Having recently beaten Oblivion for the 4th time using for fundamentally different character builds, I reflected on why it was the best RPG I've ever played. I settled on the fact that I can assign any type of character I want and s/he wouldn't feel out of place in the world of Oblivion. I then thought about other RPGs that didn't succeed in this area. Since I just completed both the inFamous games, I noticed the cognitive dissonance that seemed to be present with Cole MacGrath, since even if he were Evil, almost every single thing he'd do was for the benifit of someone else.
Then I thought about one of the best games I've ever played, Mass Effect 2, and remembered that it was often refered to as, "Bioware's sci-fi RPG Epic". But is it really a role-playing game when you're always, no matter what, Commander Shepard of the SS Normandy, assembling a team to defeat the Collectors and save the world?
Even if you're "Renegade", it's still the inFamous problem, with everything you're doing being justified in the Machiavellian, "Ends justify the means" way.
So with all that in mind, is Mass Effect 2 a good RPG?
Then I thought about one of the best games I've ever played, Mass Effect 2, and remembered that it was often refered to as, "Bioware's sci-fi RPG Epic". But is it really a role-playing game when you're always, no matter what, Commander Shepard of the SS Normandy, assembling a team to defeat the Collectors and save the world?
Even if you're "Renegade", it's still the inFamous problem, with everything you're doing being justified in the Machiavellian, "Ends justify the means" way.
So with all that in mind, is Mass Effect 2 a good RPG?