I think we need to re-adress this misconception.
What needs to be understood here is that the scoring system is part of the game's mechanics. Sometimes the scoring system can even be "interesting new play mechanics." For some games score is a more vital than in others but it is part of the game mechanics nonetheless. FT manages disregard both the primary and secondary purpose of score by dismissing them as an element seperate from "play mechanics." The primary purpose of score being determing a winner in a competition and the secondary purpose of score which is to provide reward people for doing well in game. The secondary purpose of score is often over looked by people who attempt to show that score is an inessential part of the game. In arcade games good scores are rewarded with extends and in games like Bulletstorm and Devil May Cry 4 they are rewarded with in-game currency so that even from a survivalist/ 1cc perspective scoring adds depth to the game. But lets take a moment to look at how score mechanics that are purely competetive influence the rest of the play mechanics.
In basketball you got an area where making a basket is worth two points, and in the rest of the court making a basket is worth three points. The goal is to make as many points as possible so the added rule makes the game more depthful and adds an element of risk and reward to the game. For some reason most gamers have failed to put together how the even more complex score mechanics in modern scoring games have added to the depth of the game's system. How Ikaruga's system forces you to know ahead of time where to shoot and Mars Matrix forces you to franticallly collect every drop while trying to survive and Shikigami no Shiro III forces you to kill yourself and play as riskily as possible. Understanding the scoring system is vital to being able pass a proper judgment on a game you are discussing otherwise you are playing tennis without a net.
I've already adressed his usage of the word arbitrary but there is a lot more things wrong about FieryTrainwrek's post. First their is his question: "What if the game had no score...?" The answer to this question is simple, It would be a different game. It's like asking "what if this game had no single-player/multiplayer/ was a different genre ect." What is being judged is the game, not a make believe version of the game that excludes various things that are in the actual game. We don't review Ikaruga and pretend that the dot eater mode doesn't exist as an available secondary scoring mode and the same is true for all games. Certain mechanics should not be excluded from commentary, period.Halo Fanboy said:In some games the scoring is so interwoven with the system (Dangun Feveron) that it practically is the main part of the mechanics. If you don't play those for score then your missing out on the experience. Scoring is merely playing with an extra set of rules and often they are the best rules to play with. And the score number that you get is as arbitrary as the health points you have left, your extends, ammo, money and ect. Which is to say that it is not arbitrary in the slightest.FieryTrainwreck said:What if the game had no score keeping whatsoever? Would you give two shits about optimum combos and perfect runs? Or would you just enjoy the simple pleasure of leashing a guy 20 feet away and kicking him into a bed of spikes?
I understand that people enjoy score keeping in video games, but it saddens me when interesting new play mechanics are relegated to nothing more than meaningless circuitry between the player and an ultimately arbitrary number.
What needs to be understood here is that the scoring system is part of the game's mechanics. Sometimes the scoring system can even be "interesting new play mechanics." For some games score is a more vital than in others but it is part of the game mechanics nonetheless. FT manages disregard both the primary and secondary purpose of score by dismissing them as an element seperate from "play mechanics." The primary purpose of score being determing a winner in a competition and the secondary purpose of score which is to provide reward people for doing well in game. The secondary purpose of score is often over looked by people who attempt to show that score is an inessential part of the game. In arcade games good scores are rewarded with extends and in games like Bulletstorm and Devil May Cry 4 they are rewarded with in-game currency so that even from a survivalist/ 1cc perspective scoring adds depth to the game. But lets take a moment to look at how score mechanics that are purely competetive influence the rest of the play mechanics.
In basketball you got an area where making a basket is worth two points, and in the rest of the court making a basket is worth three points. The goal is to make as many points as possible so the added rule makes the game more depthful and adds an element of risk and reward to the game. For some reason most gamers have failed to put together how the even more complex score mechanics in modern scoring games have added to the depth of the game's system. How Ikaruga's system forces you to know ahead of time where to shoot and Mars Matrix forces you to franticallly collect every drop while trying to survive and Shikigami no Shiro III forces you to kill yourself and play as riskily as possible. Understanding the scoring system is vital to being able pass a proper judgment on a game you are discussing otherwise you are playing tennis without a net.
http://forum.insomnia.ac/viewtopic.php?p=4526JoshF said:Again, a player who truly appreciates these games wouldn't be seeking those types of people for any legitimate criticism. You're just setting artificial goals. The designers are telling you what to do, and you are ignoring it. If someone thinks winning in Chess is making a neat pattern on the board, and he has fun doing it, that's okay but I would never consult him to educate me on the many intricacies of Chess. So you're entitled to your opinion but you must concede that it is an inferior opinion, or at least know who the designers of these games would back up.