Original Comment by: Pudds
http://www.elite-forces.org
There's something wrong with the fact stated at the beginning of this article. The author states that
"The enemy I'm sapping might die before the process was complete; I might take damage, thus interrupting the action; or the person I'm healing might move too far away to be in my area of effect (AoE)."
There are only 2 enemy targetted heals in the game, found in the dark set and the kinetics set. Only the kinetics heal has the issue of "phantom heals" caused by the target dying. This power, however, is NOT interruptable. Only 1 heal in the game is interuptable, "Aid Other" available from the medicine pool to all archetypes. This power is not intended for combat healing, as stated inthe description. There is no heal with all the conditions listed in the article.
With that said, assuming the kinetics set is the one referred to, it is one of the least likely powersets to be regarded as a "healer" in City of Heroes. Empathy takes that crown, with 1 AoE heal and 2 ally-targetted heals, none of which are interruptable or can be missed. That said, even empathy is a buffing set before a healing set. All of the other defender powersets are built around buffing and debuffing. Kinetics, specifically, has an ally damage resistance, ally +speed +recharge +endurance, AoE endurance recovery, enemy -speed, ally +damage and ally +damage AoE...its not a set based around healing.
That is the true joy of City of Heroes; healers are not needed. People who set themselves up to be healers, or search out healers, are doomed to be disappointed. Damage mitigation is far more reliable and effective than healing after the fact. A well placed foe -accuracy power can lead to killing in complete safety, with no need to waste endurance on heals, and no blame necessary.