of a genre but have all of them implemented in a better way than the norm, meaning that something can be generic and still 'good.'

But, for the most part, anything that you could call generic is unlikely to be really 'good'. It will more likely be dull and uninspiring.