Let's just talk about the major 3D console Zelda's here, the handhelds have some quality games too, but that's for another thread.
So Ocarina of Time and Majora's Mask were both amazing games, full of charm, innovation, and as much content as the limitations of the hardware would allow. Wind Waker was a really good game with a new unique art style and setting, that unfortunately seems to have had about 1/3 of it's planned content cut. Twilight Princess was a pretty decent game let down by a tedious and poorly written story, obstructive tutorializing, and in my opinion just lacking a lot of the charm of the previous games. Skyward Sword was just a bad game, and the first Zelda game that actually felt like a chore to complete. The game was 50% fetch quest, 30% tutorial, and 20% flying through an empty sky.
So considering the trend, set by the last two games in particular, has left me doubting that is even capable of making another game with the same overall quality as they did in their prime.
I feel like as the size of the production teams have increased the games have become increasingly bland and disjointed. Twilight Princess and Skyward Sword just lack the charm of the earlier games and I feel this is the result of the creative process being filtered through so many more people.
Also, it may be the case that Nintendo has implemented company policies that are having detrimental impacts on their games. Namely, the excessive tutorialization that has infected the most recent games. The kind of tutorials that seem to have been designed for a brain dead imbecile with short-term memory loss. The kind of tutorials that feel compelled to stop the game to tell the player that a blue rupee is worth 5 every bloody time they boot the game up.
So will Nintendo ever make another Zelda that can match, if not surpass, the quality of the games it made in its prime? Is Nintendo even still capable of this? Explain your opinions on the the trends of quality in the Legend of Zelda series.
So Ocarina of Time and Majora's Mask were both amazing games, full of charm, innovation, and as much content as the limitations of the hardware would allow. Wind Waker was a really good game with a new unique art style and setting, that unfortunately seems to have had about 1/3 of it's planned content cut. Twilight Princess was a pretty decent game let down by a tedious and poorly written story, obstructive tutorializing, and in my opinion just lacking a lot of the charm of the previous games. Skyward Sword was just a bad game, and the first Zelda game that actually felt like a chore to complete. The game was 50% fetch quest, 30% tutorial, and 20% flying through an empty sky.
So considering the trend, set by the last two games in particular, has left me doubting that is even capable of making another game with the same overall quality as they did in their prime.
I feel like as the size of the production teams have increased the games have become increasingly bland and disjointed. Twilight Princess and Skyward Sword just lack the charm of the earlier games and I feel this is the result of the creative process being filtered through so many more people.
Also, it may be the case that Nintendo has implemented company policies that are having detrimental impacts on their games. Namely, the excessive tutorialization that has infected the most recent games. The kind of tutorials that seem to have been designed for a brain dead imbecile with short-term memory loss. The kind of tutorials that feel compelled to stop the game to tell the player that a blue rupee is worth 5 every bloody time they boot the game up.
So will Nintendo ever make another Zelda that can match, if not surpass, the quality of the games it made in its prime? Is Nintendo even still capable of this? Explain your opinions on the the trends of quality in the Legend of Zelda series.