I played Demon's Souls and it was very fun, a challenge, but nothing that I couldn't fix by getting a few friends together. With dark souls however, From Software seems to have gone a little far with the idea of difficulty. Yes, you get better each time, but I find myself playing the same sections several times not because I'm dying, but because its such a pain to get to the bosses and I want to have to get to them less.
Is it me or did Demon's Souls had nearly none of this? I found on average you would die no more than three times in Demon's souls while fighting bosses, so you wouldn't have to play the section more than 5 times. But in dark souls I'm playing sections upwards of five times. At least in demons souls you would regularly have a quick shortcut to the boss.
To me it seems that they unnecessarily changed a lot of things to make your life more difficult in the game: Less souls per enemy = grind. The open world was a nice idea but it makes travel a little more tedious for me. You roll more slowly, really rustles my jimmies.
Feel free to disagree with me beyond the fact that I am a pussy, yes I am a bit of a pussy.
Is it me or did Demon's Souls had nearly none of this? I found on average you would die no more than three times in Demon's souls while fighting bosses, so you wouldn't have to play the section more than 5 times. But in dark souls I'm playing sections upwards of five times. At least in demons souls you would regularly have a quick shortcut to the boss.
To me it seems that they unnecessarily changed a lot of things to make your life more difficult in the game: Less souls per enemy = grind. The open world was a nice idea but it makes travel a little more tedious for me. You roll more slowly, really rustles my jimmies.
Feel free to disagree with me beyond the fact that I am a pussy, yes I am a bit of a pussy.