Some music while you read (as always on my part):
I was playing the game "Poacher" made by Yahtzee a few months ago and after noticing the LACK of music on it, except on boss battles, made me realize how.....umh....."indoctrinated" i am into expecting music going along with the game. Now, don't get me wrong, the game HAS music in form of ambient music (that resets a few times when you cross a screen) it is just jarring when i am wandering on an area with a sort off relaxing ambiance, and then i reach a boss battle and SUDDENLY HEAVY METAL STARTS TO PLAY!! It breaks the tone of the game specially when the first boss battle ever on that game is a Giant Evil Rabbit of some kind with a very silly music playing.
Then i realize that i didn't know what tone the game has from the beginning because it never had one. I couldn't wrap my mind on how i should feel in several moments.
Also it made me question if all the games up until this point have been actually good or i was there just for the music. The only way to know is playing without it and see what happens but it sounds silly isn't it? a piece of work/art is just the sum of all its part, making something greater than it was originally, also know as "Gesamtkunstwerk"
Lets suppose, for the sake of argument, that the game should be more like: 33% Gameplay + 33% Story + 33% Music = ART, right?
But what would happen if all this time, the formula on games you played was more like: 10% Gameplay + 10% Story + 80% Music = ART? that would explain why some scenes that SHOULD be able to hold up on their own just fall apart like they aren't there without the music.
Think about, for example, Silent Hill 2 without this piece of music:
Shouldn't the moment alone be enough to carry the game? or we need the music to tell us how to react/feel?
EDIT: Amazingly enough, a few days after posting this, Red Letter Media mentioned a phenomena like that in its review of "The Dark Knight Rises". Hell, they even used the example of % to illustrate how sound is more than the 50% of what makes a movie. Its nice to know that i am getting to their lvl of reasoning.
You should view from 1:50 to 3:00
I was playing the game "Poacher" made by Yahtzee a few months ago and after noticing the LACK of music on it, except on boss battles, made me realize how.....umh....."indoctrinated" i am into expecting music going along with the game. Now, don't get me wrong, the game HAS music in form of ambient music (that resets a few times when you cross a screen) it is just jarring when i am wandering on an area with a sort off relaxing ambiance, and then i reach a boss battle and SUDDENLY HEAVY METAL STARTS TO PLAY!! It breaks the tone of the game specially when the first boss battle ever on that game is a Giant Evil Rabbit of some kind with a very silly music playing.
Then i realize that i didn't know what tone the game has from the beginning because it never had one. I couldn't wrap my mind on how i should feel in several moments.
Also it made me question if all the games up until this point have been actually good or i was there just for the music. The only way to know is playing without it and see what happens but it sounds silly isn't it? a piece of work/art is just the sum of all its part, making something greater than it was originally, also know as "Gesamtkunstwerk"
Lets suppose, for the sake of argument, that the game should be more like: 33% Gameplay + 33% Story + 33% Music = ART, right?
But what would happen if all this time, the formula on games you played was more like: 10% Gameplay + 10% Story + 80% Music = ART? that would explain why some scenes that SHOULD be able to hold up on their own just fall apart like they aren't there without the music.
Think about, for example, Silent Hill 2 without this piece of music:
Shouldn't the moment alone be enough to carry the game? or we need the music to tell us how to react/feel?
EDIT: Amazingly enough, a few days after posting this, Red Letter Media mentioned a phenomena like that in its review of "The Dark Knight Rises". Hell, they even used the example of % to illustrate how sound is more than the 50% of what makes a movie. Its nice to know that i am getting to their lvl of reasoning.
You should view from 1:50 to 3:00