I would hope that it works as worldbuilding. That's one of my main shticks for the RPGs that make. >_>
Either you overhear NPC's talking about places and events and creatures, or a name pops up in an item's description, or a readable document talks about a previous event, or it comes up as part of conversation, etc.
I try my best to make it all relevant to what's going on at that given moment though, as jarringly different information can ruin a good scene.
Either you overhear NPC's talking about places and events and creatures, or a name pops up in an item's description, or a readable document talks about a previous event, or it comes up as part of conversation, etc.
I try my best to make it all relevant to what's going on at that given moment though, as jarringly different information can ruin a good scene.