Original Comment by: Tom Rhodes
"I am also totally supportive of legislation that limits who can and cannot buy games, based on rating."
Eek, Dana, I'm going to have to disagree with you. The government is a terrible thing to allow regulation of what is and isn't appropriate and for who, this is why we have parents. I'm speaking from an American perspective, of course (I'm not aware if you have any laws governing films or things up there), but once the government sticks its nose into people's homes and houses (and Amazon.com accounts), things go sour quite quickly.
As for parents being irresponsible, I suppose that's always a worry, but it's been time and time again throughout the 20th and now 21st century that something is demonized as being morally and mentally corrupting. First it was film in the 40's and 50's, then again in the 70's. Then it was music (need I remind of Tipper Gore's attack on rap and hip-hop in the 80's); in the 90's, it was pornography, and now it's videogames.
But, looking at the statistics, the violence correlation doesn't really add up. As Duke Ferris wrote about in this article [http://www.gamerevolution.com/oldsite/articles/violence/violence.htm]:
Check out that ugly graph [http://www.gamerevolution.com/oldsite/articles/violence/doj_chart_1.gif] on the right. It doesn't take a genius to conclude that violent crime is at the lowest it has been in a good thirty years. For effect, I�ve also marked the release of the Playstation console, the first Grand Theft Auto game, the PS2 console, and the infamous GTA 3. Wow, look at those surges in violence!
Believe it or not, I got that graph - and all the others in this piece - directly from the U.S. Department of Justice, Bureau of Statistics. All I added was the video game timeline. This isn�t some privately-funded poll or crazy game journalist defense mechanism - this is the actual, most recent government data on crime as used by the FBI. The fact that they all max out at 2003 is irritating, but this debate has raged much longer than the past few months.
[...]
Something must be missing. That first graph is the overall violent crime rate, and we're talking about youth violence here. So I found the data sorted by age, and it turns out that through 2002, youth homicide actually dropped [http://www.gamerevolution.com/oldsite/articles/violence/doj_chart_2.gif] across the board, the only increase being among adults. If I may quote directly from the D.O.J. report, "Recently, the offending rates for 14-17 year-olds reached the lowest levels ever recorded."
The lowest levels ever recorded. In other words, the Playstation era has, in fact, produced the most non-violent kids ever.
Maybe (and I do mean MAYBE) if there was a correlation, this might be worth the time and investigation, but there isn't.
As for firearms (FPS games, anyone?), although the number of firearms in the US has almost quintupled since the 1930's (it's now at an all-time high), the number of firearm-related deaths have reached an all-time low, down 92% since the high of 1904. There's also a decrease of 19% since 1993.
More than that, though, I don't want to ever have to read in a newspaper, "19-year-old John Doe was arrested today on charges of selling a violent videogame to a minor of 16. Sargeant Pants McFistibaum said, 'This is a great victory in the fight against youth violence.'"
I've seen this song and dance before, and I don't like it.
Whew, I wrote quite a lot there. Sorry about that, just needed to vent. ;-)